`&‡5#فV9 ¥¦ُèر،ک‰icYYY&‘›E\]Aےجذےےےےوqف؛9‰m&8ٌNR‰VT•àج9pzض®خےmےھn9pz#I]ےجذےےےŒے›ٌNR´ƒï ےےےےےےےے2Tvک؛ـ‏ïح«‰gE#2Tvک؛ـ‏2Tvک؛ـ‏T§ـ‏ےïï½؛ثيےïح›heeeeeeeeeeeeeeeeCD#2U4e&TVBvS%4#Deyک™»‰ge‡ک™™ت«wصDf_xہtw{k¶؛h3çU°·« ہ<جŒبففففففحججŒـجأججج¥¼yfU‡کVDDD43"يق¬xvکڑW#R‡xf‡تع™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ة™™™ج™™ة¬™™جڑ™ةœ™™جڑ™ة¬™™جڑ™™¬™™™ڑ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ججججتججج©ھھھ™™™™™™™™™™™™™™™™™™™ةججججججججھھھھ™ة¬™™جڑ™ة¬™™جڑ™™¬™™™ججججججججھھھھ™™™™™™™™™™™™™™™™™™™™ججججججج¬ھھھڑUPeVPPPUUPeV``PUPeVPUePeVPUe`fUPeVP`PP`UefPUPeVPPPPPUe`fPUUPefPUPePUU`ffPUUPefPUPeP`UUPefPUPV`UUffPPPPPUUPeVPP``UUVePPUUffPUU`fUUPU`UefPPPePUPePV``PPPPPUU`ffPUPUUPUUPVVP`P``PPPUPPUUPeUPV``UPeVPPPP`UefPUPeVPPPUePe`UPeVPPPP`UefV`PUPeVPPPUePeV``UUPUf`UVUPUe`fUUVePPP`PPPPPPPP`UefPPPPPP`UeV`PPPPPPUUPUUPeU`fPPPP`UePeVPP``UPUPUUVeP`PUU`VeUPePUU`ff     ھ     ھ ھ   ھ    ھ ھ  UUV`UVPPUUffUUUUUUfffPUeeVPUU`fVe                       ھھ  "  *   " "   ھ       ھ ھ  ھھ       ھ    UUfUPe`P`UUfVPUUfUUffUUfVU`ePUUUVff`                          ھ   ھ" *   " "       ھ   ھ      ھ  ھھ       ھ UUUfUfà‏ï‏ïàà‏‏àààààà‏‏àà‏ï‏ïàà‏‏ààààààîîà àژàژ àژàژ™گ ™گ ™گ /ًôOOô/ًôOOôa‘،–©©a‘،–©©wwwwwwwwwwwwwwwwwwwpwwwwwwwwwpwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwpwwwwwwwwpwwwwwwwwwwwwwwwwwwwwwwwpwwwwppwwpwpwwpppwwwwwwwpwppp<3330DD@„„@DD@DD3330DD@„„@DD@DD@@3330DD@„„@DD@DD0330DD@DD@„„@DD@DD@@03333333033300w3s30pppwpppp@DDD43334333433343334333433343333330DD@„„@DD@DD3330DD@„„@DD@DD@@3330DD@„„@DD@DD0330DD@DD@„„@DD@DD@@0333333303330DDDDUUUPDD@„„@DD@DDUUUPDD@„„@DD@DD@@UUUPDD@„„@DD@DDPUUPDD@DD@„„@DD@DD@@UUUPUEPED@DD@DDUUUPUEPED@DD@DD@@UUUPUEPED@DD@DDPUUPUEPED@DD@DD@DD@@3330DD@„„@DDD03303303303833033€ƒ3033333ƒ0330ƒ303333330330ƒƒ03333330DD@„„@DD@DD3330DD@„„@DDD043@D3@D4@D8DD@D4€„3@D33„0DD0„D03D33330DD@„„@DDD3330DD@„„@DD@DD@DD@@D@DDD@@DDDD@D@@D@DDD@@DD@DD@DD@@D@DDD@DDD@@@DDD@D@@DDDDDD@DD@DDDDDDDDDDDD@DD@D@D@D@@@D@@@DDDD@DDD@DDD@@DD@DDD@DDD@DDD@@DD@DDDDDDD@D@@@DDDDD@DDD@@DDDDDDDD@DDDDDDDDDDD@@D@D@DD@@@@DD@DD@D@D@@DDDD@@DDD@DDD@@DD@DD@@DDDD@DD@@DD`ff``f`fff``ffff@D@D@@D@DDD@@DDDD``fff`f``ffffff`ff`ffffffffffff`ff`f`f`f```f`@DDDDDDD@D@DDDDDDDDDDDDDDDDDDDDDDDDDD@DDD@D@D@D@D@D@DD`ff`ff`f`f``ff@DD@@DDDD@D@D@@DDUUPUU```PUUDD@DD ""@DDDD@DD   @DDDD@DD    @DDDD@DD@DDDD@DD@DD@DDDD333433CDDDDtwwG433sDDD333D433CDDDDtwwG733Cwwwpwwpwwpwwwwwwpwwpwwwww@DDDD33343334333433CDDDDtwwG433sDDD333D333C333C433CDDDDtwwG733C@DDDD33343334333433CDDDDtwwG433sDDD333D333C333C433CDDDDtwwG733Cwwwpwwwpwwwpwwpwwpwwwwwwwwwwwwpwwpwwwww4333433343334333433343334333DDDD333C333C333C333C333C333C333CDDDDpwwwpwwwpwwwpwwwpwwwpwwwpwwwwwwwwwwwwwwwwwwwwwwww4333433343334333433343334333DDDD333C333C333C333C333C333C333CDDDD4333433343334333433343334333DDDD333C333C333C333C333C333C333CDDDDpwwwpwwwpwwwpwwwpwwwpwwwpwwwwwwwwwwwwwwwwwwwwwwwwyللللâٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌ‏‏‏‏‏‏ٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏للللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏للللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏£¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢“‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏?367‏4N‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏’9DID4;=7’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏’ذررررررررررررررررررررررررررررررررررررررررررررررررررررررررز’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏گKm5GD5D6;>7‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏’àللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللللللللللâ’‏‏‏‏‏‏‏‏‏°‏‏°‏‏°‏‏°‏‏°‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏a‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏’àلâàللللللللللâ’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏گ=3L3;;‏5D67‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏’àلâہہہàللللللللللâ’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏¤àلâ  aàللللللللللâ’‏‏‏‏‏‏‏‏‏°‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏گ?3=;?3‏9DG=N‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àلâہ aہaiiiiiàللللللللللâ’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àلâہYZZYYYZàللللللللللâ’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏HE75;3>‏I:3C=H‏ID‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àلâہA YZZYiYZسشàللللللللللâ’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏aa‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àلâہہ ہ YZZYYYZمنًٌٌٌٌٌٌٌلللâ’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ہ6GDE]C3?7‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àلâہiYZYYijسشàللâڑ›’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àلâہ°°aayijiiyzمنàللâ’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏°H;?DC5:7>>D‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àلâyzyyz£¢¢¢¢¢“àلللررررررررررررررررررررررررررررررررررز’‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللررررررررررررررررررررررررررررررررررررز¤ذررز’àللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌللâ¤ذرررررررررز‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏ذرررررررررررررررررللللللللللللللللللللللللللللللللللللللللجحخجحخلللâ’àلللللللللللللâàللجحخجحخللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللللللللللللللللللللللللللللللللللللللللللللـفقـفقلللâ’àلللللللللللللâ4;=7;HL;Càللـفقـفقلللللللللللررررررررررررررررررررررررررررررز‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللللللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌللللللللللللجحخجحخلللâ’aàلللللللللللللâàللجحخجحخلللللللللللللللللللللللللللللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللللللللللللللللللâللللللللللللـفقـفقلللâ’àلللللللللللللâdگًللـفقـفقللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏aa‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللللللللللللللللللâًٌٌٌٌٌٌٌٌٌٌٍàللâ’àلللللللللللللâگ ٌٍàللللâttttttttttttàللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏a‏‏àللللللللللللللللللللللللللللللâa£¢¢¢“aaàللâ’àللللللللللللللگdàللللâàللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللللللللللللللللللâ¤ذرز¤“aàللâ’àللللللللللللللررزگàللٌٌٍ°°°ذرزfàللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللللللللللللللللللجحخجحخلللز¤¢¢¢¢¢¢¢¢¢¢¢“àللâ¤àللللللللللللللللâگdذررررللâàلâàلللللللللللللللرررررررررررررررز‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللللللللللللللللللـفقـفقللللرررررررررز’ذرررررررلللâàللللللللللللللللâگذرررزàللللللâ1°°f°àلâtًٌٌٌٌٌٌللللللللللللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللللللللللللللللللجحخجحخلللللللللللللâ’àلللللللللللررررلللللللللللللللللâذلللللزًٌٌٌٌللâàلâàلللللللللللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللللللللللللللللللـفقـفقلللللللللللللâ’àللللللللللللللللللللللللللللللللâذللٌٌٌللزàللرز°°àلâàلللللللللللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍللâ’àللللللللللللللللللللللللللللللللâ!àلâàللزfàللللز°°àلâسشذرزًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâàلâ’àللللللللللللللللللللللللللللللللâfàلâ£àلللررزàللللâ°àلâمنàلâ0àللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ° °àلل’àلللللللللللٌٌٌٌٌللللللللللللللللâdذررلل⤓àللللللجحخجحخلللللâ°°0àللجحخجحخللâtگ °ہàللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللل⣢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢“fàلâ’àللللللللللâàلللللللللللللللâàللللâ’àللللللـفقـفقلللللâàللـفقـفقللâàللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’ذررررررز¤ذررررررزسشàلâ’ًٌٌٌٌٌٌٌٌٌٌٍ ہàلللللللللللللللâًٌلللâ°’°àللللللجحخجحخللللللرررررررررررلللجحخجحخلللررررررررررررررررررزàللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏dddddddddddddddddd‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àلللللللجحخجحخلللللللâمنàلâ’àلللللللللللللللâàللâہ’ہàللللللـفقـفقللللللللللللللللللللـفقـفقلللللللللللللللللللللâ0àللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaaaaaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àلللللللـفقـفقللللللللرررللâ’°°aگAàلللللللللللللللâdàللâ’àلللللâ“ٌٌٌٌٌٌٌٌٌٌٌللللٌٌٌٌٍ£ًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌللâàللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaa aaaaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’ àلللللللجحخجحخلللٌٌٌٌٌلللللâ’àلللللللللللللللâàللâ°’°ًٌٌٌٌٌٍ’àلل⤢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢“àلâeàللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaaaaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àلللللللـفقـفقلللàلللل⤢¢¢¢¢¢¢¢¢¢¢¢¢“àللللللللللللللللزàللâ’’سشàللâdddd’àلâàللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaہaaaaaگaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâR’ àللللللâًٌٍwgàلللللررررررررررررررز’ذرللللللللللللللللللجحخجحخللل⤢¢¢¢¢¢¢¢”منàللâ!dddd°’àلâàللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaa°aaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àللللللâàلللللللللللللللللللâ’ہàلللللللللللللللللللـفقـفقلللâàللâذرررزdddd’àللجحخجحخلللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaa°aa aگaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àللللللâàللللللٌٌٌٌٌٌٌٌٌٌٌٌلâ’àلٌٌٌٌٌلللللللللللللجحخجحخللللررررررررررررزذرزًٌٌٍہàلللâdddd°’àللـفقـفقلللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaa aaaaadàللللâ‏‏‏‏‏‏a‏‏‏àللللللللللللللâ’ہàللللللâàلللللâàâ¤àâàللللللللللللـفقـفقلللللللللللللللللجحخجحخللâàلللâdddd’àللجحخجحخلللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaa aaaaaaaaadàللللâ‏‏‏‏‏‏a‏‏‏àللللللللللللللâP’àلللللللررررررزًٌٌلللâہàâàâàلللٌٌٌٌٌٌٌٌٍ£¢ًٌٌٌٌٌٌٌٌٌٌللللللـفقـفقللâگàللل⨒àللـفقـفقلللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaa°°°aa°aaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’ہàلللللللللللللâaàللâ°pàلررررلâàللâ’àلللللجحخجحخللâàلللâ’àلâ£àللâ‏‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àلللللللللللللâàللâYZYZYàللللللâPàللâd ’گàلللللـفقـفقللâگàلللâddddd’àلâ’àللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaa°aaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâگگ’گàللللللللللللللرررزàللâگijہjiًٌٌٌٌٌٌٍàللâسش¤dàللٌٌٍ£للâàلللâک’àل⢔àللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaa aaہaaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àلللللللللللللللللâàللâyzyzytudetudeàللâمنàلâ’àلâگàلللâ’àلâذررلللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏daaa°aaaaہaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللررز¤ذللللللللللللللللللâàللâ°Pàللâ½etdtuذررررررررزگگàلâH:DGI5JI’àلâ ہàلللâddddd’àلâàلللللâ‏‏‏‏‏ddddddd‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaہaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللللâàللللللللللللللللللâ/àللâہسشàللâ dd dàلل للâàلâ’àلâہàللل−àلâàلللللâ‏‏‏‏ddddd‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaہaaaگaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللٌٌلررررلٌٌٌٌٌٌٌٌٌٌٌٌللللللâàللâمنàللâ­àللللâàلâ’àلâہàلللâ’àلâàلللللâ‏‏‏‏dd‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaaگaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâàللللâàلللللâàلللررررررررررررزpPàللâ  àللللللللâگگàلâ’àلâàلللâ’àلâàلللللâ‏‏‏‏dd‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏a‏daaa° waaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâًٌٌٌٌٍàلللللâàلللللللللللللللâfàللâ¹eddduàللللللللâàلâ’àلâگ!àللل↠– ¦ ’àلâàلللللâ‏‏‏‏dddd‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaaaaaہ adàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ°°(àلللللâذررللللللللللللللللâàللâdtdtdًٌٌٌٌٌٌٌٌٍàلâ’àلâ"àلللâ’àلâfàلللللâ‏‏‏‏‏dddd‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaa°aaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ&àلللللâàللللللللللللللللللâàللâdàلâ   ’àلâہàللل⢢¢¢¢¢¢¢¢¢”àلâàلللللâ‏‏‏‏‏ddddd‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏daaaہ°aہaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ°°àلللللâàللللللللللللللللللâYZYZYZYàللâàلâ’àلâہگàللللرررررررررررررررللâàلٌٌٌٌٍ‏‏‏‏‏‏‏ddd‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaa°aaa aaaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâàلللللâàللللللللللللللللللâijijijiàللâdàلâ’àللررررزذرررررررللللللللللللللللللللللâ°àâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaa°aaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâYYYYYYYYYYàلللللâàللللللللللللللللللâyzyzyzyàللâdàلâ   ’àلللللللجحخجحخلللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍàâآآآآآآآآ³‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏a‏‏daaa aaaگ aaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâYYYYàلللللâàللللللللٌٌٌٌٌٌٌٌٌٌٍàللâddàل⣢¢¢¢”àلللللللـفقـفقللللللللâàâJH7>7HH²‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaaaaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâY°YàلللللâàلللللللâI;>IGDD?àللâذررررررررررللâ’àلللللللجحخجحخللللللللâسشگ گgd0eàâH7II;C9H²‏‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏‏‏daaaگaaaaaaaaaaaaadàللللâ‏‏‏‏‏‏a‏‏‏àللللللللللللللâ/YYYàلللللâàلللللللâگگگàللâàللللللللللللâ’Qàلللللللـفقـفقللللللللâمنàâآآآآآآآآ´گ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏daaaaaaaaaaaaaaaadàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâYYàلللللâàلللللللâdteذررررررللللررررررررزàللللللللللللâ’ہàللللٌٌٍ“àللللللللرررررررررررررررررررررزàâC;9:I¢‏‏ ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏dddd^ddddddddddddddàللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâY£¢¢¢“Yàلللللâàلللللللâگہہeàللللللللللللللللللâàللللللللللللâ’ہہàلللâ’àلللللللللللللللللللللللللللللâ°àâ‏‏‏‏‏‏‏‏‏°‏‏‏‏e‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâY’ذرز’Yàلللللâàلللللللâàلللللللللللللللللللجحخجحخللللللللللللل⤢¢¢¢“àلللâ”deًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍàâH:3=7¢‏‏ہ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâYY°’àلâ’Yàلللللâàلللللللâdذرررررررررللللللللللللللللللللـفقـفقلللللللللللللâگ’àلللâdeuàâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâYY’àلâ’Yàلللللâàلللللللâàلللللللللللللللللللللللللللللجحخجحخلللللللللللللل’àلللâdeu0°ہ°d0eàلرررررررررررررز‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâY’àلâ’Yàلللللâàللللللللجحخجحخللللللللللللللللللللللللللللللـفقـفقلللللللللللللâ’àلللâtuàللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏L7>5D?7‏ID‏‏‏سشسش‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâY’àلâ’Yàلللللâàللللللللـفقـفقللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍ£ًٌٌٌٌٌٌٌٌللللâگ’àلللâذررررررررررررررررررررررررررررررررررررلللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏منمن‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ°Yسش’àلâ’àلللللâàللللللللجحخجحخلللللللللللللâ’àللل⣢¢¢¢”àللللجحخجحخللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏ژڈ‏‏‏‏‏‏‏‏3‏435=GDD?H‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâYمن’àلâ’°àلللللâàللللللللـفقـفقللللللللللللل⣢¢¢¢¢¢¢¢¢’àلللâ’àللللـفقـفقللللللللللللللللللللللللللللللٌٌٌٌللللللللللللللللللâ‏‍ں‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâY’àلâ’àلللللâàللللللل⢢¢¢¢“àللللللللللللâ’’àلللâ’سشàللللجحخجحخلللللللللللللللللللللللللللللâàلللللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àلâ”àللًٌٌٌٌٌٌٌٌٌٌٍٍ’ًٌٌٌٌٌٌٌٌللللâ’4DD?7G3C9l’àلللâ’منàللللـفقـفقلللللللللللللللللللللللللللللâ£àللللللللللللللللللرز‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àللجحخجحخللâ’àلللâ’’àلللâ’àللٌٍ£ًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍ’ًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏a‏‏‏‏‏‏‏àللللللللللللللâ)’àللـفقـفقللâ’àلللâ’G7IJGC’àللل⤢¢¢¢“àلâu¤¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢”§§àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ’àللجحخجحخللâijijijijijij’ہàللل⤢¢¢¢¢¢¢¢¢¢¢”àلللâ   ’àلâgàلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâ°”àللـفقـفقللâyzyzyzyzyzyz¢”àلللâ†گ °ہ–¦àلللâ’àلâذررررزg0£àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللâàلâًٌٍijàلللâàلللâ’àلâdddàللللâdt’àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللرررررررررررللâyzaàلللâْàلللâ   ’àلâسشًًٌٌٍٍd’àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللللللللللللللللâijijijijijijہàلللâàللل⣢¢¢¢”àلâمن’àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏a‏‏‏àللللللللللللللللللللللللللللâyzyzyzyzyzyzàلللâأآآآآآآآآآآآآآآآآآآآ³àلللâ’àلâذررررز¦ذرررز’àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏a‏‏‏àللللللللللللللللللللللللللللâàلللâ²²gàلللâ’àلâàللللâذررزàلللâ’ˆàلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللللللللللللللللâذرررزذرررررررررررررررررررررللللâ²L²uàلللâ’àلâàللللâ¬àللâàلللâ’àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللللللللللللللللللâàللللجحخجحخللللللللللللللللللللللللللâ²3H6²ذررللللâ’àللررررررزàللللâtàللâàللل⣢¢¢¢”ˆàلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍسشàللللـفقـفقللللللللللللللللللللللللللâ²^²àلللللل⢔àللللللللâàللللâذررررزًًٌٌٌٌٌٍٍ’àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللâمنàللللجحخجحخللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌللللللٍ²on_²àللللللâ“ًٌٌٌٌٌلللâًٌٌٌٌٍàلللل⣢¢¢¢”àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏£¢¢¢¢“‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏a‏‏‏‏‏‏àللللâگ °ہہ° گسشàللللـفقـفقلللللâ-----àللللâؤآآآآآآآآآآآآآآآآآآآ´àللللللâ’àللâàللللâ’àلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏’‏‏‏‏’‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللâمنàللل⢢¢“ًٌٌٌٌٍàللللâàللللللâ’àللâuàللللâ02’tھàلâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏’‏‏‏‏’‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللرررررررررررررررررررررررررررررررلللل⣢“’àللللâàلللللللرررررزہ’ہگàللâ†àللللâd’ذررللâ‏‏‏‏‏‏‏‏‏‏‏‏‏ذرز‏‏‏‏‏¤ذرز‏’‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللللللللللللللللللللللللللللللل⤓¤”hhàللللâdذرررررللللللللللللل⣔àللâdذرررللللل⤢¢¢“àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏àللجحخجحخللâ‏’‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللللٌٌٌٌٌٌٌٌٌٌللللٌٌٌٌٌٌٌٌٌٌٌللل⤠fàللللâàللللللللللللللللللâہ’ہگàللâ¬àللللللللâذرزذرز’àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏àللـفقـفقللâ‏¤‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâàللâàللâ)àللللâdeeàللٌٌٌٌٌٌٌٌٌٌٌٌٌٌلل⤓àللâًٌٌٌلللللâàلâ­àلâ’dàللللâ‏‏‏a‏‏‏‏‏‏‏‏‏àللجحخجحخللâ‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâàللâàللâ hàللللâddگdàلâàلâہ’ہگàللâذز£¢¢¢¢¢¢¢“لللللâًٌٍ£¢¢¢¢¢“àلâ’àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏àللـفقـفقللâ‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâ*àللâ*àللâ+hàللللâe ddہàل⣢¢¢“£àلâ’àللâ¬àâ’’àللللâ’’àلâ’àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏ًٌٍ‏‏‏‏‏‏ًٌٍ‏‏‏‏‏‏‏‏A‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâًٌٌٍàللâ àللللâگگedàلâe’’’àللرز”ذلللâًٍ’’àللللâ’’ًٌٍ’àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâàللâàللللâd°àلâ¤ذرز¤¢”àللللجحخجحخلللل⣢¢¢¢¢¢¢¢”’ًٌٌٌٌٍ£¢¢¢¢¢¢¢¢”¤¢¢¢”àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏گ‏گ‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àللللللللللل⢢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢“ذلللâذرررررررزàللللâd edگàللجحخجحخللâàللللـفقـفقللللâ’¤¢¢¢¢¢¢”dàللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏a‏‏‏‏‏àلللللللللللâ’àللللجحخجحخللللللللâàلللللز°ہeàللـفقـفقللâdàللللجحخجحخللللâ’1àللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏گ‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâ’àللللـفقـفقللللللللâàلللللâہa°dafddddàللجحخجحخللâàللللـفقـفقللللâ’dddàللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏A‏‏‏‏‏‏A‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâگگ’àللللجحخجحخللللللللâhhàلللللâaàللـفقـفقللâ“àللٌٍàلللâ’d†ttàللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ ‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâ’àللللـفقـفقللللللللâàلللللâaہaہeہہًٌٍàلâ’àلâàلللâ’dtttàللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâff’ًٌٌٌٍ“ٌٌٌٌٌٌٌٌٍàلللللâddàلâ’àلâàلللâ’ˆ†ھ¦ttttàللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏a‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâگگ¤¢¢¢¢¢”àللللللررررررررررررزہaگ°ہdàلâ’àلâdàلللâ’dttttàللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏‏‏‏àلللللللللللâhàللللللللللللللللللâàلâ’àلâdًٌٌٌٍ’ddذرررررررررررررررررررررررررررررررللللللرررررررررررررررررررررز‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏سشسش‏‏£¢àلللللللللللâذرز  àللللللٌٌٌٌٌٌٌٌٌلللâذرررررررررررللâ’àلâ’àللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏گ‏‏‏àللللâ‏منمن‏‏’àلللللللللللâfàلâf)àلللللâàلللجحخجحخللللللللللللللâ’àلâ’àللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏‏گ‏‏‏‏‏‏‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏’àلللللللللللâگگًٌٍàلللللâ6DC[Iaàلللـفقـفقلللللللللٌٌٌٌٌٍ’àلâddd¤“dàللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏‏‏‏‏ ‏‏a‏‏‏‏‏‏àللللâ‏‏‏‏‏‏‏’àلللللللللللâ+fhàلللللâàلللجحخجحخللللللللâ’àل⤓dàللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏گ‏‏àللللâEG7K;7L’àلللللللللللâfàلللللâEG7HHGàلللـفقـفقللللللللâسشe’àلâd¤“àللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏ ‏‏‏‏‏گ‏‏‏ ‏‏‏‏àللللâ’àلللللللللللâگذررررررررررررزذرررررررررررررللللللâaaàللل£ًٌٌٌٌٌٌٌٍمن’àل⤓àللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏‏‏a‏‏‏‏‏‏‏‏‏‏‏àللللâ’àلللللللللللâàللللللللللللâàللللللللللللللللللللرررررررررلللâa’’àللرررررررررررز¤ذررررررررررررلللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏‏‏‏‏‏‏‏‏گ‏‏‏‏‏àلللللرز’ذرلللللللللللللرررررررررررررررررررررلللللللللللللâàللللللللللللللللللللللللللللللللâ’£“£“£“£“£“£“£“£“£”àللللللللللللللجحخجحخللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏گ‏‏‏‏‏‏‏‏‏‏ ‏‏àللللللâ¤لللللللللللللللللللللللللللللللللللللللللللللللللâàلللللللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٍea¤”¤”¤”¤”¤”¤”¤”¤”¤”àللللللللللللللـفقـفقللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏‏‏‏ ‏‏‏‏‏‏‏‏‏‏àلللللللجحخجحخلللللللللللللللللللللللللللللللللللللللللللللللللâسشسشàللللللللللللللللللâàللللللللللللللجحخجحخللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àلللللللـفقـفقلللللللللللللللللللللللللللللللللللللللللللللللللâمنمنàللللللللللللللللللâeaafذررررررررررلللللللللللللللـفقـفقللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâ‏‏‏‏‏‏‏‏‏aa‏‏‏‏‏àلللللللجحخجحخللللللللللللللللللللللللللللللللللللللللللللللللللجحخجحخللللٌٌٌٌٌٌٌٌٌٌٌٌلللâaH::::mmmàلللللللللللللٌٌٌٌٌٌٌٌٌٌٌٍ‏‏‏‏‏‏ًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àلللللللـفقـفقللللللللللللللللللللللللللللللللللللللللللللللللللـفقـفقلللâàللâہگگàللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللللâàلللللللللللللللللللللللللللللللللللللللللللللللللجحخجحخلللâ£ہàللâ:7;HH>77E;C9àللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏àللللللâàلللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللللللللللللللللللللللللللـفقـفقلللâ’àللâaeaàللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏A‏‏‏àللللللâًٌٌٍ¨àلللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٍ£ًٌٌٍ’àللâہeaeaàللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏3G7‏NDJ‏G736N‏8DG‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏I:7‏5:3>>7C97للللٌٌٍC7K7GIGJHIگàلللللللللللل⤢¢¢¢¢”گàللâAàللللللللللللâ‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùّّّّّّّّّّّّّّّّّّّّّّّّّّّّّّْْْْْْْْْْْْْْْْْْْْْْْْْْْْْْûûûûûûûûûûûûûûûûûûûûûûûûûûûûûûüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏‏ر | 5678899:;<=====>>>?????????????000000000000000000000000000000`ًٌٌٌٍََôôُُِ÷÷÷÷ّّùùùْْْûûûûûü‰0‰·ڈ€ڈگڈگڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈُ`pfhkmoooooooooooooooooooooooood … ˆ ٹچژڈڈژژژچچڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈëèéèةçھèŒéˆé¦é¦ê¶ïïïïïïïïïïïïïïïïïïïïٹچژڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈ€ڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈذ€ر€ر€زگزگسگس ش ص°ص°ض°ض°×°×°×ہطہظہظہعذعذعذغذغàغàـàفàفàقàقàكàuشسزذذذرززسششسسززررزسشششسزررزشكققققفففففففففففففــغغععظط×ضشذكqrrssstttuuvvwwxyyyz{{{||~~~2^]\[ZYXWV_____________________D_________VWXYZ[\]^____________C12334567789:;<<<<==>??????????     ±5789????9:;<=?????<<=??>>>>>>?                 4‌››ک‘ںںںںںںںں ں ” –™›‌ںںںںںںںںںںں      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ‍‍‌‌œ››ڑ™کW W ™‌‍‍ںںںںںںںںںںںںںںppppppppppppppppppppppppppppppvû ‹@« ù ‰@© ÷ ‡@§ ِ †@¦ ، ، ، ، ، ، ، 0،،، ، ،،، ، 0،ءءءءءءء0ء``` `` ` `0@ @ ` @ڑپ0 خ ہ?fffffffffffffffffffffffffffffffffffffff"bffffffffffffffffffffffffffffffffffffffffffffffffff&"fffffffffffffffffffffffffff $`0wwppw "`3sppp "`3pp $`0ppp "`pp`pp` "` $` "`îîà."àîàààîîîî`àîà.$ààààîîî`îà."ààààîîîî`àîàààîîîàîî`àîîààààîîî``````ےًےےےے "`ًےًًے $`ًےًًےےے "" "`ًًًےً3" $B`ےًےےےے03B ""`@D4""`"€„DB"`B@DD"B`"@DD"`@@` ""` $BDD` ""@$"` " $ے` $ ""ًے` "Bًےے` "@DD"ے"` $ًےB` ""`DD "`@DD $DD` " "@@` $` " "@`"@DD " $@` "B $" "@` $" "B@"@`""""@B@`BB"`""@@`DD`` ""` $B` ""``DD "`@@ $` "`@@`@@ "`@@ "$`@@ $"`@@ "` "`@@ $"`DD "B`"` "` " $`" $ " B "" "B "````" "`B $`" "DD`ےے@DD`ًً`ےے`ًً`ًے@DD``"`DB` "D"DD`ے $"@@`ًے " "B`ًےے $"@@`ے" "@DDB@@`ًےB ""@@`" $@@` "@@`DD`@@@@`DD`@@`@@`@"`@B`@"``@@`DD` ""` $B` ""` "` $` " "` $` "``"`B "`" " $` $ "` "``````````ff`f`f``f``f`f````f`ff``f`f "` " $`fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff&$fffffffffffff&"ffffffffffffffffffff,0?