0
Playtest Prototype of A falling block puzzle containing bombs and go/weiqi/baduk/whatever
Surround connected blocks of one color so that it doesn't touch any empty space
Then the bombs in those blocks will explode
A few technical stuffs if you want:
This game uses Teki Paki styled partial piece locking; if a part of the current piece can continue falling down, then you can control those parts after locking
Kick Visuals (0 is origin)):
CW without holding L/R (Mirror for CCW)
867
302
514
Any Rotation when holding R (Mirror for L)
853
601
742
Each piece dropped (except in x99 & 998) and Each bomb exploded increases level by 1
Speed Curve: (mostly) same as TGM1
Move resets: Infinite move reset for 4sec after initial ground touch
Explosion Data (blocks listed only count the surrounded groups with at least one bomb)
Lv1: 1 block, 1x1
Lv2: 2 blocks, 3x1
Lv3: 3 blocks, 3x3
Lv4: 4~5 blocks, 5x3
Lv5: 6~8 blocks, 5x5
Lv6: 9~13 blocks, 7x5
Lv7: 14~18 blocks, 7x7
Lv8: 19+ blocks, 9x9
Scoring: After completely dropping all blocks of the current piece get the following values after all explosions end:
b = Blocks Destroyed (Bombs count twice)
m = Bombs Exploded
e = Explosion Level
l = Level
Then you get (b x e x 100 + m x l x 10)pts
Xx_Henry_xX
|
changelog (Feb 2)
-fixed color on in-field green bomb -added keyboard control descriptions on the title screen |
Xx_Henry_xX
|
changelog (Feb 8)
-(bugfix) score doesn't increase when no cascades occur after an explosion |
Xx_Henry_xX
|
changelog (Feb 11)
-(bugfix) wrong kick order |