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WIP > SLEEPLESS DUNGEONS


Card roguelite focused on roleplaying and interesting gameplay decisions, stripped from busy work. Playable only by mouse! v0.11 (Build 19, 24.04.2020) (reddit: /r/SleeplessDungeons, twitter:dagondev)
made by DagonDev
uploaded by DagonDev
added:
updated:
download cartridge
- CLICK TO PLAY -

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SLEEPLESS DUNGEONS IS PUT ON HIATUS, LEARN ABOUT FINAL UPDATE AND WHY: https://www.reddit.com/r/SleeplessDungeons/comments/gad1s4/sleepless_dungeons_is_put_on_hiatus_about_final/

Thank you for playing!
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REPORT BUGS HERE: https://www.reddit.com/r/SleeplessDungeons/comments/ejfk3k/report_bugs_here/
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You are one of many unique characters with their backstory, motivations, traits and set of rules, that are entering dungeons to meet their goals. You are no hero, just more or less ordinary human with own reason to delve into unknown. All same rules in game apply to you and NPCs. And within this you can do everything that should be possible. Easy to learn, hard to master.

You want to band with NPCs? Sure.
You want to use others and betray them at the end? Cool.
You want to hang around entrance to buy or sell stuff to others and then tell other people lies that gets them killed, because they were rude to you, so you can loot their corpses? What am I? Your mom? Do whatever you feel like it.
You want to play pacifist that try to help everyone finish their goals? Now, mom would be proud!
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Game is simple now and is meant to be the starting point from which it will grow into the game I described above.

You can play the game with 3 characters, with working fighting system, there are few simple events, there is no NPCs, no perks or traits.
But game is playable from start to finish in simple scenario, for all three characters and you need to finish game with 1st to unlock 2nd and 3rd character.

If you want to know more about game and future of it, check this thread: https://www.reddit.com/r/SleeplessDungeons/comments/eigzqo/what_is_sleepless_dungeons/
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What do you do in game:

1. You choose character and enter randomly generated dungeon.
2. You have map composed from encounters (cards). Where every encounter is enemy or event. You start at the top and go to the bottom.
3. When you encounter new card you have to resolve what is on the card (fight enemies or experience events).
3.1. Fighting with enemy is turn-based where you choose one move, enemy chooses one and then both moves are compared and effects happen. (You can interrupt/block/avoid attacks)
3.2. Events can be anything from encounter with npc/enemy, for finding items/trap, place of interest etc. (Also you can look for events for anytime. Where you need to choose one of few options in how to proceed.
(What events you get, what description you get and what options are avail. depends on character stats.)
4. You can focus on combat, but also can play pacifist if you know game (and know how to avoid fighting).
5. You can heal yourself by eating or drinking.
6. You can cook when sitting by the fire. (created from main menu or found in events)
7. The only things that 'matters', for completion of playthrough, is getting your goals done.
8. Run is finished if you die or leave dungeon. After which you get end screen that show you bunch of stats about current game, whenever you completed your goals and your score.

Notes:
- Game playable only by mouse!
- The characters from easiest to hardest: Bounty Hunter, Bandit, Miner.
- Game will remember if you are holding weapon in two-hands or one and will not reset after the fight.
- STAMINA can get below 0 and it is intended mechanic around "FATIQUE" and proper strategy against certain enemies.
- There are few events so far so you can encounter the same one over and over
- There is no music yet.
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Version 0.11 (Build 19, 24.04.2020)

What's new in this version:
-fixed: bug in gui layering system
-fixed: next screen button not working in character screen when changed character few times
-changed: position of player inventory when looting
-changed: size of event text screen to not be behind player inventory
-added: background to looting action after fight
-added: tooltip to help button on fight screen
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LINKS:

OFFICIAL COMMUNITY: https://www.reddit.com/r/SleeplessDungeons/
NATIVE VERSION AND DOWNLOADABLE HTML: https://dagondev.itch.io/sleepless-dungeons
REPORT BUGS HERE: https://www.reddit.com/r/SleeplessDungeons/comments/ejfk3k/report_bugs_here/
ALL CHANGELOGS: https://www.reddit.com/r/SleeplessDungeons/comments/ejw5d7/changelog_can_be_found_here/
MY TWITTER: https://twitter.com/dagondev

Comments


kikeroga

It's really cool!

DagonDev

Thank you, means much to me. :)

DagonDev

Feel free to share your end game screens and adventures here or anywhere else (reddit, twitter). I want to hear about your games!

PaulR

Great so far!

DagonDev

Thanks!
Btw. Just missed update with new alternative fighting mode, be sure to check it out and let me know which one you like.


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