<ف7E‰VTŒعےFKŒض®خےmےھn‘›E\]AےجذےےےŒے›ےà‘´ƒï*ےےےےےےےے2Tvک؛ـ‏ïح«‰gE#2Tvک؛ـ‏2Tvک؛ـ‏T§ـ‏ےïï½؛ثيےïح›heeeeeeeeeeeeeeeeCD#2U4e&TVBvS%4#Deyک™»‰ge‡ک™™ت«wصDf_xہtw{k¶؛h3çU°·« ہ<جŒبففففففحججŒـجأججج¥¼yfU‡کVDDD43"ھھھھjfffضفف! گ™  ""گ™ گ """" گ™  """"3333CDD4C@4C4C4C4CDD433333333£ھھ:£ :£:£:£:£ھھ:33333333sww7s»{7s»»7s»»7s»»7sww73333™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ة™™™ج™™ة¬™™جڑ™ةœ™™جڑ™ة¬™™جڑ™™¬™™™ڑ™™™™™™™™™™™330003003333000300331331303303ààààîîààààîîîîààààààîîîîààààîîàîîîàîàîàîààîîلîîîàîàîàîàîîàîîîàîàîàîààîî™™™™™™™™™™™™™™™™™™™™ججججتججج©ھھھ™™™™™™™™™™™™™™™™™™™ةججججججججھھھھ™ة¬™™جڑ™ة¬™™جڑ™™¬™™™ججججججججھھھھ™™™™™™™™™™™™™™™™™™™™ججججججج¬ھھھڑDD@@@@@DDDD@@@@@DDADAD@D@DàîàîàîîààààààààîîîîàààîîàààîîààààîîDD@@@@DD@DDD@D@D@D@@DDppàçîwîîàpîîpîîàçîwîîàîîîîpçîçîî~îîîîçîîwîîîîîîîàîîîîwww~çîîàççwwçw~çàîîàîîîîîççççwwçîw~çîîîîîîîîîàîîîî33000003333000003313130303àîîîîàîîàîîàîîàîîàîîîîîîàîîîîîîîîîîîîîîîîîîàîîîîUPeVPPPUUPeV``PUPeVPUePeVPUe`fUPeVP`PP`UefPUPeVPPPPPUe`fPUUPefPUPePUU`ffPUUPefPUPeP`UUPefPUPV`UUffPPPPPUUPeVPP``UUVePPUUffPUU`fUUPU`UefPPPePUPePV``PPPPPUU`ffPUPUUPUUPVVP`P``ہ ججججت     ہج ججججججججججججتج   PPPUPPUUPeUPV``UPeVPPPP`UefPUPeVPPPUePe`UPeVPPPP`UefV`PUPeVPPPUePeV``UUPUf`UVUPUe`fUUVePPP`PPPPPPPP`UefPPPPPP`UeV`PPPPPPUUPUUPeU`fPPPP`UePeVPP``UPUPUUVeP`PUU`VeUPePUU`ffذ ذ ذذ ففذ ذ ذ ذ ففففذ ذ ذ ذ ذذ فف     ھ     ھ ھ   ھ    ھ ھ  UUV`UVPPUUffUUUUUUfffPUeeVPUU`fVeہججج جج جج ہج                        ھھ  "  *   " "   ھ       ھ ھ  ھھ       ھ    UUfUPe`P`UUfVPUUfUUffUUfVU`ePUUUVff` ذàààà ذ ذîîààààîî ذ îîذàààààà îîذ                          ھ   ھ" *   " "       ھ   ھ      ھ  ھھ       ھ UUUfUf ذàîîàà ذ ذîîààààààààîî ذ îîذàîàààîîàààîààà îîذ ذàîîîîà ذ ذîîàîîàîîàîîàîîîî ذ îîذàîîîîîîîîîîîîîîîîîîàîî îîذ»»»»°»»°»»°»»»»»»»»»»»»»»»»»»°»»°»»°»»»»»»±»»»±»±»°±»°±»°±»±»»»±»»»»»»»»»»»»»»»»»»»»ˆˆˆˆˆˆ™™™گ™™™™™™™™™™™گ™™™گ™™™™©ڑڑ™©ھھگ™™ ™™™™™™™™™™™ ™™™ ™™™™™ڑ™™ھھڑ àژàژ àژàژ3333»°»»»»»»» »»»»»»»»»»»»»»»»°»»»»»»» »»»»»»»±»»»±°±»»±»±» ±»»±»»»±»»»»»»  °» ° °» °»»»»»»»00ww@tw4C4D@03w7wD@3@CD "0"ˆ0wˆ@tx4C4D@"(‚0ˆ3w7wD@3@CDگ™ھھگ©ھھ™©ھھ™™ھھگ™ھھ™™ھھ™©ھھگ©ھھھھڑ™ھھ™™ھھ™™ھھڑ ھھ™™ھھڑ ھھڑ ھھ™™™گ ™گ 33333333»»»»»» °»» ° ° »»»»»»»»»»»»»»»»» °»» ° ° »»»±»»»±»»»±»°»»° ° »±»±»»»»»»»»» °»» °»° °»»»جج ججججہججج ججججہججج ججججہجہججہ ہج ہ ہ îîللîîîàîîàîîàللàîîàلل/ًôOOô/ًôOOôDDDDججج ج ج ججججج ج ج ججججج ج ج جججججججججججہ ہ جہہ ہججججہ ہ جہہ ہججججء ء جہء ہججہج ججہ ج ہج îîîîîîîîîîîîîللîîîîîîîللîîîîîa‘،–©©a‘،–©©DDDDDDDDˆˆˆˆ ‚ ‚ ‚ ‚ ‚ (ˆ‚( ‚ ˆˆˆˆ‚ ‚ ‚ ‚ ‚ ˆ‚(ˆ‚ ˆˆˆˆ‚ ‚‚ ‚‚ ‚‚ ‚‚ ‚‚(ˆ‚‚ ‚™ ™™™™™™™™™گ™™™ھ™™™©™™™™™™™™™™™ گ ™ھ™™™™™™™™™™™™™™™™™™™™™™™™™™™گ ™™™™ ™™™™™™™™™™™ ™™™ ™™™ ™™™™ˆˆˆˆˆ€€€€€€€ˆˆˆˆˆˆˆˆ ‚ ‚ ‚ ‚ (ˆ‚( ‚ ‚ ‚ ‚ ‚ ‚ ‚ ˆ‚(ˆ‚ ‚ ‚ ‚ ‚‚ ‚‚ ‚‚ ‚‚(ˆ‚‚ ‚‚ ‚‚ ‚™™™™™™™™™™™™گ™™™ ™™™گ™™™گ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ™™™ ™™™™™™™™™™™™™™™ ™™™ ™™™ ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆججج ججج ججججج ججج ججججج ججج جججججججججج™©ڑڑگ©ھڑ™©ھھ™©ھھ™ھھھ ©ھھگ©ھھ™ ھھ™ھ©ڑھھھھھھھھھھھھھھھھھھھھھھھھ ھ  ©ھڑ ھھڑ ھھ™ ھھ™™ھھڑ™ھھڑ ھھ™  ڑ™™ھ©ڑھھھھھھھھھھھھھھھھھھھھھھھھھھھھˆ€ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ€ˆ€ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ€ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ€ˆˆ€ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆجج جججججج جج جججججج جج جججججج جججججججج"興ˆˆˆˆ """(€ˆˆˆˆ€ˆˆˆˆˆˆ """(€ˆˆˆˆ€ˆˆˆˆˆˆ """(€ˆˆˆˆ€ˆˆˆˆˆˆ€ˆ """(€ˆˆˆˆ€ˆˆ€€€ˆˆ€€€€ˆˆ€ˆˆˆ€€€€ˆˆ€€€€ˆ€ˆˆ€€€€ˆˆ€€€€ˆ€ˆˆ€ˆˆˆˆ€€€€ˆˆ€€ˆˆˆˆˆˆˆˆˆ€ˆˆˆˆˆˆˆˆˆˆˆ€€ˆˆ€ˆˆˆˆˆˆˆ€€ˆ€ˆˆˆˆˆˆ€€€€€ˆˆˆˆˆˆ€€°° ° €€ˆˆ€€€€ˆ€ˆˆ€ˆ€€€€ˆ€ˆˆˆ€€€€ˆˆˆ€€€€€€° »» »»»»° °°»°»°»»»» » ° »» »»»»° °°»°»°»»»» » ° »» »»»»° °°»°»°»»»» » °»°»°»°»» » جہجہجہججہجہہ ججج ج جہج جUUUUUUUUUUPUUPUUPUPPUUUUUUUUUPUPUPUPUUUUUUUUUUUUUPUUPUUPUUجہجہجہججہجہ جججججج ججہجہججہہججہ جججججج جہجہجہجہہجہج ہہجہ جججججج جہجہجہججہہجج ہ جججججججج ہ ہہ ججہہ UUUUUUPUUUUUUUUUUUUUUUPUPUUPUPUUPUUPUPPPPPPPUPUPUPUPUPUPUUPUUہہہ ججہہ ہہہ ج ججہہ ہہہ ہہ ج ج ہہ ہہہ ججہہ UUUUUUUUPUUUUPUUUUUPUPUUUPUPUPPUPPUPUUPUPUUUUUUUUUUUPUجہجہجہججہج جججججج جہجہجہججہ ججججججہجہجہججہجہ جججججج جہججججججججججججUUUUPUUPUPUUUUUUUUUUPPPUUUUUUUPUUPUPUPUUPUUPUPPPPPPUUUPUUUPPPPUUUPUUUہہہہ جججہہ جہہہ ج ججہہ ہہ ہہجہہ ہہ™™گ™™ گ گ گ©© گ™™ گڑ© © گ ™™™ گ ڑ™™™™  گ   گ  ààààà€€ہ ہ ذ ذ ذذ ذ  ھھ ڑ™™© گ گ گ گڑ™™©ھھڑ© ھھ °° ° ° » گ™™ گ گ‘ گ‘ گ گ گ™™ گگ  ھھ ڑ™™©گ ‘‘‘ڑ™™©ھھڑ© ، ° »»°» »»»»° °°»° »°»°»»»» » »»°» »»°» °»°°»°»°»»»» » ˆˆˆˆˆˆ """(€ˆˆˆˆ€ˆˆˆˆˆˆ """(€ˆˆˆˆ€ˆˆˆˆˆˆ """(€ˆˆˆˆ€ˆˆˆˆˆˆ€ˆ """(€ˆˆˆˆ€ˆˆˆˆˆˆ """ ˆˆˆˆˆˆ """ ˆˆˆˆˆˆ """ ˆˆˆˆˆˆ ˆˆˆˆ€ˆˆˆˆ€ˆˆˆˆˆˆ ˆˆˆˆ€ˆˆˆˆ€ˆˆˆˆˆˆ ˆˆˆˆ€ˆˆˆˆ€ˆˆˆˆˆˆ€ˆ ˆˆˆˆ€ˆˆˆˆ€€€ˆ€€€ˆˆ€€€ˆ€€€ہججہججہججہججہججہججہججہججججججججججججججججججججججججججہجہ ہ ہ ہجہج ہجہ ہجججججججہجہ جہججج€€€€€€€€€€ˆ€€ˆ€ہججہججہججہججہججہججہججہججججججججججججججججججججججججججہہ ہہ ہج ہجہہجہہجہہجہہجہجججج جج ہججہججہججہججہجààîààîà$€لٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلâàâà⣢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢“?3674Nàâ’9DID4;=7’àâ’ذررررررررررررررررررررررررررررررررررررررررررررررررز’گKm5GD5D6;>7àâa’àللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللللللللللâ’°°°°°àâa’àلâàللللللللللâ’گ=3L3;;5D67àâ’àلâہہàللللللللللâ’aàâ¤àلâ  aàللللللللللâ’°گ?3=;?39DG=Nàâàلâہaiiiiiàللللللللللâ’àâàلâaہYZZYYYZàللللللللللâ’HE75;3>I:3C=HIDàâàلâB YZZYiYZàللللللللللâ’aaaàâàلâہ YZZYYYZàللللللللللâ’ہ6GDE]C3?7àâàلâہiYZYYijàللللللللللâڑ›’àâàلâہaayijiiyzًٌٌٌٌٌٌٌلللâ’aàâàلâyzyyzàلللررررررررررررررررررررررررررررررررررز’àâàل⣢¢¢¢¢“àللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌللâ¤ذرررررررررزàâذرررررررررررررررررررررررررلللررررررررررررررررررررررررررررز¤ذررز’àلللللللللللللâàللجحخجحخللللللللللâàâàلللللللللللللللللللللللللللللللللللللللللللللللللللللللللجحخجحخلللâ’àلللللللللللللâ4;=7;HL;Càللـفقـفقلللللللللللررررررررررررررررررررررررررررررزàâàلللللللللللللللللللللللللللللللللللللللللللللللللللللللللـفقـفقلللâ’aàلللللللللللللâàللجحخجحخلللللللللللللللللللللللللللللللللللللللللâàâàلللللللللللللللللللللللللللللللللللللللللللللللللللللللللجحخجحخلللâ’àلللللللللللللâdگًللـفقـفقللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللللللللللللللâaaàâàلللللللللللللللللللللللللللللللللللللللللللللللللللللللللـفقـفقلللâ’àلللللللللللللâگ ٌٍàللللâttttttttttttàللللللللللللللâaàâaàلللللللللللللللللللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍàللâ’àللللللللللللللگdسشàللللâàللللللللللللللâàâàللللللللللللللللللللللللللللللâaàللâ’àللللللللللللللررزگمنàللٌٌٍ°°°ذرزfàللللللللللللللâàâàلللللللللللللللللللللللللللللل⣢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢“àللâ¤àللللللللللللللللâگdذررررللâàلâàلللللللللللللللرررررررررررررررزàâàللللللللللللللللللللللللللللللâ¤ذررررررررررررررز’ذرررررررلللâàللللللللللللللللâگذرررزàللللللâ1°°f°àلâtًٌٌٌٌٌٌللللللللللللللللللللللللâàâàلللللللللللللللللللللللللللللللجحخجحخلللللللللللللللâ’àلللللللللللررررلللللللللللللللللâذلللللزًٌٌٌٌللâàلâàلللللللللللللللللللللللâàâàلللللللللللللللللللللللللللللللـفقـفقلللللللللللللللâ’àللللللللللللللللللللللللللللللللâذللٌٌٌللزàللررز°°àلâàلللللللللللللللللللللللâàâàلللللللللللللللللللللللللللللللجحخجحخلللللللللللللللâ’àللللللللللللللللللللللللللللللللâ!àلâàللزhàللللâ°°àلâسشذرزًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللâàâàلللللللللللللللللللللللللللللللـفقـفقلللللللللللللللâ’àللللللللللللللللللللللللللللللللâhàلâ£àلللررزàللللâ°àلâمنàلâ0àللâàâàلللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍàللللللللٌٌٌٌٌٌٍ’àلللللللللللٌٌٌٌٌللللللللللللللللâdذررلل⤓àللللللجحخجحخلللللâ°°0àللجحخجحخلللtàللâàâaàللللللللللللللâàلللللللâ’àللللللللللâàلللللللللللللللâàللللâ’àللللللـفقـفقلللللâàللـفقـفقلللeàللâaaàâàلللللللللللللل⣢¢¢¢¢¢¢¢¢¢¢“àلللللللâ’àللللللللللâàلللللللللللللللâًٌلللâ°’°àللللللجحخجحخللللللرررررررررررلللجحخجحخلللررررررررررررررررررزàللâàâàللللللللللللللâ’ذررررررز”àلللللللâ’àللللللللللâaàلللللللللللللللâàللâہ’ہàللللللـفقـفقللللللللللللللللللللـفقـفقلللللللللللللللللللللâ0àللâàâàللللللللللللللâ’àلللللللجحخجحخللللللللâa’ًٌٌٌٌٌٌٌٌٌٌٍaàلللللللللللللللâdàللâ’àلللللâ“ٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍ£ًللللللللللللللللللللâàللâàâàللللللللللللللâ’àلللللللـفقـفقللللللللâ’àلللللللللللللللâàللâ°’°ًٌٌٌٌٌٍ’¤¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢“àلâàللâàâàللللللللللللللâ’àلللللللجحخجحخلللللللل⤢¢¢¢¢¢¢¢¢¢¢¢¢¢àللللللللللللللللزàللâ’’dddd’àلâàللâàâàللللللللللللللâ’àلللللللـفقـفقلللللللللررررررررررررررررررررررررررللللللللللللللللللجحخجحخللل⤢¢¢¢¢¢¢¢”HD?7I;?7H8>DL7GHdddd’àلâàللâàâàللللللللللللللâ’àللللللâًٌٌٌٌٌٌٌلللللللللللللللللللللللللللللللللللللللللللللـفقـفقلللâ>DH7I:7;GG:NI:?ذرررزdddd’àللجحخجحخلللâàâàللللللللللللللâ’àللللللâàللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللللللللللللجحخجحخللللررررررررررررزذرزàلللâdddd’àللـفقـفقلللâàâaàللللللللللللللâ’àللللللâàلللللâàللللللللللللـفقـفقلللللللللللللللللجحخجحخللâ7K7GNDC7?3=7Hàلللâdddd’àللجحخجحخلللâaàâaàللللللللللللللâ’àلللللللررررررزàلللللâہہہàلللٌٌٌٌٌٌٌٌٍ£¢ًٌٌٌٌٌٌٌٌٌٌللللللـفقـفقللâ?;HI3=7Hàللل⨒àللـفقـفقلللâàâàللللللللللللللâ’àلللللللللللللâaàلللللâQPàللâ’àلللللجحخجحخللâàلللâ’àلâ£àللâaàâàللللللللللللللâ’àلللللللللللللâàلللللâYZYZYZYZYZàللâd ’گàلللللـفقـفقللâ6DC[I>àلللâ’àلâذررلللâaàâàلللللللللللللللررررررررللللللللللللللللللâàلللللâpàللâ½ذررررررررزگگàل⣢¢¢¢”àلâàلللâddddd’àلâàلللللâdddddddàâàلللللللللللللللللللللللللللللللللللللللللâàلللللâہہہàللâ  àلل للâàلâ’àلâàللل−àلâàلللللâdddddàâàلللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌللللللâàلللللâàللâ­àللللâàلâ’àلâ àلللâ’àلâàلللللâddàâàللللللللللللللâàلللللâàللللللررررررررررررزppàللâ  àللللللللâگگàلâ’àلâàلللâ’àلâàلللللâddaàâàللللللللللللللâàلللللâàللللللللللللللللللâàللâ¹àللللللللâàلâ’àلâàللل↖¦’àلâàلللللâddddàâaàللللللللللللللâ°°(àلللللâàللللللللللللللللللâàللâًٌٌٌٌٌٌٌٌٍàل⤢¢¢¢“àلâ"àلللâ’àلâfàلللللâddddàâàللللللللللللللâ&àلللللâàللللللللللللللللللâàللâddàلâ   ’àلâàللل⢢¢¢¢¢¢¢¢¢”àلâàلللللâdddddaàâàللللللللللللللâàلللللâàللللللللللللللللللâYZYZYZàللâàلâ’àلâàللللرررررررررررررررللâàلٌٌٌٌٍdddàâàللللللللللللللâàلللللâàللللللللللللللللللâijijijàللâdàلâ’àللررررزذرررررررللللللللللللللللللللللâàâàâàللللللللللللللâYYYYYYYYYYàلللللâàللللللللللللللللللâyzyzyzàللâdàلâ   ’àلللللللجحخجحخلللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍàâآآآآآآآآ³aàâàللللللللللللللâYYYYàلللللâàللللللللٌٌٌٌٌٌٌٌٌٌٍàللâddàل⣢¢¢¢”àلللللللـفقـفقللللللللâàâJH7>7HH²àâàللللللللللللللâY°Yàلللللâàلللللللâàللâذررررررررررللâ’àلللللللجحخجحخللللللللâسشgd0eàâH7II;C9H²aàâaàللللللللللللللâ/YYYàلللللâàلللللللâYZYZYZàللâàللللللللللللâ’Qàلللللللـفقـفقللللللللâمنàâآآآآآآآآ´àâàللللللللللللللâYYàلللللâàلللللللâسشijijijذررررررللللررررررررزàللللللللللللâ’ہàللللٌٌٍ“àللللللللرررررررررررررررررررررزàâ\]4;I¢àâàللللللللللللللâY£¢¢¢“Yàلللللâàلللللللâمنyzyzyzàللللللللللللللللللâàللللللللللللâ’ہہàلللâ’àلللللللللللللللللللللللللللللâàâeàâàللللللللللللللâY’ذرز’Yàلللللâàلللللللâàلللللللللللللللللللجحخجحخللللللللللللل⤢¢¢¢“àلللâ”deًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍàâH:3=7¢àâàللللللللللللللâYY°’àلâ’Yàلللللâàلللللللâذرررررررررللللللللللللللللللللـفقـفقلللللللللللللâگ’àلللâdeuàâàâàللللللللللللللâYY’àلâ’Yàلللللâàلللللللâàلللللللللللللللللللللللللللللجحخجحخلللللللللللللل’àلللâdeud0eàلرررررررررررررزàâàللللللللللللللâY’àلâ’Yàلللللâàللللللللجحخجحخللللللللللللللللللللللللللللللـفقـفقلللللللللللللâ’àلللâtuàللللللللللللللâL7>5D?7IDàâàللللللللللللللâY’àلâ’Yàلللللâàللللللللـفقـفقللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍ£ًٌٌٌٌٌٌٌٌللللâگ’àلللâذررررررررررررررررررررررررررررررررررررلللللللللللللللâàâàللللللللللللللâ°Yسش’àلâ’àلللللâàللللللللجحخجحخلللللللللللللâ’àللل⣢¢¢¢”àللللجحخجحخللللللللللللللللللللللللللللللللللللللللللللللللللللâژڈ3435=GDD?HàâàللللللللللللللâYمن’àلâ’°àلللللâàللللللللـفقـفقللللللللللللل⣢¢¢¢¢¢¢¢¢¢’àلللâ’àللللـفقـفقللللللللللللللللللللللللللللللٌٌٌٌللللللللللللللللللâ‍ںàâàللللللللللللللâY’àلâ’àلللللâàللللللل⢢¢¢¢“àللللللللللللâ’4DD?7G3C9l’àلللâ’سشgàللللجحخجحخلللللللللللللللللللللللللللللâàلللللللللللللللللâàâàللللللللللللللâ’àلâ”àللًٌٌٌٌٌٌٌٌٌٌٍٍ’ًٌٌٌٌٌٌٌٌللللâ’’àلللâ’منàللللـفقـفقلللللللللللللللللللللللللللللâ£àللللللللللللللللللرزàâàللللللللللللللâ’àللجحخجحخللâ’àلللâ’G7IJGC’àلللâ’àللٌٍ£ًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍ’ًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌللâàâaàللللللللللللللâ)’àللـفقـفقللâ’àللل⤢¢¢¢¢¢¢¢¢¢¢”àللل⤢¢¢¢“àل⤢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢”§§àلâàâàللللللللللللللâ’àللجحخجحخللâijijijijijij’ہàلللâàلللâ   ’àلâàلâàâàللللللللللللللâ°”àللـفقـفقللâyzyzyzyzyzyz¢”àلللâ†گ °ہ–¦àلللâ’àلâdذررررزg0£àلâàâàللللللللللللللâàلâًٌٍijàلللâàلللâ’àلâdddàللللâdt’àلâàâàلللللللللللللللرررررررررررللâyzaàلللâْàلللâ   ’àلâسشًًٌٌٍٍd’àلâaàâàللللللللللللللللللللللللللللâijijijijijijہàلللâàللل⣢¢¢¢”àلâمن’àلâàâaàللللللللللللللللللللللللللللâyzyzyzyzyzyzàلللâأآآآآآآآآآآآآآآآآآآآ³àلللâ’àلâذررررز¦ذرررز’àلâàâaàللللللللللللللللللللللللللللâàلللâ²²àلللâ’àلâàللللâذررزàلللâ’ˆàلâàâàللللللللللللللللللللللللللللâذررزذررررررررررررررررررررررللللâ²L²àلللâ’àلâàللللâ¬àللâàلللâ’àلâàâàللللللللللللللللللللللللللللâàلللجحخجحخلللللللللللللللللللللللللللâ²3H6²ذرررللللâ’àللررررررزàللللâtàللâàللل⣢¢¢¢”ˆàلâàâàلللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٍسشàلللـفقـفقلللللللللللللللللللللللللللâ²^²àللللللل⢔àللللللللâàللللâذررررزًًٌٌٌٌٌٍٍ’àلâàâàللللللللللللللâمنàلللجحخجحخلللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌللللللâ²on_²àلللللللâ“ًٌٌٌٌٌلللâًٌٌٌٌٍàلللل⣢¢¢¢”àلâàâaàللللللللللللللâہہہàلللـفقـفقللللللâ-----àلللللâؤآآآآآآآآآآآآآآآآآآآ´àلللللللâ’àللâàللللâ’àلâàâàللللللللللللللâàللâ“ًٌٌٌٌٌٍàلللللâàلللللللâ’àللâuàللللâ02’tھàلâàâàلللللللللللللللرررررررررررررررررررررلللٍ¤“àلللللâàللللللللرررررزہ’ہگàللâ†àللللâd’ذررللâàâàلللللللللللللللللللللللللللللللللللللل⣔hhàلللللâdذررررلللللللللللللل⣔àللâdذرررللللل⤢¢¢“àللللâàâàللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلل⤓ fàلللللâàللللللللللللللللللâہ’ہگàللâ¬àللللللللâذرزذرز’àللللâàâàلللللللللللâàلâ¤àلللللâdeeàللٌٌٌٌٌٌٌٌٌٌٌٌٌٌلل⤓àللâًٌٌٌلللللâàلâ­àلâ’dàللللâaàâàلللللللللللâàلâ hàلللللâddگdàلâàلâہ’ہگàللâذز£¢¢¢¢¢¢¢“لللللâًٌٍ£¢¢¢¢¢“àلâ’àللللâaàâàلللللللللللâ*گ*àلâfhàلللللâe