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Q
Queuing simulator...
by capturts
VORONOI DIAGRAM
press z/x to draw two different methods
by Archargelod
DIFFUSION DEMO
diffusion demo
by Brian D Simonds,
[email protected]
RUBYROME
3d graphics
by
[email protected]
2D TURING MACHINE ???
Heavily inspired by "Befunge-ish" by "anastasia"
by ElNico56
SPRINGS
Simulated springs
by Phoebe Harris
TIC-80 SYMBOLS SCREENSAVER
A screensaver using the TIC-80 symbols
by Loewe_111
HOMING ATTACK
a small platformer based on the homing attack from sonic
by Evanzap
6
BOUNCING BALL
Demo practica
by Vizarte
1
NUMBERS SPIRAL
Enjoy !
by potato imaginator
PLATFORMER TIME TRIAL
if you get hit, time goes up
by OtherGuy24
3
DEMAKE OF THE WILD
A demake of The Legend of Zelda: Breath of the Wild
by Made by Feylin (
[email protected]
)/Sky's the Limit Games
SQUARES
Demo of rotating squares
by Brian D Simonds,
[email protected]
THE ADVENTURES OF FEYLIN
short description
by Feylin Urala (
[email protected]
)
ACTIONRPG_FRAME
Basic action rpg framework
by Phantom_Spaceman
COLORED BALL OBJECTS
Exmple for object oriented programs
by Exter2016
CLICK/CLICK TIC-80 VERSION
Just click
by Lorenzo_HFJ,
[email protected]
.
GAMEPAD TEST
Use this to test your pad or keyboard!
by Witherbear
1
TEXT COAGULATE
Text coagulation effect
by PaulR(Mr Happy/paul59)
0X0B
by NA
0X0E
by NA
1
0X0D
by NA
0X0C
by NA
0X09
by NA
0X08
by NA
1
PM GAME
short description
by name
GAME STATE MANAGER USING OOP CLASS.LUA
OOP in Lua using M.Ritcher class module
by oltek
OOP USING CLASS.LUA MODULE
OOP in Lua using M.Ritcher class module
by oltek
TURBO 128B
by ps
MCH2022 POSTCARD
live coded in a 40-minute byte jam
by blinry
1
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