The new update completely overhauls the original, which was basically a mod the the megaman test. I built a new game from the ground up, ended up losing a ton of my files on accident, and made a new version with support for things I'd learned to use since then, like using poke to change palettes. Only level is a dungeon because I REALLY didn't feel like porting a longer song over to the game. HUD never changes, coins do nothing
![]() AlRado
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Good job!
Please change the cover! |
![]() OCOmaltine
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Great,now change the cover and move the game to the wip or demo session
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![]() DaAndroid614
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Hi!
can't figure out how i should change the cover without it being tedious and time-consuming. is there some easy way I haven't been made aware of? kind of a noob at this |
![]() AlRado
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In runned game press F7, save cart and re upload to the web-site.
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![]() StinkerB06
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Why does the game over text flash? The original didn't do that.
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![]() DaAndroid614
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it flashes so if the text is hard to read in one color, it will be readable at least on every other frame
pretty lazy way of doing it, could've used the rect command to make it look better |
![]() StinkerB06
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Or not using flashing effect at all
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![]() Reptilian
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very good!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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![]() VizBlaster
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This must have taken a while. I don't know much about code, but I know that this is gonna be great :D
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![]() Erikidd
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OCOmaltine. Oof. Cut 'em some slack. people these days are too needy.
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![]() KingMayroYT
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Yes
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![]() Oleg
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COOL!!! I LIKE MARIO!!!
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![]() Oleg
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Mario when you press left and right button: "WHERE TO GO???"
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![]() ShadowKnight64
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Can you add enemies?
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![]() stevenfelix505
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At the line 570, it should be exit() instead of sfx(6)
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![]() stevenfelix505
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At the line 570, it should be exit() instead of sfx(6)
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![]() stevenfelix505
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Bugfix version of this game uploaded to tic80.com/dev?id=5090
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![]() stevenfelix505
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