ddہàل⣢¢¢“£àلâ’àللâ¬àâ’’àللللâ’’àلâ’àللللâàâàلللللللللللâfàلâ àلللللâگگedàلâe’’’àللرز”ذلللâًٍ’’àللللâ’’ًٌٍ’àللللâaàâàلللللللللللâàلâàلللللâd°àلâ¤ذرز¤¢”àللللجحخجحخلللل⣢¢¢¢¢¢¢¢”’ًٌٌٌٌٍ£¢¢¢¢¢¢¢¢”¤¢¢¢”àللللâaàâàللللللللللل⢢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢“àلâذرررررررررزàلللللâd edگàللجحخجحخللâàللللـفقـفقللللâ’¤¢¢¢¢¢¢”dàللللâàâaàلللللللللللâ’àللجحخجحخللللللللللâàلللللâ°ہeàللـفقـفقللâdàللللجحخجحخللللâ’1àللللâàâàلللللللللللâ’àللـفقـفقللللللللللâàلللللâہa°dafddddàللجحخجحخللâàللللـفقـفقللللâ’dddàللللâàâàلللللللللللâگگ’àللجحخجحخللللللللللâhhàلللللâaàللـفقـفقللâ“àللٌٍàلللâ’d†ttàللللâàâàلللللللللللâ’àللـفقـفقللللللللللâàلللللâaہaہeہہًٌٍàلâ’àلâàلللâ’dtttàللللâàâàلللللللللللâff’ًٌٍ“ًٌٌٌٌٌٌٌٌٌٍàلللللâddàلâ’àلâàلللâ’ˆ†ھ¦ttttàللللâaàâàلللللللللللâگگ¤¢¢¢”àللللللررررررررررررزہaگ°ہdàلâ’àلâdàلللâ’dttttàللللâàâàلللللللللللâhàللللللللللللللللللâàلâ’àلâdًٌٌٌٍ’ddذرررررررررررررررررررررررررررررررللللللرررررررررررررررررررررزàâ“àلللللللللللâذرز  àللللللٌٌٌٌٌٌٌٌٌلللâذرررررررررررللâ’àلâ’àللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàâ’àلللللللللللâfàلâf)àلللللâàلللجحخجحخللللللللللللللâ’àلâ’àللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàâ’àلللللللللللâگگًٌٍàلللللâ6DC[Iaàلللـفقـفقلللللللللٌٌٌٌٌٍ’àلâddd¤“dàللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâaàâ’àلللللللللللâ+fhàلللللâàلللجحخجحخللللللللâ’àل⤓dàللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàâ’EG7K;7LàلللللللللللâfàلللللâEG7HHGàلللـفقـفقللللللللâسشe’àلâd¤“àللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàâ’àلللللللللللâگذررررررررررررزذرررررررررررررللللللâaaàللل£ًٌٌٌٌٌٌٌٍمن’àل⤓àللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâaàâ’àلللللللللللâàللللللللللللâàللللللللللللللللللللرررررررررلللâa’’àللرررررررررررز¤ذررررررررررررلللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàلز’ذررررررلللللللللللللرررررررررررررررررررررلللللللللللللâàللللللللللللللللللللللللللللللللâ’£“£“£“£“£“£“£“£“£”àللللللللللللللجحخجحخللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàل⤢¢¢للللللللللللللللللللللللللللللللللللللللللللللللللللللâàلللللللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٍea¤”¤”¤”¤”¤”¤”¤”¤”¤”àللللللللللللللـفقـفقللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàللجحخجحخللللللللللللللللللللللللللللللللللللللللللللللللللللللâàللللللللللللللللللâàللللللللللللللجحخجحخللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàللـفقـفقللللللللللللللللللللللللللللللللللللللللللللللللللللللâàللللللللللللللللللâeaafذررررررررررلللللللللللللللـفقـفقللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâaaàللجحخجحخلللللللللللللللللللللللللللللللللللللللللللللللللللللللجحخجحخللللٌٌٌٌٌٌٌٌٌٌٌٌلللâaH::::mmmàلللللللللللللًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍلللللâàللـفقـفقلللللللللللللللللللللللللللللللللللللللللللللللللللللللـفقـفقلللâàللâہگگàللللللللللللâàللللâàلâàللللللللللللللللللللللللللللللللللللللللللللللللللللللجحخجحخلللâ£ہàللâ:7;HH>77E;C9àللللللللللللâàللللâàلâàللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌلللللللللللللللللللللللللللـفقـفقلللâ’àللâaeaàللللللللللللâàللللâàلâًٌٌٌٌٌٌٌٍ¨àلللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٍ£ًٌٌٍ’àللâہeaeaàللللللللللللâ3G7NDJG736N8DGI:75:3>>7C97kàللللâàلٍC7K7GIGJHIàلللللللللللل⤢¢¢¢¢”گàللâAàللللللللللللâàللللâàâdàللللللللللللâ°àللâa°°  aàللللللللللللâàللللâaàâƒI:78>DL7GHàللللللللللللâ°àللâہàللللللللللللâàللللâàâdپàللللللللللللâگ° àللâa°ہàلللللللللللللررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررزàللللâàâdfdfftfàللللللللللللâ àلللذررررررررررررررررررررررللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàللللâàâàللللللللللللâ àلللجحخجحخلللللللللللللللللللللللللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍàللللâàâھ¶hذرررررلللللللللللللâ سش گگگàلللـفقـفقللللٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍ£¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢àللللâàâpàللللللللللللللللللâمنàلللجحخجحخللل⣢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢”àللللâaàâًٌٌللللللللللللللللâگàلللـفقـفقلللâ’àللللâà⢢¢¢¢¢¢¢¢¢¢¢“gàلللللللللللللللâ گ ًٌٌٍ£ًٌٌٍ’ذرررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررررلللللâàâ’àلللللللللللللللâہ° ¤¢¢¢¢”àللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàâذرررررررررررررررز”ذررررررللللللللللللللللâàللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâaàâàللللللللللللللللجحخجحخلللللللللللللللللللللللâàللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàâàللللللللللللللللـفقـفقللللللللللللللللللللللللرررررررررررررررررررررررررررررررررررررررررررررررررررررلللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàâًٌٌٌٌللللللللللللجحخجحخللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàâàلللللللللللـفقـفقللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàâًًٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٌٍللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللâàلرررررررررررررررررررررررررررررررررررلللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللللررررررررررررررررل)|000000000011235679:;;<=>??????2678899:;<=====>>>?????????????000000000000000000000000000000`؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛؛ ‰0‰·ڈ€ڈگڈگڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈَ `pfhkmoooooooooooooooooooooooooہہددإئئئاااببةةةةةتتتتتححححخخخ‚ … ˆ ٹچژڈڈژژژچچڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈëèéèةçھèŒéˆé¦é¦ê¶ïïïïïïïïïïïïïïïïïïïïٹچژڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈ€ڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈڈذ€ر€ر€زگزگسگس ش ص°ص°ض°ض°×°×°×ہطہظہظہعذعذعذغذغàغàـàفàفàقàقàكàsشسزذذذرززسششسسززررزسشششسزررزشكققققفففففففففففففــغغععظط×ضشذكqrrssstttuuvvwwxyyyz{{{||~~~2^]\[ZYXWV_____________________D_________VWXYZ[\]^____________C    ±5789????9:;<=?????<<=??>>>>>>?                 4‌››ک‘ںںںںںںںں ں ” –™›‌ںںںںںںںںںںں      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ‍‍‌‌œ››ڑ™کW W ™‌‍‍ںںںںںںںںںںںںںںpppppppppppppppppppppppppppppp/vû ‹@« ù ‰@© ÷ ‡@§ ِ †@¦ ، ، ، ، ، ، ، 0،،، ، ،،، ، 0،ءءءءءءء0ء` `` ` `0@ @ ` @.fپ0 خ2V>ھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھ™™ ھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھڑ™»» ھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھڑ °°»» ھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھھ™ ° »»°   ھ   ھ   ھ   ھ   ھ   ھ   ھ   ھ    ڑ™ »° »PPPUUPPPUUPUUUPUPPUUUU°°»»PUPPefPPPefPeVVePeVPPPUfVe »°» PUUPUPPPUPPPPPPP`UP »» PeUPe`UePePUePPUePPVUP°» PVPUUVPUUPeVPPeV`UePUeP```ff``ff`````f`f`     î îî  àî   à  àîîUUPPPUUPUUPUPPPUUPUUUîîîVePPPefPefPPeVPPPPefPeVPUfààîîîPPUUPUPUPPPPUUPUPP`UààîîîPPeVPePePPPPUUPePUeVUàààîàPPPPUUPPUU`UePeUPUUPeVPUeààîà````ff``fff`f`ff```fîîàîîààîîîà  ààîîîà îîîî îîîî àîîîîà ààîîîà  àîîî   àî  ààà  à    àà àà ™ a‘àà à گ /  ، ژ ًô  –  à  OO  ©©   ژ   ô         îî™ ™ گ ™ گ ™ گ ™ گ ™ گ ™ گ ™™™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™ ™™™™™™™™™™™™™™™™™™™™™™™™™™™™"گ™™™™™™™™™™™™™™™™™™™™™™™™™™™ " ™™™™™™™™™™™™™™™™™™™™™™™™™™™ ©™™™™™™™™™™™™™™™™™™™™™™™™™™™ ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ˆˆ™™™™™™™™™™™™™™™™™™™™™™™™™™™™ˆˆˆˆ™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ""™™™™™™™™™™™™™™™™™™™™™™™™™™™™"(گ™™™™™™™™™™™™™™™™™™™™™™™™™™™€ˆˆ ™™™™™™™™™™™™™™™™™™™™™™™™™™™ˆˆگ™™™™™™™™™™™™™™™™™™™™™™™™™™™€گ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™©ڑڑ™ھ©ڑ™ھ©ڑ™™™™™™™™™™™™™™™™گ©ھڑھھھھھھھھ™™™™™™™™™™™™™™™™™©ھھھھھھھھھھ™™™™™™™™™™™™™™™™™©ھھھھھھھھھھ™™™™™™™™™™™™™™™™™ھھھھھھھھھھھ™™™™™™™™™™™™™™™™ ©ھھھھھھھھھھ™™™™™™™™™™™™™™™™گ©ھھھھھھھھھھ™™™™™™™™™™™™™™™™™ ھھ ھ   ھ  ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™گ™™™™™™™™™™™™™™™""DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD ™™™™™™™™™™™™™™™ گ™™™™™™™™™™™™™™™ گ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™گ™™™™™™™™™™™™™™™ ™™™™™™™™™™™™™™™گ™™™™™™™™™™™™™™™گ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ™ گ ™ گ ™ گ ™ گ ™ گ ™ گ ™ گ ™ گ ™ گ ™ گ ™ گ ™گ ™™ ™ گ ™ گ ™ گ ™ گ ™ گ ™ گ ™™™™™™™™™™™™™™™™™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™™™™ ™™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™ھ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™گ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ DD ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ©™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™©ڑ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ھھ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ھھ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ھھ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ھھ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ھھ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ھھ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™  ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚(ˆ‚™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™گ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™گ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™گ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ ‚ ‚ ‚ ‚(€(€(€(€™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™™% -- title: MUSIC FACTORY -- author: V. Crocodile -- desc: Bullethell made for a gamejam with the theme "The Enemy Is You" -- script: lua C0 = 0 -- BEGIN Math.lua function math.isObtuse(x1,y1,x2,y2,x3,y3) return (x1-x2)*(x3-x2)+(y1-y2)*(y3-y2)>0 end function math.fence(x, left, right) if x < left then return left end if x > right then return right end return x end function math.round(x) return x >= 0 and math.floor(x + 0.5) or math.ceil(x - 0.5) end function math.sqr(x) return x * x end function math.vecLength(vec) return math.sqrt(math.sqr(vec.x) + math.sqr(vec.y)) end function math.vecNormalize(vec) local len = math.vecLength(vec) return {x = vec.x / len, y = vec.y / len} end function math.sign(x) if x<0 then return -1 end if x>0 then return 1 end return 0 end function math.distance(x1, y1, x2, y2) -- ذ²ذ¾ذ·ذ²ر€ذ°ر‰ذ°ذµر‚ ذ؛ذ²ذ°ذ´ر€ذ°ر‚ ر€ذ°رپرپر‚ذ¾رڈذ½ذ¸رڈ ذ¼ذµذ¶ذ´رƒ ر‚ذ¾ر‡ذ؛ذ°ذ¼ذ¸ return math.sqrt((x1 - x2)^2 + (y1 - y2)^2) end function math.sq_distance(x1, y1, x2, y2) -- ذ²ذ¾ذ·ذ²ر€ذ°ر‰ذ°ذµر‚ ذ؛ذ²ذ°ذ´ر€ذ°ر‚ ر€ذ°رپرپر‚ذ¾رڈذ½ذ¸رڈ ذ¼ذµذ¶ذ´رƒ ر‚ذ¾ر‡ذ؛ذ°ذ¼ذ¸ return math.abs(x1 - x2)^2 + math.abs(y1 - y2)^2 end function math.sq_point_ortsegment_distance(x, y, x1, y1, x2, y2) -- ذ¾ر‚ر€ذµذ·ذ¾ذ؛ ذ¾ر€ر‚ذ¾ذ³ذ¾ذ½ذ°ذ»رŒذ½ر‹ذ¹ if (x == x1 and x == x2) or (y == y1 and y == y2) then return 0 end if x1 <= x and x <= x2 then return math.min(math.sq_distance(x, y, x1, y1), math.sq_distance(x, y, x2, y2), math.sq_distance(x, y, x, y1)) end if y1 <= y and y <= y2 then return math.min(math.sq_distance(x, y, x1, y1), math.sq_distance(x, y, x2, y2), math.sq_distance(x, y, x1, y)) end return math.min(math.sq_distance(x, y, x1, y1), math.sq_distance(x, y, x2, y2)) end function math.inRangeNotIncl(num, leftBoarder, rightBoarder) return num > leftBoarder and num < rightBoarder end function math.inRangeIncl(num, leftBoarder, rightBoarder) return num >= leftBoarder and num <= rightBoarder end -- function math.sq_distance( ... ) -- -- body -- end -- END Math.lua -- BEGIN Table.lua function table.copy(t) local t2 = {} for k,v in pairs(t) do t2[k] = v end return t2 end function table.equals(t1, t2) for i, value in ipairs(t1) do if value ~= t2[i] then return false end end return true end function table.concatTable(destination, source) for _, element in ipairs(source) do table.insert(destination, element) end end function table.contains_table(t, element) for _, value in pairs(t) do if table.equals(value, element) then return true end end return false end function table.contains(t, element) for _, value in pairs(t) do if value == element then return true end end return false end function table.removeElement(t, element) ind = 0 for i, value in ipairs(t) do if value == element then ind = i break end end if ind > 0 and ind <= #t then -- ًںکپًںکپًںکپًںکپ ذ¢رƒر‚ ذ±ر‹ذ» '<' رڈ ذµذ³ذ¾ ذ؟ذ¾ذ»ر‚ذ¾ر€ذ° ر‡ذ°رپذ° ذ¸رپذ؟ر€ذ°ذ²ذ»رڈذ» ذ½ذ° '<=' table.remove(t, ind) end end function table.removeElements(t, removed) for i, value in ipairs(t) do if table.contains(removed, value) then table.remove(t, i) end end end function table.reversed(t) res = {} for i = #t, 1, -1 do table.insert(res, t[i]) end return res end function table.length(t) -- ًں¤“ local counter = 0 for _ in pairs(t) do counter = counter + 1 end return counter end function table.chooseRandomElement(t) local rand = math.random(table.length(t)) local ind = 1 local choosen = nil for _, elem in pairs(t) do if ind == rand then choosen = elem end ind = ind + 1 end return choosen end -- END Table.lua -- BEGIN Time.lua Time = { t = 0, delta = 0, } function Time.update() local time = time() Time.delta = time - Time.t Time.t = time end function Time.dt() return Time.delta / 1000 end function Time.dt_in_60fps() -- 60 / 1000 == 0.06 return Time.dt() * 0.06 end -- ذ²ذ¼ذµرپر‚ذ¾ Basic.tick_timer function Time.tick(timer) return math.max(timer - Time.dt(), 0.0) end -- END Time.lua -- BEGIN Anime.lua Anime = {} --[[ animation ذ؟