Example of the use of "auto tiles" A practical use of "remap()"
by By.Torres
6
WIP MORIO LIKE GAME...
I'm making a clone of Mario. My goal is to implement all the mechanics of Mario Maker, it is slow but I made sure that each mechanic is as smooth as possible. take a look at it.
Faithful recreation of Serpentine, a clever combination of a snake game and a maze game originally written by David Snider and published by Broderbund Software for the Apple II in 1982.
by Dave Templin
3
WAVY NAVY
Faithful recreation of Wavy Navy, a shoot-em-up originally written by Rodney McAuley and published by Sirius Software for the Apple II in 1983.
New Background Image, Collision System, Idle+Walk animations, sprite 3-colors shading, two layers palettes, short sprite drawing for complex body animations