Tech demos to show the capabilities of the platform.


...

TICUARE GAMEPAD CURSOR

Demo of controling UI by gamepad with cursor using TICuare lib
by Crutiatix
...

TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
...

RAD BOT DEMO ZEP@LEXALOFFLE

ported from Pico-8 =)
by Al Rado
...

LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
...

FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
...

TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
...

SPR DEMO / MOON

shows how to use 'spr'
by Filippo
...

RECTB DEMO 2 / MOON

shows how to use 'rectb', code refactored by Al Rado
by Filippo
...

RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
1
...

RECT DEMO / MOON

shows how to use 'rect'
by Filippo
...

PRINT DEMO / MOON

shows how to use 'print', print matrix
by Filippo
...

POKE4 DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
...

POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
...

PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
...

PIX DEMO 2 / MOON

shows how read a color
by Filippo
...

PIX DEMO / MOON

shows how put color
by Filippo
...

PEEK/POKE DEMO / MOON

shows how to use 'poke/peek'
by Filippo
...

PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
...

MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
...

MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
...

MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
...

LINE DEMO / MOON

shows how to use 'line'
by Filippo
...

INIT DEMO / MOON

shows how to use 'init'
by Al Rado
...

CLS DEMO / MOON

shows how to use 'cls'
by Filippo
...

BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
...

BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
...

POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
...

TRI DEMO / LUA

shows how to use 'tri'
by Filippo
...

TRACE DEMO / LUA

shows how to use 'trace'
by Filippo