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Games > BLUEYVANIA


A passion project based on the Bluey TV show. Has elements from games like Metroid and Zelda.
made by fizzii01, Chunk (debugging/playtesting)
uploaded by fizzii01
added:
updated:
download cartridge
- CLICK TO PLAY -

8


*NOTE: This game DOES NOT use pmem, instead using map banks for save data. You have to save the cartridge itself in the console (or use ctrl+S) to preserve your saved progress.*
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Also viewable here:
https://fizzii01.itch.io/blueyvania
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Here's a little something that I've been working on over the summer (2024). So far, I've got a few abilities and a boss coded in. Any feedback or suggestions would be highly appreciated.

Also moved the code for clouds and stars, so now it won't lag so much.

--August 13, 2025
Added new area with a new boss and new items! The game is about 2/3 of the way done. Planning on implementing a save feature by the time it's complete.

--August 14, 2025
Fixed a bug having to do with bank-swapping once HP reaches zero.

--September 20, 2025
Added scrolling between rooms and changed some of the sprites.

--January 5, 2026
Added some visual improvements, including to scrolling, and added an early look at a new area.

--January 15, 2026
Finished the new area and added a new boss. The game is currently ~85% done.

--January 19, 2026
Fixed a bug in regards to enemies going out of bounds and added more NPCs to the city area.

--January 21, 2026
Added a story sequence to the main menu.

--February 2nd, 2026 ***FIRST FULL RELEASE***
A plethora of additions, as the game is now finished.
+Slight addition to the opening sequence.
+The ability to save and load games.
+A jukebox of the game's OST.
+Death messages are hints.
+Chilli gives facts about your items.
+A final dungeon and final boss.
+2 ENDINGS.

Enjoy my game. It was fun to work on for the past year and a half.

--February 3rd, 2026
Added a clarification to the save message and redid the cover image.

--February 4th, 2026
Properly redid the cover image.

--February 11th, 2026
Fixed a bug regarding how money is stored in the save file.

--February 12th, 2026
Resolved a potential soft-lock.

--February 16th, 2026
Made player character and entities visible during scrolling.

--February 17th, 2026
Fixed a bug regarding scrolling and eye-related enemies.

--March 23rd, 2026
Fixed a bug in regard to the stick wand.

--March 25th, 2026
Fixed a bug in which players could get part of their money from a previous save file when saving.

--April 14th, 2026
Fixed a softlock in a specific area that could be accessed without the required item.

--April 16th, 2026
Patched a bug in an enemy's code. Also added credit to Chunk for pointing out two bugs so far.

Comments


nesqBisk

actually impressive :o really fun game!

fizzii01

@nesqBisk Thanks! Be sure to upvote it so that more people can see it ;)

SirWobb79

simply because of the effort in this, i had to give it a +1. good job, you were very much dedicated


glitchmancer

I'm amazed by this game. It's so impressive. I Loved the running animation, the water physics, the music... I'm looking forward to play more of it.

If I would give you a suggestion, I'd say to add "input: gamepad" to take the cursor away from the screen.

Congratulations for your ptoject. It's really impressive!!!

fizzii01

@glitchmancer Thank you for checking out the game, and the suggestion. I never even knew that you could take away the cursor!

ElectroLIB

Awesome game! Nice job! ;)

starumbreon

cool game super fun 10/10

Chunk

Great game, but I feel mildly stuck towards the beginning, and have no idea what the stick wand does

fizzii01

@Chunk It can light torches. Look for the grey, inverted cylinders.

Chunk

I think I soft locked myself, I'm at the bottom of a pit, and I can't jump out

fizzii01

@Chunk Can you clarify where it is?

Also, if you would like to use this, I'll put it here:
https://youtu.be/cDWKo2gKFJ4?si=_aA9nfTtjutG6jmR

Chunk

Using debug mode, I found my map coords are 14,7. I have the stick wand, feather wand, slingshot, sword and the paddy melon.

fizzii01

@Chunk Assuming that you're on the mountain, there's a switch at the end of the path to your left that activates a torch with a green flame that can propel you upward.

fizzii01

@Chunk You'll also need the white feather to proceed. It's back in the gnomes' village.

fizzii01

@Chunk Did you happen to get there through the sewer?

Chunk

I did go through the sewers. Although the only thing to the left is a dandelion.

fizzii01

@Chunk I'll have to patch that soon so that no one else gets stuck. Just reset your game and don't go there again until you get the white feather.

Chunk

Ok

Chunk

Just to say, got back, and was in the middle of playing, when tic booted me out with the error message:
[string "-- title: BlueyVANIA..."]:2857: attempt to index a nil value (field '?')
stack traceback:
[string "-- title: BlueyVANIA..."]:2857: in function 'updent'
[string "-- title: BlueyVANIA..."]:1178: in function 'game'
[string "-- title: BlueyVANIA..."]:804: in function 'tic'
Just wanted to share, so it can be fixed. Still is very fun and impressive.

fizzii01

@Chunk Thanks for pointing that out! Looking under the hood, it's an issue that I thought I fixed while still developing the game. If you go to the line itself, it's supposed to be a check in the wraiths' code for an empty block beneath him so that they don't walk off the platform. I think the error was raised because I forgot to account for the y-axis in the conditional that precedes it.


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