Games > PIPLOSION


Chain dice before they reach the top
made by THE VIBE IS RIGHT Games
uploaded by thevibeisright
language: lua
added:
updated:
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6


Chain dice, set off bombs and keep the board clear – a retro dice puzzle from THE VIBE IS RIGHT Games.

Link 2–6 neighbouring dice with matching pips or a straight before the stack reaches the top. Jokers fit anywhere, bombs blast their surroundings (and chain-react), stopwatches freeze time, magnets pull the rows together. Three bombs charge the MIX meter. Rocket rewards from 25,000 points, local top-10 hi-score table.

Controls: tap/click or drag across dice · gamepad: arrows + A (hold A and move to drag), B cancel, X = MIX, Y = next row now.

Also available as web app and Android app: https://piplosion.app

Comments


andreyorst

good game!

andreyorst

A small bug (or maybe an intended game mechanic): When there's a column that is one block away from game-over, if you clear it right as the timer for the next row is about to complete, the column clears, blocks have enough space to drop, but you still get a game over, even though you have like half of the screen empty. Probably the game over condition should be checked on last block landing, not on block spawn

thevibeisright

Hey, thanks for your feedback! I'll check this asap and keep you updated!

thevibeisright

Thanks again – you were right, that was a bug! Dice that are still popping were counted as part of the column when the next row arrived. The new row now waits until they're gone. Fixed in version 1.0.1 (just uploaded), and the web/Android version gets the same fix with its next update.

andreyorst

thanks! managed to reach 100780 points and got a big rocket! Had a few close calls that would have triggered the bug earlier, so thanks for the fix!

thevibeisright

Wow, that's a pretty high score! Global hi-score on the mobile version is currently around 130k. I think I need to implement more rockets or other surprises beyond the 100k mark. :-)

thevibeisright

Newest version has some surprises when reaching scores of 125k, 150k and 175k.

Nesbox

You can try adding `-- input: mouse` as a metatag so the virtual gamepad wont show up on mobile screens (not sure if that behavior broke recently or not).
Awesome game, thank you!

thevibeisright

Thanks a lot for the tip and the kind words! Added `-- input: mouse` – it’ll be in the next update.

Luke

Why are the sprites not done with built-in sprites APIs?

thevibeisright

Hey Luke, good question! Piplosion started as a web game, and for the TIC-80 edition I kept everything code-driven: dice, specials, logo and rocket are drawn procedurally with rect/pix, using the same construction as the original version. That made the different sizes and states (pressed, flashing, preview, 4 rocket sizes) easy to generate. In hindsight, the sprite sheet would be the more "TIC-80 way" – smaller code and nice to explore in the editor – so I might move the graphics into sprites in a future update. But I keep it for now. Thanks for playing and commenting!


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