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Tech > PORTOPIA ZG


Adventure game Template
made by Eugene Holly
uploaded by kikeroga
added:
updated:
download cartridge
- CLICK TO PLAY -

6


Adventure game template.

- Game operation -
[Up / Down] Command selection
[Z] Command decision
[A] Clear save data (Start from first scene when game restart)
[S] Save (Start from save point when game restart)

Describe a scenario in variable "scn".
If the text is written in uppercase alphabet, it will be displayed in English.
If the text is written in the lowercase letters combination (romaji), it will be displayed in Japanese Hiragana.
You can also enclose them in '{' and '}' to display Katakana.

There is a tool to convert text written in Hiragana and Katakana to romaji.
http://tryit.kenkenpa.net/temp/kana2roma.zip

There are only 8 commands:

@GRP [Grp no.] [Person no.] ...
@BGM [Track no.|OFF]
@SEL [Label] [String]
@INP
@JMP [Label]
@FLG [Flag no.] [Val.]
@IF [Flag no.] [Val.] [Label]
*[Label]

Scene graphic size 128 x 72 pixel

- How to import Scene graphic data -
1. Use ZGPSUM to combine the binary strings output by ZGP BASIC.
2. Import the combined data into the map area on this PORTPIA ZG.

ZGP BASIC
https://tic80.com/play?cart=1715

ZGPSUM
http://tryit.kenkenpa.net/temp/zgpsum.zip

You can resize the person graphic with values of variables xs and ys on the program.
ex.)
xs=4;ys=4

Thanks to TKO_Soft
https://tic80.com/dev?id=5013

Comments


kikeroga

I was able to store 12 images in one bank of map area. That is, the PRO version can hold nearly 100 images.
And of course the sprite area is available separately.


lupin

This must be important to learn for the "cutscenes", right?


kikeroga

Yes, you can insert a lot of good looking cutscenes.

lupin

Interesting... :)

lupin

Interesting... :)

TKO_Soft

TIC-80 free version has a map area of 32,640 bytes.
This is about the same recording capacity as an old 5-inch 2D floppy disk.
In other words, if it is a PRO version, it is equivalent to 8 FDs, so I think that the following titles can be produced in terms of capacity if it is a TIC-80 PRO version.

https://github.com/kikeroga3/Yugekitai
Originally 5 FDs with pc88

https://github.com/kikeroga3/Yugekitai_Bangai
Originally 4 FDs with pc88

For the following titles, even the PRO version is not enough with one cart (^^;

https://github.com/kikeroga3/Yugekitai_II
Originally 10 FDs with pc98

Reference page
https://sound.jp/ata/#

kikeroga

> lupin
It is! Thank you for your compliment twice ;)

> TKO_Soft
It's an interesting perspective to compare the capacity of the map area to a FD.
As you said, the TIC-80 feels like the scale of an 8-bit machine in terms of capacity.
That is a very favorable constraint for me.

Thank you!

voltarevoltage

Hey, nice game. Do you have a contact, how can I get in touch with you?


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