ر€ذµذ´رپر‚ذ°ذ²ذ»رڈذµر‚رپرڈ رپذ¾ذ±ذ¾ذ¹ ر‚ذ°ذ±ذ»ذ¸ر†رƒ ذ؛ذ°ذ´ر€ذ¾ذ² ذڑذ°ذ¶ذ´ر‹ذ¹ ذ؛ذ°ذ´ر€ رپذ¾رپر‚ذ¾ذ¸ر‚ ذ¸ذ· ذ½ذµذ¾ذ±ر…ذ¾ذ´ذ¸ذ¼ر‹ر… ذ؟ذ°ر€ذ°ذ¼ذµر‚ر€ذ¾ذ²: id ذ¸ T (ذ²ر€ذµذ¼رڈ ذ؛ذ°ذ´ر€ذ°) ذ¸ t (ر‚ذµذ؛رƒر‰ذµذµ ذ²ر€ذµذ¼رڈ) ]] function Anime.tick(animation) local a = animation[animation.i] if a.t == 0 or a.t == nil then a.t = a.T end if a.t < 0 then -- رپر‚ذ°ر‚ذ¸ر‡ذµرپذ؛ذ¸ذ¹ ذ؛ذ°ذ´ر€ return end a.t = Time.tick(a.t) if a.t == 0 then -- TODO: ذ؟ذ¾ذ³رƒذ³ذ»ذ¸ر‚رŒ: ذ±ذµذ·ذ¾ذ؟ذ°رپذ½ذ¾ ذ»ذ¸ ذ±ر€ذ°ر‚رŒ ر€ذ°ذ·ذ¼ذµر€ ر‚ذ°ذ±ذ»ذ¸ر†ر‹, ذ² ذ؛ذ¾ر‚ذ¾ر€ذ¾ذ¹ ذµرپر‚رŒ ذ؛ذ°ذ؛ ذ¸ذ¼ذµذ½ذ½ر‹ذµ ذ؟ذ¾ذ»رڈ, ر‚ذ°ذ؛ ذ¸ ذ؟ذ¾ذ»رڈ ذ؟ذ¾ ر‡ذ¸رپذ»رƒ? -- if animation.is_loop then animation.i = animation.i % #animation + 1 -- else -- animation.i = math.min(animation.i + 1, #animation) -- end end end -- END Anime.lua -- BEGIN TextWithOutline.lua TextWithOutline = {} function TextWithOutline.print(text, x, y, outline_width, color_text, color_outline, size, is_square) -- is_square ذ·ذ½ذ°ر‡ذ¸ر‚, ر‡ر‚ذ¾ ذ¾ذ±ذ²ذ¾ذ´ذ؛ذ° ذ؛ذ²ذ°ذ´ر€ذ°ر‚ذ½ذ°رڈ, ذ° ذ½ذµ ذ؛ر€رƒذ³ذ»ذ°رڈ size = size or 1 for dx = -outline_width, outline_width do for dy = -outline_width, outline_width do if is_square or dx^2 + dy^2 <= outline_width^2 then print(text, x+dx, y+dy, color_outline, false, size) end end end print(text, x, y, color_text, false, size) end -- function TextWithOutline.get_default_animation(text, x, y, outline_width, color_text, color_outline, size, is_square) -- end -- function TextWithOutline.update_dafault_animation(animation) -- if animation.t == 0 then -- animation.t = animation.T -- if animation.is_reverse then -- animation.outline_width = math.max(0, animation.outline_width - 1) -- end -- else -- animation.t = Basic.tick_timer(animation.t) -- end -- end -- END TextWithOutline.lua -- BEGIN Collision.lua Collision = {} -- function Collision.is_collide_with_smth() -- for _, e in -- end function Collision.lineIntersectsRect(x1, y1, x2, y2, rx1, ry1, rx2, ry2) -- ذ½ذ¾ر€ذ¼ذ°ذ»ذ¸ذ·رƒذµذ¼ ذ؟ر€رڈذ¼ذ¾رƒذ³ذ¾ذ»رŒذ½ذ¸ذ؛ if rx1 > rx2 then rx1, rx2 = rx2, rx1 end if ry1 > ry2 then ry1, ry2 = ry2, ry1 end local dx = x2 - x1 local dy = y2 - y1 local t0 = 0 local t1 = 1 local function clip(p, q) if p == 0 then return q >= 0 end local r = q / p if p < 0 then if r > t1 then return false end if r > t0 then t0 = r end else if r < t0 then return false end if r < t1 then t1 = r end end return true end return clip(-dx, x1 - rx1) and clip( dx, rx2 - x1) and clip(-dy, y1 - ry1) and clip( dy, ry2 - y1) end function Collision._circle_and_rect(c, r) local nearestX = math.min(math.max(c.x, r.x1), r.x2) local nearestY = math.min(math.max(c.y, r.y1), r.y2) local dx = c.x - nearestX local dy = c.y - nearestY return dx * dx + dy * dy <= c.r * c.r end function Collision.check(r1, r2) if r1.is_circle and not r2.is_circle then return Collision._circle_and_rect(r1, r2) elseif r2.is_circle and not r1.is_circle then return Collision._circle_and_rect(r2, r1) end if math.floor(r1.x1) > math.floor(r2.x2) or math.floor(r2.x1) > math.floor(r1.x2) or math.floor(r1.y1) > math.floor(r2.y2) or math.floor(r2.y1) > math.floor(r1.y2) then return false end return true end function Collision.draw_box(box, c) if c == nil then c = 6 end if box.is_circle then circb(box.x, box.y, box.r, c) return end rectb(box.x1, box.y1, box.x2-box.x1+1, box.y2-box.y1+1, c) end function Collision.get_hitbox_by_object(obj) local res = table.copy(obj.hitbox) if res.is_circle then res.x = res.x + obj.x res.y = res.y + obj.y return res end res.x1 = obj.x + res.x1 res.x2 = obj.x + res.x2 res.y1 = obj.y + res.y1 res.y2 = obj.y + res.y2 return res end function Collision.get_box_center(box) if box.is_circle then return box.x, box.y end return math.floor((box.x1 + box.x2 + 1) / 2), math.floor((box.y1 + box.y2 + 1) / 2) end function Collision.get_interbox_by_object(obj) local res = table.copy(obj.interbox) if res.is_circle then res.x = res.x + obj.x res.y = res.y + obj.y return res end res.x1 = obj.x + res.x1 res.x2 = obj.x + res.x2 res.y1 = obj.y + res.y1 res.y2 = obj.y + res.y2 return res end -- function Collision.lazy_rect(obj1, obj2) -- local r1 = { -- x1 = obj1.x + obj1.hitbox.x1, -- x2 = obj1.x + obj1.hitbox.x2, -- y1 = obj1.y + obj1.hitbox.y1, -- y2 = obj1.y + obj1.hitbox.y2, -- } -- local r2 = { -- x1 = obj2.x + obj2.hitbox.x1, -- x2 = obj2.x + obj2.hitbox.x2, -- y1 = obj2.y + obj2.hitbox.y1, -- y2 = obj2.y + obj2.hitbox.y2, -- } -- return Collision.check(r1, r2) -- end -- END Collision.lua -- BEGIN Settings.lua Settings = { volume = 10, bpm = 800, } -- END Settings.lua -- BEGIN ChangeScreenAnimator.lua ChangeScreenAnimator = {} function ChangeScreenAnimator:new() local object = { T = 0.01, -- time per frame DELAY = 0.25, -- s x = 0, -- current x-coord speed = 10, x_limit = 210, y = 119, -- const is_reverse = false, } object.t = object.T setmetatable(object, self) return object end function ChangeScreenAnimator:update() self.t = Time.tick(self.t) if self.t == 0 then self.t = self.T if self.is_reverse then self.x = math.max(0, self.x - self.speed) else if self.x == self.x_limit then self.is_reverse = true self.t = self.DELAY end self.x = math.min(self.x_limit, self.x + self.speed) end end end function ChangeScreenAnimator:is_end() return self.x == 0 and self.is_reverse end function ChangeScreenAnimator:is_middle() return self.x == self.x_limit end function ChangeScreenAnimator:draw() -- if self.is_reverse then -- map(self.screen_after.x, self.screen_after.y) -- else -- map(self.screen_before.x, self.screen_before.y) -- end map(self.x, self.y, 30,17,0,0, 7) end ChangeScreenAnimator.__index = ChangeScreenAnimator -- END ChangeScreenAnimator.lua -- BEGIN RestartDialog.lua RestartDialog = {} function RestartDialog:new() local object = { is_accepted = false, } setmetatable(object, self) return object end function RestartDialog:update() if key.ok() then set_normal_constants() self.is_accepted = true elseif key.speed_up_mode() and pmem(1)==1 then -- ذ¸ذ³ر€ذ¾ذ؛ رƒذ¶ذµ ذ؟ذ¾ذ±ذµذ¶ذ´ذ°ذ» ذ¸ ذ¼ذ¾ذ¶ذµر‚ ذ²ذ؛ذ»رژر‡ذ¸ر‚رŒ speed-up set_speed_up_constants() self.is_accepted = true end end function RestartDialog:draw() local x = 7 local y = 7 local outline_width = 4 local color_text = 4 local color_outline = 2 local size = 2 -- TextWithOutline.print("You looks like dead beef", x, y, outline_width, color_text, color_outline, size) TextWithOutline.print("RESTART?", x, y, outline_width, color_text, color_outline, size) local shadow_color = 7 local button_color = 3 y = SCREEN_HEIGHT - outline_width*2 - 10 TextWithOutline.print("Z", x, y+1, outline_width, shadow_color, shadow_color, size, true) TextWithOutline.print("Z", x, y, outline_width, color_text, button_color, size, true) if pmem(1)==1 then local shift = 21 button_color = 2 shadow_color = 1 TextWithOutline.print("X", x+shift, y+1, outline_width, shadow_color, shadow_color, size, true) TextWithOutline.print("X", x+shift, y, outline_width, color_text, button_color, size, true) end end RestartDialog.__index = RestartDialog -- END RestartDialog.lua -- BEGIN Preview.lua -- رچر‚ذ¾ رپر‚ذ°ر€ر‚ذ¾ذ²ر‹ذ¹ رچذ؛ر€ذ°ذ½, ذ½ذ¾ ذ¼ذ½ذµ رƒذ¶ذµ ذ»ذµذ½رŒ ذ؟ذµر€ذµذ¸ذ¼ذµذ½ذ¾ذ²ر‹ذ²ذ°ر‚رŒ Preview = {} function Preview:new() local object = { is_accepted = false, } setmetatable(object, self) return object end function Preview:update() if key.ok() then self.is_accepted = true end end function Preview:draw() local x = 4 local y = 4 local dy = 8 local outline_width = 1 local color = 4 -- local color_outline = C0 local size = 1 local shadow_color = 6 for _, line in ipairs(Preview.TEXT) do local c = color local sc = shadow_color if line == Preview.SPEND or line == Preview.EARN then c = GOLD sc = DARK_GOLD end print(line, x, y+1, sc) print(line, x, y, c) y = y + dy end if pmem(1)==1 then local text = ' ' print(text, x, y+1, 1) print(text, x, y, 2) end -- TextWithOutline.print("You looks like dead beef", x, y, outline_width, color_text, color_outline, size) -- TextWithOutline.print("RESTART?", x, y, outline_width, color_text, color_outline, size, true) -- local button_color = 3 -- y = SCREEN_HEIGHT - outline_width*2 - 10 -- TextWithOutline.print("Z", x, y+1, outline_width, shadow_color, shadow_color, size, true) -- TextWithOutline.print("Z", x, y, outline_width, color_text, button_color, size, true) end Preview.__index = Preview -- END Preview.lua -- BEGIN WinScreen.lua WinScreen = {} function WinScreen:new() local object = { is_accepted = false, } setmetatable(object, self) return object end function WinScreen:update() if key.ok() then set_normal_constants() self.is_accepted = true elseif key.speed_up_mode() then set_speed_up_constants() self.is_accepted = true end end function WinScreen:draw() local x = 4 local y = 4 local dy = 8 local outline_width = 1 local color = 4 -- local color_outline = C0 local size = 1 local shadow_color = 6 for _, line in ipairs(WinScreen.TEXT) do local c = color local sc = shadow_color if line == WinScreen.MY_TG then c = 3 sc = 7 elseif line == WinScreen.SPEED_UP then c = 2 sc = 1 end print(line, x, y+1, sc) print(line, x, y, c) if line == WinScreen.YOUR_TIME then local text = math.floor(game.time/60)..' : '..math.floor(game.time%60)..'.'..math.floor(game.time%60*100%100) c = GOLD sc = DARK_GOLD print(text, x+#WinScreen.YOUR_TIME*6, y+1, sc) print(text, x+#WinScreen.YOUR_TIME*6, y, c) end y = y + dy end -- TextWithOutline.print("Z", x, y+1, outline_width, shadow_color, shadow_color, size, true) -- TextWithOutline.print("Z", x, y, outline_width, color_text, button_color, size, true) end WinScreen.__index = WinScreen -- END WinScreen.lua -- BEGIN Coin.lua Coin = {} function Coin:new(x, y, is_static) local object = { x = x, y = y, } if is_static then object.animation = Coin.sprite.static else object.animation = table.copy(Coin.sprite.flip) end setmetatable(object, self) return object end function Coin:update() Anime.tick(self.animation) end function Coin:draw() local i = self.animation[self.animation.i].id local x = self.x local y = self.y -- trace(i..' '..x..' '..y) spr(i, x, y, C0) end Coin.__index = Coin -- END Coin.lua -- BEGIN qr.lua qr = {} qr.code = { "1111111011100111101111111", "1000001001001010101000001", "1011101001001010001011101", "1011101010111110101011101", "1011101011100101101011101", "1000001011001010001000001", "1111111010101010101111111", "0000000011000010100000000", "1000101110100000111111001", "1101010001111101100111010", "0110101011110011001001100", "1100010100101000111100110", "1011101000000000011001111", "1100110011101101100010010", "0011001000011011101111100", "0001110101010010000110110", "1111001001101000111111100", "0000000011000111100010000", "1111111011100010101010000", "1000001000001000100011110", "1011101011111000111111100", "1011101000101011111100111", "1011101000111000011001010", "1000001000001011000111110", "1111111011011000011000111", } function qr.draw() local scale = 1 -- ر€ذ°ذ·ذ¼ذµر€ ذ¾ذ´ذ½ذ¾ذ³ذ¾ ذ¼ذ¾ذ´رƒذ»رڈ QR ذ² ذ؟ذ¸ذ؛رپذµذ»رڈر… local ox = 200 -- رپذ¼ذµر‰ذµذ½ذ¸ذµ ذ؟ذ¾ X local oy = 100 -- رپذ¼ذµر‰ذµذ½ذ¸ذµ ذ؟ذ¾ Y local BLACK = 0 local WHITE = 4 for y = 1, #qr.code do local row = qr.code[y] for x = 1, #row do local color = WHITE if row:sub(x, x) == "1" then color = BLACK end for dy = 0, scale - 1 do for dx = 0, scale - 1 do pix( ox + (x - 1) * scale + dx, oy + (y - 1) * scale + dy, color ) end end end end end -- END qr.lua -- BEGIN Chest.lua Chest = {} function Chest:new(x, y, hp) local object = { hp = hp, x = x, y = y, -- ذ½ذ°ذ³ر€ذ°ذ´ذ° ر€ذ°ذ²ذ½ذ° ذ¸ذ·ذ½ذ°ر‡ذ°ذ»رŒذ½ذ¾ذ¼رƒ ذ؛ذ¾ذ»ذ¸ر‡ذµرپر‚ذ²رƒ hp reward = Chest.REWARD, init_reward = Chest.REWARD, sprite = Chest.sprite.static, die_t = Chest.DIE_T, is_dieing = false, hitbox = Chest.HITBOX, reward_t = 0, reward_T = Chest.REWARD_FREQ, } setmetatable(object, self) return object end function Chest:get_damage(damage) -- ذ²رپذµذ³ذ´ذ° ذ¾ذ´ذ¸ذ½ رƒر€ذ¾ذ½ damage = damage or 1 self.hp = math.max(0, self.hp - damage) end function Chest:draw() if self.is_dead then print('+'..self.init_reward, self.x, self.y+6, GOLD) return end spr(self.sprite[self.sprite.i].id, self.x, self.y, C0,1, 0,0, 2,2) local c = 4 local sc = 7 print(self.hp, self.x + 3, self.y + 10, sc) print(self.hp, self.x + 3, self.y + 9, c) end function Chest:earn_money() game.money = game.money + 1 self.reward = self.reward - 1 end function Chest:update() if self.is_dead and self.reward > 0 then if self.reward_t == 0 then self.reward_T = self.reward_T * Chest.REWARD_ACC self.reward_t = self.reward_T self:earn_money() end self.reward_t = Time.tick(self.reward_t) return end Anime.tick(self.sprite) local prev_status = self.is_dieing self.is_dieing = (self.hp == 0) if not prev_status and self.is_dieing then self.sprite = table.copy(Chest.sprite.dieing) end if self.is_dieing then if self.die_t == 0 then -- ذ؛ذ¾ر€ذ¾ر‡ذµ ذ³ذ¾ذ²ذ¾ر€رڈ -- رپرƒذ½ذ´رƒذ؛ رƒذ¼ذµر€ self.is_dead = true self.reward_t = self.reward_T end self.die_t = Time.tick(self.die_t) end end Chest.__index = Chest -- END Chest.lua -- BEGIN Heart.lua -- ذ؟ذ¾ذ´ذ±ذ¸ر€ذ°ذµذ¼ذ¾ذµ رپذµر€ذ´ر†ذµ. ذںذ¾رڈذ²ذ»رڈذµر‚رپرڈ ذ½ذ° ذ؛ذ°ر€ر‚ذµ, ذ؛ذ¾ذ³ذ´ذ° رƒ ذ¸ذ³ر€ذ¾ذ؛ذ° ذ¾رپر‚ذ°ذµر‚رپرڈ ذ¾ذ´ذ½ذ¾ رپذµر€ذ´ر†ذµ Heart = {} function Heart:new(x, y) local object = { x = x, y = y, -- cost = Heart.COST, -- init_cost = Heart.COST, is_active = false, is_used = false, -- ذ±ذ¾ذ»رŒرˆذµ ذ½ذµ ذ°ذ؛ر‚ذ¸ذ²ذ¸ر€رƒذµر‚رپرڈ hitbox = {x1=0, x2=6, y1=0, y2=5}, } setmetatable(object, self) return object end function Heart:update() if not self.is_active then if self.is_used or game.player.hp > 2 then return end self.is_active = true Heart.NOTE:play() end -- if self.cost == 0 then local ph = Collision.get_hitbox_by_object(game.player) local h = Collision.get_hitbox_by_object(self) if Collision.check(ph, h) then self.is_used = true self.is_active = false -- self.init_cost = self.init_cost + Heart.COST -- self.cost = self.init_cost game.player.hp = game.player.hp + 2 -- todo: ذ¾ر‚ذ؟ر€ذ°ذ²ذ»رڈر‚رŒ ذ°ذ½ذ¸ذ¼ذ°ر†ذ¸رژ game.player Heart.NOTE:play() end end function Heart:draw() if self.is_active then spr(276, self.x, self.y, C0,1) end end Heart.__index = Heart -- END Heart.lua -- ذ‌ذµذ²ذµر€ذ¾رڈر‚ذ½ذ¾ ذ´رƒرˆذ½ر‹ذµ ذ¼ذ¾ذ´رƒذ»ذ¸. ذ¯ ذ¸ر… ذ½ذµذ½ذ°ذ²ذ¸ذ¶رƒ -- BEGIN Sheet.lua -- ذ²رپذ؟ذ¾ذ¼ذ¾ذ³ذ°ر‚ذµذ»رŒذ½ر‹ذ¹ ذ؛ذ»ذ°رپرپ ذ´ذ»رڈ ذ½ذ¾ر‚ Note = { pivot = 36, -- ًںچ؛ رپذ¼. load } function Note:new(pitch, sound, channel, volume, speed) if pitch == nil then -- رچر‚ذ¾ ذ½ذ¾ر‚ذ°-ذ·ذ°ذ³ذ»رƒرˆذ؛ذ° pitch = -Note.pivot sound = -1 -- ذ·ذ½ذ°ر‡ذ¸ر‚ ذ·ذ²رƒذ؛ذ° ذ½ذµر‚ end if speed == nil then speed = 0 end if volume == nil then if sound == 12 then volume = 0.7 else volume = 0.41 end end object = { pitch = Note.pivot + pitch, -- [0, 95] ًںچ؛ sound = sound, channel = channel, -- [0, 3] volume = volume or 0.5, -- [0, 1]f speed = speed } if object.pitch < 0 or object.pitch > 95 then trace('ذ؟ذ»ذ¾ر…ذ¾ذ¹ ذ؟ذ¸ذ²ذ¾ر‚') return 'ًںچ؛' end setmetatable(object, self) return object end function Note:play() if self.sound == -1 then return end local duration = 46 sfx(self.sound, self.pitch, duration, self.channel, self.volume*Settings.volume, self.speed) end Note.__index = Note Sheet = {} function Sheet.make_tact(note, pos) -- ذ³ذµذ½ذµر€ذ¸ر€رƒذµر‚ ر‚ذ°ذ؛ر‚ رپ ذ¾ذ´ذ½ذ¾ذ¹ ذ½ذ¾ر‚ذ¾ذ¹ local tact = {} for i = 1, BEATS_IN_TACT do if i == pos then tact[i] = note else tact[i] = false end end return tact end function Sheet.concat(tacts) local res = {} for _, t in ipairs(tacts) do for i = 1, BEATS_IN_TACT do table.insert(res, t[i]) end end return res end function Sheet.load() -- ذ²ر‹ذ·ر‹ذ²ذ°ذµر‚رپرڈ ذ² Data Sheet.is_boss = false Sheet.drum1 = {} Sheet.drum1.normal = Sheet.concat({ Sheet.make_tact(Note:new(7, 12,0), 1), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(7, 12,0), 1), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(3, 12,0), 1), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(3, 12,0), 1), Sheet.make_tact(false, 1), -- Sheet.make_tact(Note:new(7, 12,0), 1), -- Sheet.make_tact(Note:new(7, 12,0), 1), -- Sheet.make_tact(Note:new(3, 12,0), 1), -- Sheet.make_tact(Note:new(3, 12,0), 1), -- Sheet.make_tact(Note:new(3, 12,0), 1), -- Sheet.make_tact(Note:new(3, 12,0), 1), }) Sheet.drum2 = {} Sheet.drum2.normal = Sheet.concat({ Sheet.make_tact(Note:new(14, 12,0), 9), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(14, 12,0), 9), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(14, 12,0), 9), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(14, 12,0), 9), Sheet.make_tact(false, 1), -- Sheet.make_tact(Note:new(10, 12,0), 3), -- Sheet.make_tact(Note:new(10, 12,0), 3), -- Sheet.make_tact(Note:new(10, 12,0), 3), -- Sheet.make_tact(Note:new(10, 12,0), 3), }) Sheet.drum3 = {} Sheet.drum3.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(19, 12,0), 1), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(19, 12,0), 1), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(15, 12,0), 1), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(15, 12,0), 1), -- Sheet.make_tact(Note:new(15, 12,0), 9), -- Sheet.make_tact(Note:new(15, 12,0), 9), -- Sheet.make_tact(Note:new(15, 12,0), 9), -- Sheet.make_tact(Note:new(15, 12,0), 9), }) Sheet.drum4 = {} Sheet.drum4.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(22, 12,0), 9), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(22, 12,0), 9), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(19, 12,0), 9), Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(19, 12,0), 9), -- Sheet.make_tact(Note:new(19, 12,0), 11), -- Sheet.make_tact(Note:new(19, 12,0), 11), -- Sheet.make_tact(Note:new(19, 12,0), 11), -- Sheet.make_tact(Note:new(19, 12,0), 11), }) Sheet.bell1 = {} Sheet.bell1.normal = Sheet.concat({ Sheet.make_tact(Note:new(10, 8,1), 1), Sheet.make_tact(Note:new(10, 8,1), 1), Sheet.make_tact(Note:new(10, 8,1), 1), Sheet.make_tact(Note:new(10, 8,1), 1), Sheet.make_tact(Note:new(10, 8,1), 1), Sheet.make_tact(Note:new(10, 8,1), 1), Sheet.make_tact(Note:new(10, 8,1), 1), Sheet.make_tact(Note:new(10, 8,1), 1), Sheet.make_tact(Note:new(9, 8,1), 1), Sheet.make_tact(Note:new(9, 8,1), 1), Sheet.make_tact(Note:new(9, 8,1), 1), Sheet.make_tact(Note:new(9, 8,1), 1), }) Sheet.bell2 = {} Sheet.bell2.normal = Sheet.concat({ Sheet.make_tact(Note:new(22, 8,2), 5), Sheet.make_tact(Note:new(22, 8,2), 5), Sheet.make_tact(Note:new(22, 8,2), 5), Sheet.make_tact(Note:new(22, 8,2), 5), Sheet.make_tact(Note:new(19, 8,2), 5), Sheet.make_tact(Note:new(19, 8,2), 5), Sheet.make_tact(Note:new(19, 8,2), 5), Sheet.make_tact(Note:new(19, 8,2), 5), Sheet.make_tact(Note:new(17, 8,2), 5), Sheet.make_tact(Note:new(17, 8,2), 5), Sheet.make_tact(Note:new(17, 8,2), 5), Sheet.make_tact(Note:new(17, 8,2), 5), }) Sheet.bell3 = {} Sheet.bell3.normal = Sheet.concat({ Sheet.make_tact(Note:new(14, 8,1), 9), Sheet.make_tact(Note:new(14, 8,1), 9), Sheet.make_tact(Note:new(14, 8,1), 9), Sheet.make_tact(Note:new(14, 8,1), 9), Sheet.make_tact(Note:new(14, 8,1), 9), Sheet.make_tact(Note:new(14, 8,1), 9), Sheet.make_tact(Note:new(14, 8,1), 9), Sheet.make_tact(Note:new(14, 8,1), 9), Sheet.make_tact(Note:new(12, 8,1), 9), Sheet.make_tact(Note:new(12, 8,1), 9), Sheet.make_tact(Note:new(12, 8,1), 9), Sheet.make_tact(Note:new(12, 8,1), 9), }) Sheet.bell4 = {} Sheet.bell4.normal = Sheet.concat({ Sheet.make_tact(Note:new(22, 8,2), 13), Sheet.make_tact(Note:new(22, 8,2), 13), Sheet.make_tact(Note:new(22, 8,2), 13), Sheet.make_tact(Note:new(22, 8,2), 13), Sheet.make_tact(Note:new(19, 8,2), 13), Sheet.make_tact(Note:new(19, 8,2), 13), Sheet.make_tact(Note:new(19, 8,2), 13), Sheet.make_tact(Note:new(19, 8,2), 13), Sheet.make_tact(Note:new(17, 8,2), 13), Sheet.make_tact(Note:new(17, 8,2), 13), Sheet.make_tact(Note:new(17, 8,2), 13), Sheet.make_tact(Note:new(17, 8,2), 13), }) end function Sheet.load_boss() -- Note.pivot = 36+12 -- ًںچ؛ local H = 0 local X = 3 Sheet.is_boss = true Sheet.drum1 = {} Sheet.drum1.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(false, 1), -- Sheet.make_tact(Note:new(7, 12,0), 1), }) Sheet.drum2 = {} Sheet.drum2.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(false, 1), -- Sheet.make_tact(Note:new(14, 12,0), 3), }) Sheet.drum3 = {} Sheet.drum3.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(false, 1), -- Sheet.make_tact(Note:new(19, 12,0), 9), }) Sheet.drum4 = {} Sheet.drum4.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(false, 1), -- Sheet.make_tact(Note:new(22, 12,0), 11), }) Sheet.bell1 = {} Sheet.bell1.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(2+H, 8,1), 1), Sheet.make_tact(Note:new(2+H, 8,1), 1), Sheet.make_tact(Note:new(0+H, 8,1), 1), Sheet.make_tact(Note:new(0+H, 8,1), 1), Sheet.make_tact(false, 1), }) Sheet.bell2 = {} Sheet.bell2.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(5+H, 8,2), 2), Sheet.make_tact(Note:new(5+H, 8,2), 2), Sheet.make_tact(Note:new(5+H, 8,2), 2), Sheet.make_tact(Note:new(5+H, 8,2), 2), Sheet.make_tact(false, 1), }) Sheet.bell3 = {} Sheet.bell3.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(10+H, 8,1), 3), Sheet.make_tact(Note:new(10+H, 8,1), 3), Sheet.make_tact(Note:new(12+H, 8,1), 3), Sheet.make_tact(Note:new(12+H, 8,1), 3), Sheet.make_tact(false, 1), }) Sheet.bell4 = {} Sheet.bell4.normal = Sheet.concat({ Sheet.make_tact(false, 1), Sheet.make_tact(Note:new(14+H, 8,2), 4), Sheet.make_tact(Note:new(14+H, 8,2), 4), Sheet.make_tact(Note:new(17+H, 8,2), 4), Sheet.make_tact(Note:new(17+H, 8,2), 4), Sheet.make_tact(false, 1), }) end -- END Sheet.lua -- BEGIN Generation.lua -- ذ³ذµذ½ذµر€ذ°ر†ذ¸رڈ رƒر€ذ¾ذ²ذ½رڈ Generation = {} function Generation.is_collide(e1, e2) local pupa = Collision.get_interbox_by_object(e1) local lupa = Collision.get_interbox_by_object(e2) return Collision.check(pupa, lupa) end function Generation.rect(e) -- ذ²ذ¾ذ·ذ²ر€ذ°ر‰ذ°ذµر‚ ذ؟ر€رڈذ¼ذ¾رƒذ³ذ¾ذ»رŒذ½ذ¸ذ؛ ذ² ر„ذ¾ر€ذ¼ذ°ر‚ذµ {x1, y1, x2, y2} -- ذ³ذ´ذµ x1 y1 -- ذ»ذµذ²ر‹ذ¹ ذ²ذµر€ر…ذ½ذ¸ذ¹ رƒذ³ذ¾ذ» -- ذ³ذ´ذµ x2 y2 -- ذ؟ر€ذ°ذ²ر‹ذ¹ ذ½ذ¸ذ¶ذ½ذ¸ذ¹ رƒذ³ذ¾ذ» return Collision.get_interbox_by_object(e) end function Generation.place(e, x, y) e.x = x - e.interbox.x1 e.y = y - e.interbox.y1 -- body end -- ذ³ذ»ذ°ذ²ذ½ذ°رڈ ر„رƒذ½ذ؛ر†ذ¸رڈ, ر€ذ°رپرپر‚ذ°ذ²ذ»رڈرژر‰ذ°رڈ ذ¾ذ±رٹذµذ؛ر‚ر‹ function Generation.get_places(k, w, h) w = w or 3 h = h or 4 local WIDTH = 30 local HEIGHT = 17 local static_objects = { {x = 0, y = 0, w = 4, h = 3}, {x = 14, y = 7, w = 3, h = 3}, {x = 0, y = 26, w = 4, h = 3}, } local result = {} local function intersects(a, b) return not ( a.x + a.w <= b.x or b.x + b.w <= a.x or a.y + a.h <= b.y or b.y + b.h <= a.y ) end -- ذ’رپذµ ذ²ذ¾ذ·ذ¼ذ¾ذ¶ذ½ر‹ذµ ذ؟ذ¾ذ·ذ¸ر†ذ¸ذ¸ local positions = {} for y = 0, HEIGHT - h do for x = 0, WIDTH - w do table.insert(positions, {x = x, y = y}) end end -- Fisher-Yates shuffle for i = #positions, 2, -1 do local j = math.random(i) positions[i], positions[j] = positions[j], positions[i] end -- ذںر€ذ¾ذ²ذµر€رڈذµذ¼ ذ؟ذ¾ذ·ذ¸ر†ذ¸ذ¸ ذ² رپذ»رƒر‡ذ°ذ¹ذ½ذ¾ذ¼ ذ؟ذ¾ر€رڈذ´ذ؛ذµ for _, pos in ipairs(positions) do local rect = { x = pos.x, y = pos.y, w = w, h = h, } local ok = true for _, obj in ipairs(static_objects) do if intersects(rect, obj) then ok = false break end end if ok then for _, obj in ipairs(result) do if intersects(rect, obj) then ok = false break end end end if ok then table.insert(result, rect) if #result == k then return result end end end -- ذ•رپذ»ذ¸ ذ¼ذµرپر‚ذ° ذ½ذµ ر…ذ²ذ°ر‚ذ¸ذ»ذ¾ return Generation.get_places(k, w, h) end function Generation.sort_by_center(objects) local WIDTH = 30 local HEIGHT = 17 local cx = WIDTH / 2 local cy = HEIGHT / 2 table.sort(objects, function(a, b) local ax = a.x + a.w / 2 local ay = a.y + a.h / 2 local bx = b.x + b.w / 2 local by = b.y + b.h / 2 local da = (ax - cx)^2 + (ay - cy)^2 local db = (bx - cx)^2 + (by - cy)^2 return da < db end) -- return objects -- âک‌ï¸ڈ ذ½ذ°ر…ذµر€ذ° ذ؛ذ¾ذ·ذµ ذ±ذ°رڈذ½ end -- END Generation.lua -- -- BEGIN Player.lua Player = {} function Player:new(x, y) local object = { x = x, y = y, speed = Player.SPEED, -- i-ر„ر€ذµذ¹ذ¼ر‹ i_time = 0, is_roll = false, roll_time = 0, roll_dx = 0, roll_dy = 0, roll_cooldown = 0, -- ذ؟ذµر€ذµذ·ذ°ر€رڈذ´ذ؛ذ° ذ؟ذµر€ذµذ؛ذ°ر‚ذ° roll_buffer = false, -- QoL -- ذ؟ذ¾رپذ»ذµذ´ذ½ذ¸ذµ ذ½ذµذ½رƒذ»ذµذ²ر‹ذµ. ذ‌ذ• ذکذ،ذںذ‍ذ›ذ¬ذ—ذ£ذ•ذ¢ذ،ذ¯ last_input_x = 0, last_input_y = 0, max_hp = Player.HP, hp = Player.HP, -- hitbox ذ¾ر‚ذ½ذ¾رپذ¸ر‚ذµذ»ذµذ½ hitbox = Player.HITBOX, sprite = table.copy(Player.sprite.stay), run_status = 'stay', -- run flip = 0, -- ذ؟ذ°ر€ذ°ذ¼ذµر‚ر€ر‹ ذ´ذ»رڈ ذ¾ذ؟ذ»ذ°ر‚ر‹ -- رپذ¼. game.update() payment_t = 0, payment_T = 0, } setmetatable(object, self) return object end function Player:move_as_possible(dx, dy) -- رپذ¼ذµر‰ذµذ½ذ¸رڈ ذ؟