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*NOTE: This game DOES NOT use pmem, instead using map banks for save data. You have to save the cartridge itself in the console (or use ctrl+S) to preserve your saved progress.*
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Also viewable here:
https://fizzii01.itch.io/blueyvania
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Here's a little something that I've been working on over the summer (2024). So far, I've got a few abilities and a boss coded in. Any feedback or suggestions would be highly appreciated.
Also moved the code for clouds and stars, so now it won't lag so much.
--August 13, 2025
Added new area with a new boss and new items! The game is about 2/3 of the way done. Planning on implementing a save feature by the time it's complete.
--August 14, 2025
Fixed a bug having to do with bank-swapping once HP reaches zero.
--September 20, 2025
Added scrolling between rooms and changed some of the sprites.
--January 5, 2026
Added some visual improvements, including to scrolling, and added an early look at a new area.
--January 15, 2026
Finished the new area and added a new boss. The game is currently ~85% done.
--January 19, 2026
Fixed a bug in regards to enemies going out of bounds and added more NPCs to the city area.
--January 21, 2026
Added a story sequence to the main menu.
--February 2nd, 2026 ***FIRST FULL RELEASE***
A plethora of additions, as the game is now finished.
+Slight addition to the opening sequence.
+The ability to save and load games.
+A jukebox of the game's OST.
+Death messages are hints.
+Chilli gives facts about your items.
+A final dungeon and final boss.
+2 ENDINGS.
Enjoy my game. It was fun to work on for the past year and a half.
--February 3rd, 2026
Added a clarification to the save message and redid the cover image.
--February 4th, 2026
Properly redid the cover image.
--February 11th, 2026
Fixed a bug regarding how money is stored in the save file.
--February 12th, 2026
Resolved a potential soft-lock.
--February 16th, 2026
Made player character and entities visible during scrolling.
--February 17th, 2026
Fixed a bug regarding scrolling and eye-related enemies.
--March 23rd, 2026
Fixed a bug in regard to the stick wand.
--March 25th, 2026
Fixed a bug in which players could get part of their money from a previous save file when saving.
--April 14th, 2026
Fixed a softlock in a specific area that could be accessed without the required item.
--April 16th, 2026
Patched a bug in an enemy's code. Also added credit to Chunk for pointing out two bugs so far.
![]() nesqBisk
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actually impressive :o really fun game!
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![]() fizzii01
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@nesqBisk Thanks! Be sure to upvote it so that more people can see it ;)
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![]() SirWobb79
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simply because of the effort in this, i had to give it a +1. good job, you were very much dedicated
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![]() glitchmancer
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I'm amazed by this game. It's so impressive. I Loved the running animation, the water physics, the music... I'm looking forward to play more of it.
If I would give you a suggestion, I'd say to add "input: gamepad" to take the cursor away from the screen. Congratulations for your ptoject. It's really impressive!!! |
![]() fizzii01
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@glitchmancer Thank you for checking out the game, and the suggestion. I never even knew that you could take away the cursor!
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![]() ElectroLIB
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Awesome game! Nice job! ;)
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![]() starumbreon
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cool game super fun 10/10
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![]() Chunk
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Great game, but I feel mildly stuck towards the beginning, and have no idea what the stick wand does
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![]() fizzii01
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@Chunk It can light torches. Look for the grey, inverted cylinders.
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![]() Chunk
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I think I soft locked myself, I'm at the bottom of a pit, and I can't jump out
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![]() fizzii01
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@Chunk Can you clarify where it is?
Also, if you would like to use this, I'll put it here: https://youtu.be/cDWKo2gKFJ4?si=_aA9nfTtjutG6jmR |
![]() Chunk
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Using debug mode, I found my map coords are 14,7. I have the stick wand, feather wand, slingshot, sword and the paddy melon.
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![]() fizzii01
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@Chunk Assuming that you're on the mountain, there's a switch at the end of the path to your left that activates a torch with a green flame that can propel you upward.
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![]() fizzii01
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@Chunk You'll also need the white feather to proceed. It's back in the gnomes' village.
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![]() fizzii01
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@Chunk Did you happen to get there through the sewer?
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![]() Chunk
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I did go through the sewers. Although the only thing to the left is a dandelion.
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![]() fizzii01
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@Chunk I'll have to patch that soon so that no one else gets stuck. Just reset your game and don't go there again until you get the white feather.
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![]() Chunk
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Ok
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![]() Chunk
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Just to say, got back, and was in the middle of playing, when tic booted me out with the error message:
[string "-- title: BlueyVANIA..."]:2857: attempt to index a nil value (field '?') stack traceback: [string "-- title: BlueyVANIA..."]:2857: in function 'updent' [string "-- title: BlueyVANIA..."]:1178: in function 'game' [string "-- title: BlueyVANIA..."]:804: in function 'tic' Just wanted to share, so it can be fixed. Still is very fun and impressive. |
![]() fizzii01
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@Chunk Thanks for pointing that out! Looking under the hood, it's an issue that I thought I fixed while still developing the game. If you go to the line itself, it's supposed to be a check in the wraiths' code for an empty block beneath him so that they don't walk off the platform. I think the error was raised because I forgot to account for the y-axis in the conditional that precedes it.
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