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AlRado
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GRAND PRIX F1 V.002
Race of Formula 1, WIP
by Al Rado
3
ZX-SPECTRUM SCREEN LOADER 2
Imitation of loading ZX-Spectrum screen, original zx-screen "Golden Axe II" by Oleg Origin http://zxart.ee/eng/authors/o/oleg-origin/golden-axe-ii/
by Al Rado
2
6
CONTROLLER TEST/JS
Util for testing controllers
by Al Rado
2
2
BUILD ENVIRONMENT
show TIC-80 build environment
by Al Rado
1
99 IN 1 (10.11.17)
JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
3
1
AUTO TILE
A bitwise method for applying tilemaps
by Al Rado
3
1
29 IN 1 (GEOMETRY)
JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1
4
29 IN 1 (COLOR)
JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
4
1
SHOW API & GLOBALS
Shown TIC-80 API and all globals
by Al Rado
4
2
REMAP DEMO / MOON
shows how to use map callback
by nesbox
FPS / JS
show frames per seconds
by Al Rado
2
ZX-SPECTRUM SCREEN LOADER )
load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
3
SNAKE
refactored "Snake Tutorial" by trelemar
by Al Rado
2
29 IN 1
JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1
LZW COMPRESS EXAMPLE
Javascript implementation of LZW compress and decompress algorithm. Copyright (C) 2009 Mark Lomas
by Al Rado
FPS
show frames per seconds
by Al Rado
3
LZW TEST
ported from PICO-8, lzw test 1.0 by axnjaxn
by Al Rado
2
2-BIT SPRITE
shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
1
SFX DEMO / MOON
how to play SFX demo
by Nesbox
2
6
SFX DEMO / LUA
how to play SFX demo
by Nesbox
FONT / LUA
example how to render font from the foreground sprites
by Nesbox
2
2
FONT / MOON
example how to render font from the foreground sprites
by Nesbox
HACK: CODE FROM COVER
TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
1
COMPARE ORIGINAL AND EDITED IMAGES
originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
1
CONTROLLER TEST
simple controller test
by Al Rado
3
TIC-80 CONTROLLER TEST
controller test, only moonScript
by Al Rado
RIPPLES DEMO BY ZEP@LEXALOFFLE
ported from Pico-8 =)
by Al Rado
RAD BOT DEMO ZEP@LEXALOFFLE
ported from Pico-8 =)
by Al Rado
TUNNEL
mini-demo
by Al Rado
1
BUMP - COLLISION-DETECTION LIBRARY
simplest demo how works 'Bump'
by Al-Rado
4
LUME FUNCTIONS GEARED TOWARDS GAMEDEV
simplest demo how works 'Lume'
by Al Rado
FLUX - TWEENING LIBRARY
simplest demo how works 'Flux'
by Al Rado
TRI DEMO / MOON
shows how to use 'tri'
by Filippo
2
TRACE DEMO / MOON
shows how to use 'trace'
by Filippo
TIME DEMO / MOON
shows how to use 'time'
by Filippo
1
SPR DEMO / MOON
shows how to use 'spr'
by Filippo
RECTB DEMO 2 / MOON
shows how to use 'rectb', code refactored by Al Rado
by Filippo
RECTB DEMO / MOON
shows how to use 'rectb'
by Filippo
RECT DEMO / MOON
shows how to use 'rect'
by Filippo
PRINT DEMO / MOON
shows how to use 'print', print matrix
by Filippo
POKE4 DEMO / MOON
Set sprite from text to sprite sheet
by Al Rado
POKE DEMO 2 / MOON
shows how to use 'poke'
by Filippo
POKE DEMO / MOON
Set sprite from text to sprite sheet
by Al Rado
PMEM DEMO / MOON
shows how to use 'pmem'
by Nesbox
PIX DEMO 2 / MOON
shows how read a color
by Filippo
PIX DEMO / MOON
shows how put color
by Filippo
PEEK/POKE DEMO / MOON
shows how to use 'poke/peek'
by Filippo
PALETTE DEMO / MOON
how to switch palatte in runtime
by Nesbox
MSET DEMO / MOON
shows how to use 'mset'
by Al Rado
MOUSE DEMO 2 / MOON
shows how to use 'mouse'
by Filippo
MOUSE DEMO / MOON
shows how to use 'mouse'
by Raidez
LINE DEMO / MOON
shows how to use 'line'
by Filippo
INIT DEMO / MOON
shows how to use 'init'
by Al Rado
COORDINATE SYSTEM DEMO / MOON
shows coordinate system
by Filippo
2
CLS DEMO / MOON
shows how to use 'cls'
by Filippo
CIRCB DEMO / MOON
shows how to use 'circb'
by Filippo
1
CIRC DEMO 2 / MOON
shows how to use 'circ'
by Filippo
1
CIRC DEMO / MOON
particular qualities 'circ'
by Al Rado
1
BTNP DEMO / MOON
shows how to use 'btnp'
by Filippo
BTN DEMO / MOON
shows how to use 'btn'
by Rain_Effect
POKE DEMO / LUA
Set sprite from text to sprite sheet
by Al Rado
TRI DEMO / LUA
shows how to use 'tri'
by Filippo
TRACE DEMO / LUA
shows how to use 'trace'
by Filippo
TIME DEMO / LUA
shows how to use 'time'
by Filippo
SPR DEMO / LUA
shows how to use 'spr'
by Filippo
RECTB DEMO 2 / LUA
shows how to use 'rectb', code refactored by Al Rado
by Filippo
RECTB DEMO / LUA
shows how to use 'rectb'
by Filippo
RECT DEMO / LUA
shows how to use 'rect'
by Filippo
1
PRINT DEMO / LUA
shows how to use 'print', print matrix
by Filippo
POKE4 DEMO / LUA
Set sprite from text to sprite sheet
by Al Rado
POKE DEMO 2 / LUA
shows how to use 'poke'
by Filippo
POKE DEMO / LUA
shows how to use 'poke'
by Filippo
1
PMEM DEMO / LUA
shows how to use 'pmem'
by Nesbox
PIX DEMO 2 / LUA
shows how read a color
by Filippo
PIX DEMO / LUA
shows how put color
by Filippo
PEEK/POKE DEMO / LUA
shows how to use 'poke/peek'
by Filippo
MSET DEMO / LUA
shows how to use 'mset'
by Al Rado
MOUSE DEMO 2 / LUA
shows how to use 'mouse'
by Filippo
2
MOUSE DEMO / LUA
shows how to use 'mouse'
by Raidez
1
LINE DEMO / LUA
shows how to use 'line'
by Filippo
1
1
INIT DEMO / LUA
shows how to use 'init'
by Al Rado
1
2
COORDINATE SYSTEM DEMO / LUA
shows coordinate system
by Filippo
CLS DEMO / LUA
shows how to use 'cls'
by Filippo
CIRCB DEMO / LUA
shows how to use 'circb'
by Filippo
CIRC DEMO 2 / LUA
shows how to use 'circ'
by Filippo
CIRC DEMO / LUA
particular qualities 'circ'
by Al Rado
1
BTNP DEMO / LUA
shows how to use 'btnp'
by Filippo
1
BTN DEMO / LUA
shows how to use 'btn'
by Rain_Effect