ذ¾ذ´ ذ؛ذ°ر€ر‚ذ¸ذ½ذ؛رƒ ذ¸ذ³ر€ذ¾ذ؛ذ° -- ذµرپذ»ذ¸ ذ¸ذ·ذ¼ذµذ½ذ¸ر‚رŒ ذ²ذ½ذµرˆذ½ذ¾رپر‚رŒ ذ¸ذ³ر€ذ¾ذ؛ذ°, ر‚ذ¾ رڈ رƒذ¼ذ¸ر€ذ°رژ local x1 = self.hitbox.x1 - 1 local x2 = self.hitbox.x2 + 2 local y1 = self.hitbox.y1 - 2 local y2 = self.hitbox.y2 + 3 -- ذ“ذ¾ر€ذ¸ذ·ذ¾ذ½ر‚ذ°ذ»رŒ self.x = self.x + dx if self.x + x1 < 0 then self.x = -x1 elseif self.x + x2 > SCREEN_WIDTH then self.x = SCREEN_WIDTH - x2 end local hb1 = Collision.get_hitbox_by_object(self) hb1 = Collision.get_hitbox_by_object(self) for _, e in pairs(game.chests) do if e.is_dead then goto continue end local hb2 = Collision.get_hitbox_by_object(e) if Collision.check(hb1, hb2) then self.x = self.x - dx break end ::continue:: end -- ذ’ذµر€ر‚ذ¸ذ؛ذ°ذ»رŒ self.y = self.y + dy if self.y + y1 < 0 then self.y = -y1 elseif self.y + y2 > SCREEN_HEIGHT then self.y = SCREEN_HEIGHT - y2 end hb1 = Collision.get_hitbox_by_object(self) for _, e in pairs(game.chests) do if e.is_dead then goto continue end local hb2 = Collision.get_hitbox_by_object(e) if Collision.check(hb1, hb2) then self.y = self.y - dy break end ::continue:: end -- local hb1 = Collision.get_hitbox_by_object(self) -- hb1 = Collision.get_hitbox_by_object(self) -- for _, e in pairs(game.enemies) do -- local hb2 = Collision.get_hitbox_by_object(e) -- if Collision.check(hb1, hb2) then -- self.y = self.y - dy -- break -- end -- end end -- function Player( ... ) -- -- body -- end function Player:update() local input_x = 0 local input_y = 0 local is_roll = false if key.left() then input_x = input_x - 1 end if key.right() then input_x = input_x + 1 end if key.up() then input_y = input_y - 1 end if key.down() then input_y = input_y + 1 end if key.action() then is_roll = true end if self.is_roll then input_x = self.roll_dx input_y = self.roll_dy is_roll = false end local k = 1 if input_x*input_y ~= 0 then k = 1 / math.sqrt(2) end self:move_as_possible( input_x * self.speed * k * Time.dt(), input_y * self.speed * k * Time.dt() ) if input_x < 0 then self.flip = 1 elseif input_x > 0 then self.flip = 0 end if input_x ~= 0 or input_y ~= 0 then if self.run_status == 'stay' then self.run_status = 'run' self.sprite = table.copy(Player.sprite.run) end else if self.run_status == 'run' then self.run_status = 'stay' self.sprite = table.copy(Player.sprite.stay) end end -- ذ؟ر€ذ¾ذ²ذµر€رڈذµذ¼, ر‡ر‚ذ¾ roll ذ½ذ°ر‡ذ°ذ»رپرڈ ًںچ±ًںچ£ًںک‹ if (is_roll or self.roll_buffer) and (input_x ~= 0 or input_y ~= 0) then if self.roll_cooldown > 0 then self.roll_buffer = (self.roll_cooldown < self.ROLL_BUFFER) else self.roll_buffer = false -- self.i_time = Player.ROLL_TIME self.roll_time = Player.ROLL_TIME self.is_roll = true -- if input_x == 0 and input_y == 0 then -- self.roll_dx = self.last_input_x -- self.roll_dy = self.last_input_y -- else self.roll_dx = input_x self.roll_dy = input_y self.speed = Player.ROLL_SPEED self.sprite = table.copy(Player.sprite.roll) end end -- ذ؟ر€ذ¾ذ²ذµر€رڈذµذ¼ ر‡ر‚ذ¾ roll ذ·ذ°ذ؛ذ¾ذ½ر‡ذ¸ذ»رپرڈ ًںچ±ًںک” if self.roll_time == 0 and self.is_roll then self.is_roll = false self.sprite = table.copy(Player.sprite.run) self.speed = Player.SPEED self.roll_cooldown = Player.ROLL_COOLDOWN end if input_x ~= 0 or input_y ~= 0 then self.last_input_x = input_x self.last_input_y = input_y end Anime.tick(self.sprite) self.i_time = Time.tick(self.i_time) self.roll_time = Time.tick(self.roll_time) self.roll_cooldown = Time.tick(self.roll_cooldown) self.payment_t = Time.tick(self.payment_t) end function Player:draw() local hp = self.hp local x = 2 local dx = 9 local y = 2 for i = 1, math.floor(Player.HP / 2) do if hp == 1 then spr(HALF_HEART_SPRITE, x, y, C0, 1) elseif hp <= 0 then spr(EMPTY_HEART_SPRITE, x, y, C0, 1) else spr(FULL_HEART_SPRITE, x, y, C0, 1) end x = x + dx hp = hp - 2 end if self.i_time > 0 then if math.random() < Player.HURT_REACTION then return end end spr(self.sprite[self.sprite.i].id, self.x, self.y, C0,1, self.flip) end function Player:hurt() if self.i_time > 0 or self.roll_time > 0 then return end self.i_time = Player.I_TIME self.hp = self.hp - 1 end function Player:pay(object) -- ر‚ذ¸ذ؛ذ°ذµر‚ ذ² ذ°ذ؟ذ´ذµذ¹ر‚ذµ ذ¸ذ³ر€ذ¾ذ؛ذ° if object.cost == 0 or game.money == 0 then return end if self.payment_t == 0 then self.payment_T = self.payment_T * Player.PAYMENT_ACC self.payment_t = self.payment_T object.cost = object.cost - 1 game.money = game.money - 1 Player.PAY_NOTE:play() end end Player.__index = Player -- END Player.lua -- ذ·ذ´ذµرپرŒ رپذ¼ذµرˆذ½ر‹ذ¼ ذ؛ذ¾ذ¼ذ¼ذµذ½ر‚ذ¾ذ² ذ½ذµر‚. ذ¼ذ½ذµ ذ±ر‹ذ»ذ¾ ذ½ذµ ذ´ذ¾ رˆرƒر‚ذ¾ذ؛ Enemy = {} function Enemy:move(x, y) self.x = x self.y = y end -- function Enemy:draw() -- spr(self.sprite[self.sprite.i].id, self.x, self.y, C0,1) -- end -- function Enemy:update() -- Anime.tick(self.sprite) -- end -- function Enemy:update() -- end -- function Enemy:draw() -- end -- function Enemy:attack() -- end function Enemy:earn_money() local earn = self.earn or 1 game.money = game.money + earn self.money_time = Enemy.MONEY_TIME -- ذ´ذ»رڈ ذ°ذ½ذ¸ذ¼ذ°ر†ذ¸ذ¸ end PistonEnemy = table.copy(Enemy) function PistonEnemy:new(x, y) local object = { x = x, y = y, sprite = table.copy(PistonEnemy.sprite.inactive), hitbox = PistonEnemy.HITBOX, interbox = PistonEnemy.INTERBOX, is_active = false, cost = Enemy.default_cost, money_time = 0, fear_time = 0, -- ذ²ر€ذµذ¼رڈ رپر‚ر€ذ°ر…ذ° ذ؟ر€ذ¸ذ·ر‹ذ²ذ° earn = 3, } setmetatable(object, self) return object end function PistonEnemy:prepare() if not self.is_active then return end self.sprite = table.copy(PistonEnemy.sprite.prepare) end function PistonEnemy:attack() -- if not self.is_active then -- return -- end self.sprite = table.copy(PistonEnemy.sprite.attack) local COUNT_BULLETS = PistonEnemy.COUNT_BULLETS local SECTOR = 2*math.pi / COUNT_BULLETS for i = 1, COUNT_BULLETS do local bullet = Bullet:new(self.x+3, self.y+5) local angle = math.random() * SECTOR + (i-1)*SECTOR bullet.dx = math.cos(angle) bullet.dy = math.sin(angle) bullet.speed = PistonEnemy.BULLET_SPEED table.insert(game.bullets, bullet) end end function PistonEnemy:release() -- if not self.is_active then -- return -- end self.sprite = table.copy(PistonEnemy.sprite.release) end function PistonEnemy:warning() -- if not self.is_active then -- return -- end self.sprite = table.copy(PistonEnemy.sprite.warning) end function PistonEnemy:draw() if not self.is_active then print(self.cost, self.x - 1, self.y + 10, Enemy.COST_COLOR, false,1, false) -- Collision.draw_box(Collision.get_interbox_by_object(self)) end spr(self.sprite[self.sprite.i].id, self.x, self.y, C0,1) if self.money_time > 0 then local earn = self.earn or 1 print("+"..earn, self.x, self.y - 5, Enemy.MONEY_COLOR) end end function PistonEnemy:update() if not self.is_active then self:activate_if_can() else Anime.tick(self.sprite) self.money_time = Time.tick(self.money_time) self.fear_time = Time.tick(self.fear_time) end end function PistonEnemy:activate_if_can() if self.cost == 0 and not self.is_active then self.is_active = true self.sprite = PistonEnemy.sprite.release self.fear_time = Enemy.FEAR_TIME end end PistonEnemy.__index = PistonEnemy CircleEnemy = table.copy(Enemy) function CircleEnemy:new(x, y) local object = { x = x, y = y, hitbox = CircleEnemy.HITBOX, interbox = CircleEnemy.INTERBOX, -- ذ؟رƒذ»رڈ ذ½ذµ ذ°ذ؟ذ´ذµذ¹ر‚ذ¸ر‚رپرڈ ذ¸ ذ½ذµ ذ¾ر‚ر€ذ¸رپذ¾ذ²ر‹ذ²ذ°ذµر‚رپرڈ, -- ر‚ذ°ذ؛ ذ؛ذ°ذ؛ ذ½ذµ ذ½ذ°ر…ذ¾ذ´ذ¸ر‚رپرڈ ذ² رپذ؟ذ¸رپذ؛ذµ ذ؟رƒذ»رŒ chambered_bullet = Bullet:new(x-1, y-1), -- -1 — ذ؛ذ¾رپر‚ر‹ذ»رŒ ذ´ذ»رڈ ذ؟رƒذ»ذ¸ 3أ—3 is_active = false, cost = Enemy.default_cost, -- ذ²ذ¼ذµرپر‚ذ¾ رپذ؟ر€ذ°ذ¹ر‚ذ° status = 'release', -- 'warning' -- 'prepare' -- 'attack' -- 'release' is_bullet_shot = false, money_time = 0, fear_time = 0, } setmetatable(object, self) return object end function CircleEnemy:prepare() -- if not self.is_active then -- return -- end self.status = 'prepare' end function CircleEnemy:attack() -- if not self.is_active then -- return -- end self.status = 'attack' end function CircleEnemy:release() -- if not self.is_active then -- return -- end self.status = 'release' end function CircleEnemy:warning() -- if not self.is_active then -- return -- end self.status = 'warning' end function CircleEnemy:move(x, y) self.x = x self.y = y self.chambered_bullet = Bullet:new(x-1, y-1) end function CircleEnemy:draw() if not self.is_active then -- Collision.draw_box(Collision.get_interbox_by_object(self)) TextWithOutline.print(self.cost, self.x - 5, self.y + 8, 2, Enemy.COST_COLOR,C0, 1, true) Collision.draw_box(Collision.get_hitbox_by_object(self), 5) self.chambered_bullet:draw(6) return end Collision.draw_box(Collision.get_hitbox_by_object(self), 4) if self.status == 'release' then self.chambered_bullet:draw(1) elseif self.status ~= 'attack' then self.chambered_bullet:draw() end if self.money_time > 0 then local earn = self.earn or 1 print("+"..earn, self.x - 3, self.y - CircleEnemy.R - 7, Enemy.MONEY_COLOR) end end function CircleEnemy:aimToPlayer() local x = self.x local y = self.y local px, py = Collision.get_box_center(Collision.get_hitbox_by_object(game.player)) local dx = px - x local dy = py - y local length = math.sqrt(dx * dx + dy * dy) if length == 0 then return 0, 0 end return dx / length, dy / length end function CircleEnemy:update() if not self.is_active then self:activate_if_can() end if self.status == 'prepare' then local dx, dy = self:aimToPlayer() self.chambered_bullet.x = self.x-1 - CircleEnemy.PULLBACK_DISTANCE * dx self.chambered_bullet.y = self.y-1 - CircleEnemy.PULLBACK_DISTANCE * dy elseif self.status == 'attack' and self.is_bullet_shot then local dx, dy = self:aimToPlayer() self.chambered_bullet.x = self.x-1-- + CircleEnemy.PULLBACK_DISTANCE * dx self.chambered_bullet.y = self.y-1-- + CircleEnemy.PULLBACK_DISTANCE * dy self.chambered_bullet.dx = dx self.chambered_bullet.dy = dy self.chambered_bullet.speed = CircleEnemy.BULLET_SPEED table.insert(game.bullets, self.chambered_bullet) self.chambered_bullet = Bullet:new(self.x-1, self.y-1) self.is_bullet_shot = false elseif self.status == 'release' then self.is_bullet_shot = true -- self.chambered_bullet = Bullet:new(self.x-1, self.y-1) end self.money_time = Time.tick(self.money_time) self.fear_time = Time.tick(self.fear_time) end function CircleEnemy:activate_if_can() if self.cost == 0 and not self.is_active then self.is_active = true self.fear_time = Enemy.FEAR_TIME end end CircleEnemy.__index = CircleEnemy Director = {} function Director.init() -- ذ±رƒذ´ذµر‚ ر€ذ°ذ±ذ¾ر‚ذ°ر‚رŒ ذ؟ذ¾ ذ¼ذµر‚ر€ذ¾ذ½ذ¾ذ¼رƒ -- ذ½ذ¾ رپذµذ¹ر‡ذ°رپ ذ²رپذµ ذ¼ذ°ذ؛رپذ¸ذ¼ذ°ذ»رŒذ½ذ¾ ذ؟ر€ذ¾رپر‚ذ¾, ذ؟ذ¾ر‚ذ¾ذ¼ رڈ رچر‚ذ¾ ذ²رپذµ رپذ½ذµرپرƒ -- upd: رƒذ¶ذµ ذ½ذµ ذ°ذ؛ر‚رƒذ°ذ»رŒذ½ذ¾. ذ¯ رƒذ¶ذµ ذ²رپذµ رپذ½ذµرپ Director.T = 60 / Settings.bpm Director.t = Director.T Director.beat_counter = 0 end function Director:update() Director.t = Time.tick(Director.t) if Director.t == 0 then Director.t = 60 / Settings.bpm -- if Sheet.is_boss and Director.beat_counter >= 16*9 then -- Sheet.load() -- end -- رپذ؟ذ°ذ²ذ½ ذ±ذ¾ذ½رƒرپذ¾ذ² -- if #game.bonuses == 0 then -- local x = math.random(5, 28) * 8 -- local y = math.random(4, 15) * 8 -- while -- table.insert(game.bonuses, Bonus:new()) -- end -- -- ذ¼ذ°ذ¼ذ°, رڈ ر…ذ¾ر‡رƒ رپذ²ذ¾رژ event-رپذ¸رپر‚ذµذ¼رƒ -- ذ½ذµر‚, رƒ ذ½ذ°رپ ذµرپر‚رŒ event-رپذ¸رپر‚ذµذ¼ذ° ذ´ذ¾ذ¼ذ° -- event-رپذ¸رپر‚ذµذ¼ذ° ذ´ذ¾ذ¼ذ°: for part, e in pairs(game.enemies) do if not e.is_active or e.fear_time > 0 then goto continue end local current_i = (Director.beat_counter - 1) % #Sheet[part].normal + 1 local prev_i = (Director.beat_counter - 2) % #Sheet[part].normal + 1 local next_i = (Director.beat_counter) % #Sheet[part].normal + 1 local current_note = Sheet[part].normal[current_i] local prev_note = Sheet[part].normal[prev_i] local next_note = Sheet[part].normal[next_i] if current_note then e:attack() current_note:play() e:earn_money() game.coins[1].y = game.coins[1].y - 1 elseif prev_note then e:release() game.coins[1].y = game.coins[1].y + 1 end if next_note then e:prepare() end ::continue:: end Director.beat_counter = Director.beat_counter + 1 end end -- BEGIN key.lua tic80_key = key key = {} function key.down() return btn(1) or tic80_key(KEY_S) end function key.up() return btn(0) or tic80_key(KEY_W) end function key.left() return btn(2) or tic80_key(KEY_A) end function key.right() return btn(3) or tic80_key(KEY_D) end function key.action() -- ذ›ذ£ذ§ذ¨ذکذ™ ذ‘ذگذ‌ ذںذ•ذ ذ•ذڑذگذ¢ذگ -- return btnp(4) return false end function key.ok() return btnp(4) end function key.speed_up_mode() return btnp(5) end -- END key.lua -- BEGIN Bullet.lua Bullet = {} function Bullet:new(x, y, speed) local object = { x = x, y = y, -- direction x. ذگ ذ²ر‹ ذ¾ ر‡ذµذ¼ ذ؟ذ¾ذ´رƒذ¼ذ°ذ»ذ¸? ًں¤¨ dx = 0, dy = 0, hitbox = {x1=0, y1=0, x2=2, y2=2}, speed = speed, -- speed = Bullet.speed, } setmetatable(object, self) return object; end function Bullet:draw(color) local c1 = 2 local c2 = 4 if color ~= nil then c1 = color c2 = color end rect(self.x, self.y, 3, 3, c1) rect(self.x+1, self.y+1, 1, 1, c2) end function Bullet:update() self.x = self.x + self.dx * self.speed * Time.dt() self.y = self.y + self.dy * self.speed * Time.dt() end Bullet.__index = Bullet -- END Bullet.lua -- BEGIN Game.lua game = {} function shuffle(t) for i = #t, 2, -1 do local j = math.random(i) t[i], t[j] = t[j], t[i] end return t end function game.init() -- pmem(1, 1) game.status='preview' game.preview = Preview:new() game.restart() end function game.restart() math.randomseed(time()*1e7) game.prev_money = 0 game.time = 0 game.flag = false Note.pivot = 36 game.bpm_t = 0 game.bpm_d = 1 game.bpm_T = 0.1 game.is_final = false game.survive_time_left = game.SURVIVE_TIME -- game.is_win = false game.coins = {Coin:new(3, 12, false)} -- ذ´ذ»رڈ ذ°ذ½ذ¸ذ¼ذ°ر†ذ¸ذ¹, ر‚ذ¾ذ»رŒذ؛ذ¾ ذ¸ ذ²رپذµذ³ذ¾ game.player = Player:new(14*8, 7*8) -- game.player.hp = 3 game.restart_dialog = false game.death_time = 0 -- ذ·ذ°ذ´ذµر€ذ¶ذ؛ذ° رچذ؛ر€ذ°ذ½ذ° ذ²ذ¾ ذ²ر€ذµذ¼رڈ رپذ¼ذµر€ر‚ذ¸ Director.init() local temp = 20 -- رƒذ¶ذµ ذ½ذµ ذ°ذ؛ر‚رƒذ°ذ»رŒذ½ذ¾ game.enemies = { drum1 = PistonEnemy:new(math.random(temp, SCREEN_WIDTH - temp), math.random(temp, SCREEN_HEIGHT - temp)), drum2 = PistonEnemy:new(math.random(temp, SCREEN_WIDTH - temp), math.random(temp, SCREEN_HEIGHT - temp)), drum3 = PistonEnemy:new(math.random(temp, SCREEN_WIDTH - temp), math.random(temp, SCREEN_HEIGHT - temp)), drum4 = PistonEnemy:new(math.random(temp, SCREEN_WIDTH - temp), math.random(temp, SCREEN_HEIGHT - temp)), -- disco = Discoball:new(math.random(temp, SCREEN_WIDTH - temp), math.random(temp, SCREEN_HEIGHT - temp)), bell1 = CircleEnemy:new(math.random(temp, SCREEN_WIDTH - temp), math.random(temp, SCREEN_HEIGHT - temp)), bell2 = CircleEnemy:new(math.random(temp, SCREEN_WIDTH - temp), math.random(temp, SCREEN_HEIGHT - temp)), bell3 = CircleEnemy:new(math.random(temp, SCREEN_WIDTH - temp), math.random(temp, SCREEN_HEIGHT - temp)), bell4 = CircleEnemy:new(math.random(temp, SCREEN_WIDTH - temp), math.random(temp, SCREEN_HEIGHT - temp)), } -- رپذ؟ذ¸رپذ¾ذ؛ ذ²رپذµر… ذ؟ر€ذ¾ر‚ذ¸ذ²ذ½ذ¸ذ؛ذ¾ذ² ذ؟ذ¾ ر€ذ¾ذ»رڈذ¼ game.bullets = {} game.chests = { -- small = nil, big = nil, } -- game.bonuses = {} game.money = 0 local t = { 'drum1', 'drum2', 'drum3', 'drum4', 'big', -- ذ±ذ¾ذ»رŒرˆذ¾ذ¹ رپرƒذ½ذ´رƒذ؛ 'small', -- ذ¼ذ°ذ»ذµذ½رŒذ؛ذ¸ذ¹ رپرƒذ½ذ´رƒذ؛ } shuffle(t) table.concatTable(t, { 'heart', 'bell1', 'bell2', 'bell3', 'bell4', } ) -- ر€ذ°رپرپر‚ذ°ذ½ذ¾ذ²ذ؛ذ° local places = Generation.get_places(11) Generation.sort_by_center(places) local i = 1 for _, place in ipairs(places) do if t[i] == 'small' or t[i] == 'big' then local chest = Chest:new(place.x*8 + 5, place.y*8 + 7, Chest.HP[t[i]]) game.chests[t[i]] = chest elseif t[i] == 'heart' then local x = place.x*8 + 10 local y = place.y*8 + 14 game.heart = Heart:new(x, y) else local e = game.enemies[t[i]] local x = place.x*8 + 10 local y = place.y*8 + 14 e:move(x, y) end i = i + 1 end -- -- رƒرپر‚ذ°ذ½ذ¾ذ²ذ؛ذ° رپر‚ذ¾ذ¸ذ¼ذ¾رپر‚ذµذ¹ t = { 'drum1', 'drum2', 'drum3', 'drum4', 'bell1', 'bell2', 'bell3', 'bell4', } shuffle(t) local cost = { -- 0, 0, 0, 0, 0, 0, 0, 0, -- 0, 5, 10, 25, 25, 50, 50, 100, 0, 10, 30, 30, 60, 60, 60, 120, } -- local delta_cost = 5 -- local delta_delta_cost = 5 for _, key in ipairs(t) do game.enemies[key].cost = cost[_] -- cost = cost + delta_cost -- delta_cost = delta_cost + delta_delta_cost end Sheet.load() Director.beat_counter = 0 end function game.update() if game.status == 'action' then game.heart:update() for _, coin in ipairs(game.coins) do if game.is_player_pay then coin:update() else coin.animation.i = 1 end end for _, c in pairs(game.chests) do if c.is_dead and c.reward == 0 then game.chests[_] = nil end c:update() end game.time = game.time + Time.dt() if not game.is_final and game.is_all_active() then game.is_final = true -- Settings.bpm = 750 end -- if game.survive_time_left < 12 and not game.flag then -- Director.beat_counter = 0 -- Note.pivot = Note.pivot+12 -- Sheet.load_boss() -- game.flag = true -- end -- if game.is_final then -- if game.bpm_t == 0 then -- game.bpm_t = game.bpm_T -- -- Settings.bpm = math.min(1300, Settings.bpm + 10) -- end -- game.bpm_t = Time.tick(game.bpm_t) -- trace(Settings.bpm) -- end game.player:update() Director:update() local player_rect = Collision.get_hitbox_by_object(game.player) game.is_player_pay = false for _, e in pairs(game.enemies) do e:update() local eb = Collision.get_interbox_by_object(e) if Collision.check(player_rect, eb) then if game.money > 0 and not e.is_active then game.is_player_pay = true end game.player:pay(e) end end if not game.is_player_pay then game.player.payment_T = Player.PAYMENT_FREQ end local should_be_deleted = {} local _d = 5 for i, b in ipairs(game.bullets) do b:update() local b_rect = Collision.get_hitbox_by_object(b) if Collision.check(player_rect, b_rect) then game.player:hurt() end for _, c in pairs(game.chests) do if c.is_dead then goto continue end local c_rect = Collision.get_hitbox_by_object(c) if Collision.check(c_rect, b_rect) then c:get_damage() table.insert(should_be_deleted, i) end ::continue:: end if b.x > SCREEN_WIDTH + _d or b.x < -_d or b.y > SCREEN_HEIGHT + _d or b.y < -_d then table.insert(should_be_deleted, i) end end for j = #should_be_deleted, 1, -1 do local i = should_be_deleted[j] table.remove(game.bullets, i) end if game.player.hp <= 0 then game.status = 'death' end if game.is_final then if game.survive_time_left == 0 then -- game.is_win = true game.status = 'win' pmem(1, 1) -- ذ·ذ°ذ؟ذ¾ذ¼ذ¸ذ½ذ°ذµذ¼, ر‡ر‚ذ¾ ذ¸ذ³ر€ذ¾ذ؛ ذ؟ذ¾ذ±ذµذ´ذ¸ذ» game.win_screen = WinScreen:new() game.screen_animator = ChangeScreenAnimator:new() -- game.restart() end game.survive_time_left = Time.tick(game.survive_time_left) end elseif game.status == 'death' then game.screen_animator = ChangeScreenAnimator:new() game.status = 'restart_menu' game.death_time = game.DEATH_TIME game.restart_dialog = RestartDialog:new() elseif game.status == 'win' then game.win_screen:update() if game.win_screen.is_accepted then game.screen_animator:update() if game.screen_animator:is_middle() then game:restart() game.sholud_draw_all = true -- game.should_draw_preview = true end if game.screen_animator:is_end() then -- game:init() game.status = 'action' game.sholud_draw_all = false -- game.should_draw_preview = false end end elseif game.status == 'restart_menu' then if game.death_time == 0 then if game.restart_dialog then game.restart_dialog:update() end if game.restart_dialog == false or game.restart_dialog.is_accepted then game.screen_animator:update() if game.screen_animator:is_middle() then game:restart() end if game.screen_animator:is_end() then game.status = 'action' end end else game.death_time = Time.tick(game.death_time) end elseif game.status == 'preview' then if key.ok() then set_normal_constants() game.restart() game.status = 'action' elseif key.speed_up_mode() and pmem(1)==1 then set_speed_up_constants() game.restart() game.status = 'action' end end end function game.is_all_active() for _, e in pairs(game.enemies) do if not e.is_active then return false end end return true end function game.draw_all() rectb(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 6) for _, e in pairs(game.enemies) do e:draw() end game.heart:draw() if game.is_final then print('SURVIVE', 3, 11, GOLD) -- +0.12 ذ´ذ»رڈ ذ´ر€ذ°ذ¼ذ°ر‚ذ¸ذ·ذ¼ذ° print("0:"..tostring(math.floor(game.survive_time_left+0.12)), 3, 11 + 10, DARK_GOLD) else local c = GOLD -- if game.prev_money < game.money then -- c = GOLD-1 -- light gold if game.prev_money > game.money then c = DARK_GOLD end print(game.money, 3+7, 11, c) for _, coin in ipairs(game.coins) do coin:draw() end end if game.status == 'action' then print(math.floor(game.time / 60)..":"..math.floor(game.time % 60), 2, SCREEN_HEIGHT - 7, 6) end for _, c in pairs(game.chests) do c:draw() end for _, b in ipairs(game.bullets) do b:draw() end if not(game.status == 'restart_menu' and game.death_time == 0) then game.player:draw() end if game.restart_dialog and game.death_time == 0 then game.restart_dialog:draw() end if game.should_draw_preview then cls(C0) game.preview:draw() end if game.screen_animator then game.screen_animator:draw() end game.prev_money = game.money end function game.draw() -- if game.status == 'action' then if game.status == 'preview' then game.preview:draw() elseif game.status == 'win' then game.win_screen:draw() if game.sholud_draw_all then game.draw_all() end if game.screen_animator then game.screen_animator:draw() end qr.draw() else game.draw_all() end end -- END Game.lua -- ذ£رپر‚ذ°ذ½ذ°ذ²ذ»ذ¸ذ²ذ°ذµر‚ ذ²رپذµ ذ؛ذ¾ذ½رپر‚ذ°ذ½ر‚ر‹, ذ؟ر€ذ¸ذ²رڈذ·ذ°ذ½ذ½ر‹ذµ ذ؛ ذ؛ذ»ذ°رپرپذ°ذ¼ -- ذںذ¾رچر‚ذ¾ذ¼رƒ ر€ذµذ؛ذ²ذ°ذ¹ر€ذ¸ر‚رپرڈ ذ² ذ؛ذ¾ذ½ر†ذµ ًں¤Œ -- BEGIN Data.lua -- Bonus.T = Settings.bpm * 4 / 60. -- Bonus.TIME_TO_LIVE = 6.7 function set_normal_constants() Player.SPEED = 43.5 Settings.bpm = 840 Bullet.speed = 24 -- CircleEnemy.BULLET_SPEED = 40 -- PistonEnemy.BULLET_SPEED = 20 CircleEnemy.BULLET_SPEED = Bullet.speed PistonEnemy.BULLET_SPEED = Bullet.speed end set_normal_constants() function set_speed_up_constants() Player.SPEED = 65 Settings.bpm = 1060 Bullet.speed = 36 -- CircleEnemy.BULLET_SPEED = 60 -- PistonEnemy.BULLET_SPEED = 30 CircleEnemy.BULLET_SPEED = Bullet.speed PistonEnemy.BULLET_SPEED = Bullet.speed end Preview.SPEND = 'Spend money to restore the MUSIC FACTORY' Preview.EARN = 'Earn money from the MUSIC FACTORY' Preview.TEXT = { -- 'Music was once produced in MUSIC FACTORIES', 'like this one.', '', -- 'Then synthesizers became popular,', 'and MUSIC FACTORIES were no longer needed', ':-(','', 'You bought an abandoned MUSIC FACTORY.','', 'Bring the MUSIC FACTORY back to life', 'and produce music again!', '', '', Preview.EARN, Preview.SPEND, '', '', '','','','', ' ', } WinScreen.SPEED_UP = ' ' WinScreen.YOUR_TIME = 'Your time:' WinScreen.MY_TG = ' @vcrocstudio' WinScreen.TEXT = { 'You restored the MUSIC FACTORY!', '', -- 'Beautiful music fills the air :-D', '', 'Your neighbors are happy!', '', 'They thank you for bringing','the MUSIC FACTORY back.', '',WinScreen.YOUR_TIME,'', ' ', WinScreen.SPEED_UP, '', '', ' Follow my tg :-)', WinScreen.MY_TG, } KEY_W = 23 KEY_A = 01 KEY_S = 19 KEY_D = 04 BEATS_IN_TACT = 16 -- ذ¼ر‹ ذ²رپذµ رƒذ¼ر€ذµذ¼ ذµرپذ»ذ¸ رچر‚ذ¾ ذ¸ذ·ذ¼ذµذ½ذ¸ر‚رŒ SCREEN_WIDTH = 240 SCREEN_HEIGHT = 136 -- ر†ذ²ذµر‚ذ° GOLD = 14 DARK_GOLD = 15 -- game.DEATH_TIME = 0.5 game.SURVIVE_TIME = 30--42 Player.ROLL_TIME = 0.25 Player.ROLL_SPEED = Player.SPEED * 2.3 Player.ROLL_COOLDOWN = 0.21 Player.ROLL_BUFFER = 0.0 -- ذ½ذ°ر‡ذ°ذ»رŒذ½ذ°رڈ ر‡ذ°رپر‚ذ¾ر‚ذ° ذ¾ذ؟ذ»ذ°ر‚ر‹ Player.PAYMENT_FREQ = 0.15 -- ذ؛ذ¾رچر„ر„ذ¸ر†ذ¸ذµذ½ر‚ رƒرپذ؛ذ¾ر€ذµذ½ذ¸رڈ ذ¾ذ؟ذ»ذ°ر‚ر‹ Player.PAYMENT_ACC = 0.9 Player.sprite = { stay = { i = 1, {id=257, T=-1}, }, run = { i = 1, {id=256, T=0.08}, {id=257, T=0.08}, {id=258, T=0.09}, {id=259, T=0.08}, }, roll = { i = 1, {id=320, T=Player.ROLL_TIME / 7}, {id=321, T=Player.ROLL_TIME / 7}, {id=322, T=Player.ROLL_TIME / 7}, {id=323, T=Player.ROLL_TIME / 7}, {id=324, T=Player.ROLL_TIME / 7 * 2}, {id=325, T=-1}, }, } Player.HITBOX = { -- ذ¾ذ±ذµ ذ³ر€ذ°ذ½ذ¸ر†ر‹ ذ²ذ؛ذ»رژر‡ذµذ½ر‹ x1 = 2, y1 = 2, x2 = 5, y2 = 6, } Player.HP = 6 Player.I_TIME = 0.6 Player.PAY_NOTE = Note:new(22, 0, 3, 0.34, 3) Player.HURT_REACTION = 0.4 -- رپر‚ذµذ؟ذµذ½رŒ ذ¼ذµر€ر†ذ°ذ½ذ¸رڈ ذ؟ر€ذ¸ ذ؟ذ¾ذ»رƒر‡ذµذ½ذ¸ذ¸ رƒر€ذ¾ذ½ذ° FULL_HEART_SPRITE = 260 HALF_HEART_SPRITE = 261 EMPTY_HEART_SPRITE = 262 Coin.sprite = { flip = { i = 1, {id=128, T=0.1}, {id=129, T=0.05}, {id=130, T=0.1}, {id=129, T=0.05}, -- {id=131, T=0.05}, -- {id=132, T=0.05}, -- {id=133, T=0.05}, -- {id=134, T=0.05}, -- {id=135, T=0.05}, }, static = { i = 1, {id=128, T=-1}, } } PistonEnemy.sprite = { inactive = { i = 1, {id = 464, T = -1}, }, activating = { i = 1, {id = 469, T = 0.05}, {id = 464, T = 0.05}, }, warning = { i = 1, -- {id = 496, T = -1}, {id = 465, T = -1}, }, ڑ prepare = { i = 1, -- {id = 497, T = -1}, {id = 466, T = 0.05}, {id = 467, T = -1}, }, attack = { i = 1, -- {id = 498, T = 0.05}, -- {id = 499, T = 0.025}, -- {id = 500, T = 0.025}, -- {id = 501, T = 0.06}, -- {id = 502, T = -1}, {id = 468, T = -1}, }, release = { i = 1, -- {id = 503, T = 0.05}, -- {id = 504, T = 0.05}, -- {id = 496, T = -1}, {id = 469, T = -1}, }, } PistonEnemy.HITBOX = {x1=1, y1=1, x2=6, y2=7} PistonEnemy.INTERBOX = {x1=-4, y1=-3, x2=13, y2=17} PistonEnemy.COUNT_BULLETS = 6 -- hitbox for INTERaction ًں¤ھ CircleEnemy.R = 5 CircleEnemy.PULLBACK_DISTANCE = 2 CircleEnemy.HITBOX = {x=0, y=0, r=CircleEnemy.R, is_circle=true} -- CircleEnemy.INTERBOX = {x=0, y=0, r=CircleEnemy.R+6, is_circle=true} CircleEnemy.INTERBOX = {x1=-(CircleEnemy.R+4), y1=-(CircleEnemy.R+4), x2=CircleEnemy.R+4, y2=CircleEnemy.R+4} -- CircleEnemy.PRERELEASE_TIME = 0.08 -- ذ·ذ°ذ´ذµر€ذ¶ذ؛ذ° ذ؟ذ¾رڈذ²ذ»ذµذ½ذ¸رڈ -- Discoball.R = 8 -- Discoball.COLOR = 4 -- Discoball.INTERBOX = {x=0, y=0, r=Discoball.R+5, is_circle=true} -- Laser.ATTACK_TIME = 0.6 Enemy.default_cost = 10 Enemy.MONEY_TIME = 0.5 Enemy.MONEY_COLOR = DARK_GOLD Enemy.COST_COLOR = 7 Enemy.FEAR_TIME = 0.76 Chest.sprite = { static = { i = 1, {id=480, T=-1}, }, dieing = { i = 1, {id=482, T=-1}, }, } Chest.HP = {small=25, big=25} Chest.HITBOX = { x1 = 0, y1 = 2, x2 = 15, y2 = 15, } Chest.DIE_T = 0.11 -- ذ½ذ°ر‡ذ°ذ»رŒذ½ذ°رڈ ر‡ذ°رپر‚ذ¾ر‚ذ° ذ²ر‹ذ´ذ°ر‡ذ¸ ذ½ذ°ذ³ر€ذ°ذ´ر‹ Chest.REWARD_FREQ = 0.12 -- ذ؛ذ¾رچر„ر„ذ¸ر†ذ¸ذµذ½ر‚ رƒرپذ؛ذ¾ر€ذµذ½ذ¸رڈ Chest.REWARD_ACC = 0.75 Chest.REWARD = 25 Heart.COST = 40 Heart.NOTE = Note:new(22, 16, 3, 0.8, -1) Sheet.load() -- END Data.lua game.init() function TIC() cls(C0) Time.update() game.update() game.draw() end