3
26/10/21
* Adds traits system for entities
* Adds first enemy type (simple patroller)
* Tweaks player acceleration/deceleration on ground and in the air
25/10/21
* Adds collectables and initial entity collisions
21/10/21
* Adds start of new entity system to manage enemies etc.
* Fixed new collision bug discovered when adding entities
* Uses SCN() to add a nice gradient to the background, quantized so it fits the feel
19/10/21 - 2
* Adds some basic game states
* New animations for pain/death
* Health counter
19/10/21
* Reworks collisions for improved flexibility and accuracy (can fail sometimes when falling fast, new bug)
* Swaps red bricks out for grey to make the blob more visible
* Adds a few new tiles
18/10/21
* Adds extra animations for blinking and squishing
15/10/21
* Fixed quirk with collisions when landing on the floor
* Fixed collision detection when falling fast
* Added camera movement
* Added first sound effect