Devs > AlRado

Recent carts


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GRAND PRIX F1 V.002

Race of Formula 1, WIP
by Al Rado
3
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ZX-SPECTRUM SCREEN LOADER 2

Imitation of loading ZX-Spectrum screen, original zx-screen "Golden Axe II" by Oleg Origin http://zxart.ee/eng/authors/o/oleg-origin/golden-axe-ii/
by Al Rado
2 6
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CONTROLLER TEST/JS

Util for testing controllers
by Al Rado
2 2
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BUILD ENVIRONMENT

show TIC-80 build environment
by Al Rado
1
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99 IN 1 (10.11.17)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
2 1
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AUTO TILE

A bitwise method for applying tilemaps
by Al Rado
2 1
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29 IN 1 (GEOMETRY)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1 4
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29 IN 1 (COLOR)

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
4 1
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SHOW API & GLOBALS

Shown TIC-80 API and all globals
by Al Rado
4 2
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REMAP DEMO / MOON

shows how to use map callback
by nesbox
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FPS / JS

show frames per seconds
by Al Rado
2
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ZX-SPECTRUM SCREEN LOADER )

load compact ZX-Spectrum screen from memory, original zx-screen "Phantis" by MAC http://zxart.ee/eng/authors/m/mac/phantis11/
by Al Rado
3
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SNAKE

refactored "Snake Tutorial" by trelemar
by Al Rado
2
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29 IN 1

JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
1
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LZW COMPRESS EXAMPLE

Javascript implementation of LZW compress and decompress algorithm. Copyright (C) 2009 Mark Lomas
by Al Rado
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FPS

show frames per seconds
by Al Rado
3
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LZW TEST

ported from PICO-8, lzw test 1.0 by axnjaxn
by Al Rado
2
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2-BIT SPRITE

shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
1
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SFX DEMO / MOON

how to play SFX demo
by Nesbox
2 6
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SFX DEMO / LUA

how to play SFX demo
by Nesbox
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FONT / LUA

example how to render font from the foreground sprites
by Nesbox
2 2
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FONT / MOON

example how to render font from the foreground sprites
by Nesbox
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HACK: CODE FROM COVER

TICuare lib and demo of controling UI by mouse by Crutiatix
by Al Rado
1
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COMPARE ORIGINAL AND EDITED IMAGES

originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
1
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CONTROLLER TEST

simple controller test
by Al Rado
3
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TIC-80 CONTROLLER TEST

controller test, only moonScript
by Al Rado
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RIPPLES DEMO BY [email protected]

ported from Pico-8 =)
by Al Rado
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RAD BOT DEMO [email protected]

ported from Pico-8 =)
by Al Rado
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TUNNEL

mini-demo
by Al Rado
1
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BUMP - COLLISION-DETECTION LIBRARY

simplest demo how works 'Bump'
by Al-Rado
4
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LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
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FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
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TRI DEMO / MOON

shows how to use 'tri'
by Filippo
2
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TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
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TIME DEMO / MOON

shows how to use 'time'
by Filippo
1
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SPR DEMO / MOON

shows how to use 'spr'
by Filippo
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RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
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RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
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RECT DEMO / MOON

shows how to use 'rect'
by Filippo
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PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
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POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
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POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
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POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
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PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
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PIX DEMO 2 / MOON

shows how read a color
by Filippo
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PIX DEMO / MOON

shows how put color
by Filippo
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PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
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PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
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MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
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MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
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MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
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LINE DEMO / MOON

shows how to use 'line'
by Filippo
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INIT DEMO / MOON

shows how to use 'init'
by Al Rado
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COORDINATE SYSTEM DEMO / MOON

shows coordinate system
by Filippo
2
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CLS DEMO / MOON

shows how to use 'cls'
by Filippo
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CIRCB DEMO / MOON

shows how to use 'circb'
by Filippo
1
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CIRC DEMO 2 / MOON

shows how to use 'circ'
by Filippo
1
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CIRC DEMO / MOON

particular qualities 'circ'
by Al Rado
1
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BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
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BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
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POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
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TRI DEMO / LUA

shows how to use 'tri'
by Filippo
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TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
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TIME DEMO / LUA

shows how to use 'time'
by Filippo
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SPR DEMO / LUA

shows how to use 'spr'
by Filippo
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RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
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RECTB DEMO / LUA

shows how to use 'rectb'
by Filippo
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RECT DEMO / LUA

shows how to use 'rect'
by Filippo
1
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PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
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POKE4 DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
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POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
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POKE DEMO / LUA

shows how to use 'poke'
by Filippo
1
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PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
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PIX DEMO 2 / LUA

shows how read a color
by Filippo
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PIX DEMO / LUA

shows how put color
by Filippo
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PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
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MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
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MOUSE DEMO 2 / LUA

shows how to use 'mouse'
by Filippo
2
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MOUSE DEMO / LUA

shows how to use 'mouse'
by Raidez
1
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LINE DEMO / LUA

shows how to use 'line'
by Filippo
1 1
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INIT DEMO / LUA

shows how to use 'init'
by Al Rado
1 2
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COORDINATE SYSTEM DEMO / LUA

shows coordinate system
by Filippo
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CLS DEMO / LUA

shows how to use 'cls'
by Filippo
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CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
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CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
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CIRC DEMO / LUA

particular qualities 'circ'
by Al Rado
1
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BTNP DEMO / LUA

shows how to use 'btnp'
by Filippo
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BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect