0
Super Indie Fighters: All-Stars Rumble brings iconic indie characters together for the ultimate 1v1 showdown. Fight in real-time with dynamic rock-paper-scissors mechanics.
Game made for #LOWREZJAM 2024 (10th Anniversary)
- Controls -
Player 1:
[Button Down] Attack / Confirm Selection
[Button Up] POW Special
[Button Left] Grab / Change left
[Button Right] Block / Change right
Player 2:
[Button A] Attack / Confirm Selection
[Button Y] POW Special
[Button X] Grab / Change left
[Button B] Block / Change right
-------------------------------------------------------------------
- Changelog -
v0.12
- [Add] Controls (GameMenu) section that redirects to the game tutorial screen.
- [Add] Credits (GameMenu) section as a screen and some temporary sprites on that screen.
- [FIX] a Weird Behaviour with the tutorial and the Scene Manager.
v0.11
- [Add] a learning page, explaining the rock-paper-scissors (ya-ken-po) system.
- [Add] back callback to the main menu.
v0.10
- [Add] Game Mode menu with three options: Arcade (Singleplayer), Versus (PvP), and Learn (wip tutorial).
- [Add] Arcade mode (single player) with an AI character auto-selection.
- [Add] AI will send actions during every cycle to simulate a proper fighter.
- [Add] AI validations will show a random answer to every action cycle on time.
- [Add] some Versus Mode validations.
v0.9
- [Add] a new character: The Drifter
- [Update] Control key bindings to be more ideal and less confusing
- [Update] Cover art
- [Update] Hide debug variable prints on the screen
- [Delete] useless code
v0.8
- [Add] a timing bar to display actions at the right moment
- [Add] a "GO" signal to prompt actions on time
- [Add] victory sprites for characters at the end of the match
- [Add] defeat sprites for characters at the end of the match
- [Add] a basic data structure for music and sound effects
v0.7
- [Add] Game title art
- [Add] Dwight animation sprites
- [Add] Combo system (Hit, x2, x3, xN)
- [Add] Pops (from Samurai Gunn) animation sprites
- [Add] Madeline (from Celeste) animation sprites
- [Fix] "Not Yet POW" validation sprites
- [Fix] Players' hit variable reset
- [Fix] The display of wrong sprites in the stages
v0.6
- [Add] Stage Selection and play a match in the chosen Stage.
- [Add] Animation system to draw the characters' sprites.
- [Add] Extra validations in the Combat System.
v0.5
- [Add] Character Selection screen (UI) and functionality.
- [Fix] a Timer in Combat, a trigger was not activating properly.