Games > NEKOMIMI CLOCK


nekomimi clock re/demake
made by khuxkm/minerobber
uploaded by khuxkm
language: lua
added:
updated:
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6


A re/demake of Nekomimi Clock, the original desktop ghost which spawned the set of catgirls that some people might know for... other reasons.

Art was converted from the original sprites, which I extracted from the .nar file.

UPDATE 2026-08-09: Now properly renders 6-week months!
UPDATE 2026-10-05: Now doesn't crash on a 5-week month that doesn't have 4 full 7-day weeks! (oops)

Comments


pixelbath

I needed more catgirls in my life; ありがとう

BALRIGHT

Vro ts broken

Definitely_a_Fox

I tried to give this program a go, unfortunately after setting up the timezone and my other preferences, the program errored out, and now it throws an error any time I try to open it.

I'll write out the error below, just in case that helps you fix the issue.

[string "-- title: nekomimi clock..."]:548: bad argument #6 to 'format' (number expected, got nil) stack traceback:
[c]: in ?
[c]: in function 'string.format'
[string "-- title: nekomimi clock..."]:548: in upvalue 'draw_calendar'
[string "-- title: nekomimi clock..."]:723: in function 'TIC'

I hope that helps.

Nesbox

hmm, I have the same error

khuxkm

Fixed, my bad!

MOBIUS_LINE

I have a question, how that Nekogirls sprites is saved on the cart? it uses a compression method?

khuxkm

Each catgirl sprite is 2 6x13-tile blocks (one set for vbank0, and one set for vbank1). They're stored in base64 in the code space of the cart; theoretically I could've saved them elsewhere in banked memory and memcpy'd them into place, but the cart in its current state only uses ~20% of the space given to code in the PRO version, so it's easier for me to do it that way. Each catgirl is then decoded, poked into memory, and drawn as needed.


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