Grid-aligned movement with sub-space movement a la LoZ for NES
by gardrek
LINES
3d line drawing demo
by Airglow Studios
VARIABLES AND SPR TEST
im learning lua and the api =)
by SergioFLSgd, sprites by pixel
1
MEGA ROCKET
A 2d space shooter
by Valink
EMBERS
a quick particle thrower
by kimberly
BFS PATHFINDING
Breadth First Search algorithm
by Bear Thorne
1
POLKA
Polkadot background in surf mode
by koyuawsmbrtn
DEMOGEN - NUMBER ONE
more interactive generative stuff, use the arrow keys. lua script is generated via a python script since it's easier than manually editing it, I can post it if anyone is interested
by catpants
2
FPS80
A 3D first-person shooter for the TIC-80
by Bruno Oliveira
1
EXIT API COMMAND DEMO (LUA)
by StinkerB06
4
HELLO WORLD
hello world program for tic-80
by mishaor
1
BB
Just a demo
by HomineLudens
REMAP DEMO / MOON
shows how to use map callback
by nesbox
SNAKE
refactored "Snake Tutorial" by trelemar
by Al Rado
2
TRAILS
A screen saver type thing
by ChildishGiant
BALLISTIC
Ballistic Example
by DoubleD
LZW COMPRESS EXAMPLE
Javascript implementation of LZW compress and decompress algorithm. Copyright (C) 2009 Mark Lomas
by Al Rado
SFX DEMO / LUA
how to play SFX demo
by Nesbox
FONT / MOON
example how to render font from the foreground sprites
by Nesbox
TICUARE MOUSE
Demo of controling UI by mouse using TICuare lib
by Crutiatix
TICUARE GAMEPAD CURSOR
Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
TICUARE GAMEPAD
Demo of controling UI by gamepad using TICuare lib
by Crutiatix
RIPPLES DEMO BY ZEP@LEXALOFFLE
ported from Pico-8 =)
by Al Rado
RAD BOT DEMO ZEP@LEXALOFFLE
ported from Pico-8 =)
by Al Rado
LUME FUNCTIONS GEARED TOWARDS GAMEDEV
simplest demo how works 'Lume'
by Al Rado
FLUX - TWEENING LIBRARY
simplest demo how works 'Flux'
by Al Rado
TRACE DEMO / MOON
shows how to use 'trace'
by Filippo
SPR DEMO / MOON
shows how to use 'spr'
by Filippo
RECTB DEMO 2 / MOON
shows how to use 'rectb', code refactored by Al Rado