Every cartridge across all categories.


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Q

Queuing simulator...
by capturts
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VORONOI DIAGRAM

press z/x to draw two different methods
by Archargelod
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DIFFUSION DEMO

diffusion demo
by Brian D Simonds, [email protected]
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RUBYROME

3d graphics
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2D TURING MACHINE ???

Heavily inspired by "Befunge-ish" by "anastasia"
by ElNico56
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SPRINGS

Simulated springs
by Phoebe Harris
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TIC-80 SYMBOLS SCREENSAVER

A screensaver using the TIC-80 symbols
by Loewe_111
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HOMING ATTACK

a small platformer based on the homing attack from sonic
by Evanzap
6
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BOUNCING BALL

Demo practica
by Vizarte
1
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NUMBERS SPIRAL

Enjoy !
by potato imaginator
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PLATFORMER TIME TRIAL

if you get hit, time goes up
by OtherGuy24
3
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DEMAKE OF THE WILD

A demake of The Legend of Zelda: Breath of the Wild
by Made by Feylin ([email protected])/Sky's the Limit Games
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SQUARES

Demo of rotating squares
by Brian D Simonds, [email protected]
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THE ADVENTURES OF FEYLIN

short description
by Feylin Urala ([email protected])
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ACTIONRPG_FRAME

Basic action rpg framework
by Phantom_Spaceman
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COLORED BALL OBJECTS

Exmple for object oriented programs
by Exter2016
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CLICK/CLICK TIC-80 VERSION

Just click
by Lorenzo_HFJ, [email protected].
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GAMEPAD TEST

Use this to test your pad or keyboard!
by Witherbear
1
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TEXT COAGULATE

Text coagulation effect
by PaulR(Mr Happy/paul59)
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0X0B

by NA
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0X0E

by NA
1
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0X0D

by NA
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0X0C

by NA
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0X09

by NA
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0X08

by NA
1
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PM GAME

short description
by name
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GAME STATE MANAGER USING OOP CLASS.LUA

OOP in Lua using M.Ritcher class module
by oltek
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OOP USING CLASS.LUA MODULE

OOP in Lua using M.Ritcher class module
by oltek
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TURBO 128B

by ps
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MCH2022 POSTCARD

live coded in a 40-minute byte jam
by blinry
1