Games > FETCH QUEST


You are dog. Climb fast. Save your best friend.
made by jf1x, Lumpy and Larner
uploaded by jf1x
added:
updated:
download cartridge

11


YOU ARE DOG.

You were playing fetch with your best friend when he suddenly vanished. You're on the trail, you're going to get him back. Hurry!

Trailer: https://youtu.be/bGmZidAcho8
Normal ending playthrough (spoilers): https://youtu.be/Bs0sa6tigjw


Gamepad
A - Jump
B - Bark/Throw Ball/Interact

Keyboard (QWERTY)
Z - Jump
X - Bark/Throw Ball/Interact


Art: https://twitter.com/LumpyTouch
Programming: https://twitter.com/jf1x_
Music: https://twitter.com/LarnerMusic


If you'd like a different experience, turn on Double Jump mode!

You can turn on Double Jump mode by holding Y (S key) and pressing [Up]. This mode will grant you a second jump mid-air after regular jumps and wall jumps. High scores will be marked with a Double Jump icon if you had it on at any time during the run.

Double Jump mode can also be used for another speedrun category as best times are stored separately!


Has your ball disappeared or is unreachable?

Never fear! Ancient canine magic is available to you! Simply hold Y (S key) and press X (A key) and your ball will be teleported to your feet. But beware, a full 3 minute time penalty will be applied. All magic comes at a cost!


Performance issues with the web version?

Please download the standalone .exe from itch.io to play natively on Windows. https://lumpytouch.itch.io/fetch-quest


How did you do?

Take a screenshot your results screen and post it on the Lumpy subreddit. https://www.reddit.com/r/lumpytouch/

Subscribe to Lumpy on YouTube! https://www.youtube.com/lumpytouch

Comments


kikeroga

This is a good game! (-:

msx80

wow very good game! Love the theme and the graphics, well done!

xboxmatheusx

this game is very good incredible

Moico

Awesome game! however it lags a lot when you are inside the tower in my cellphone, since you use 2 map function at the same time (one to draw the foreground and other to draw the background tiles), i think you can add a option to remove the foreground tiles, with this only one map function will be running resulting in less lag in mobile devices

Moico

I tested my idea and it works! i removed the map() that draws foreground tiles and now the game lags less!

masternama

this is cool. im sorry for late


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