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WIP > ADVENTURE GAME ALPHA 1.7


Basic adventure game
made by Jme7
uploaded by Jme7
added:
updated:
download cartridge
- CLICK TO PLAY -

1


Adventure game
alpha 1.8

arrows to move, Z&X or click for abilities, mouse for cursor

CHANGELOG
Alpha 1.8 - Added music for basement (Which is, in my opinion, MILES better than the overworld stuff. The light kinda squeak-y portion is supposed to be like dripping water & mice, and the other stuff is just like... echos or something), and fixed up even more of my code with NEW FANCY things like rotating sprites and drawing multiples sprites in one command :p
Alpha 1.7 - Added map switching + new basement, and fixed up some of my TERRIBLE CODE not designed for map switching in the slightest qwq. Also you can hold keys to move now! However, you can no longer press 2 keys at once to move diagonally, because was just a nightmare for map tile-based collision detection :p
Alpha 1.6 - Changed healing totem textures (again). Added HP, and made healing totem regain it.
Alpha 1.5 - Fixed some healing totem issues and the infinite fireball bug. Also added an exploding animation to the fireball and changed the healing totem texture a bit.
Alpha 1.4 - Added some basic chiptune (I think) music
Alpha 1.3 - Made the fireball ability do something (spawn fireballs that follow your mouse), although the fireballs spawned are permanent :p Also added a cursor and did some more back-end changes to make the game run faster (again, not that it was laggy in the first place). Plus, when you are on the same tile as a healing totem, you go "inside" the totem and it activates.
Alpha 1.2 - Made abilities "dim" instead of disappearing when used, added a "totem" from the healing spell (that currently does nothing and can be spawned infinitely with enough time), and changed the healing spell from one-time to cooldown-based
Alpha 1.1 - Abilities added (kinda, they do literally nothing right now). Also changed a few sprites and did some back-end work to clean up the code and hopefully make this run a tiny bit smoother (not that it was laggy at all in the first place but still :p)
Alpha 1.0 - Added basic movement, a map, and collisions

BUG TRACKER
(If you find a bug not here, please put it in the comments below)
Key: ? - Unknown cause, still researching | ! - Found solution, will fix soon


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