.."83 .."83 3 0s 3 w7 ^n^%UUU"" .">> .".0...0(.".0."". 0(2 0 0 0 0 03 ADAw p z 0 w7 3 ^" wwwWU."(." .".""0 >" " !" "!""""""""" !""!""" UUUUUUUU333U13DAUUUUUUUUUUU5333AA>~>>""(" .."~> " " ! ! *"""""""!!!! **""*"""""""""!! ! " " wAAAqAAA""0."> ..0...0 13 3 ? AA 3 3 : +,-. +,-,--. +,-. AB QR +,,--. !"!"!"!"!"!"!"!"!"!"!"!"!"!"!" CD1212121212121212121212121212 ST212CD12CDCCD21CD21212CD121212 1CDCDCDT12CDDST21STDCCDCSTCCDD12 1STSTSTCDCDTT2CDCDSTSSTSCDCDTT12 121CD21STSTT12STST12ST12STST1212 1 ST STa -- title: ZombieHunt -- author: Mr_pixel92 -- desc: juhkl -- script: lua t=0 x=96 y=24 yheight=72; local sprite=1; local jumptime=0; local isjumped = false local dir = 0; function TIC() if btn(3) then dir=0 end if btn(2) then dir=1 end if y==yheight then isjumped = false end if y < yheight and jumptime==0 then y=y+1 end if btn(4) and jumptime < 30 and isjumped == false then y=y-1 jumptime=jumptime+1 end if not btn(4) or jumptime >= 30 and isjumped==false then isjumped=true jumptime=0 end if btn(2) then x=x-0.7 end if btn(3) then x=x+0.7 end if btn(4) and isjumped==false then sprite=9 elseif btnp(5) then sprite=37 elseif btn(2) or btn(3) then sprite=1+t%30//15*2 --elseif isjumped==true and jumptime>30 then sprite=35 else sprite=1 end cls(13) map(0,0) spr(sprite,x,y,14,1,dir,0,2,2) print("Zombie Hunt",54,0,15,0,2) t=t+1 end > 0 2TvͫgE#2Tv2Tv0 D$404mNJNL04e$FHuqaY}},m,Ҫm^ GIF89a w !NETSCAPE2.0 ! , D$404mNJNҪY}uqaL04e$ H*Ç#Dx1#Ǐ CYɍ$ z<2eƆ) IMeTS#ϓ!r|Ğ' Lӧ! `@ɜR5TЏ_qvr)Ҥ?fpUYƔJ>뵬ϾB{BdӚ%