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WIP > SUPER INDIE FIGHTERS: ALL-STARS RUMBLE


a RPS fast-paced Indie All-stars fighting game
made by DallOner
uploaded by DallOner
added:
updated:
download cartridge
- CLICK TO PLAY -

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Super Indie Fighters: All-Stars Rumble brings iconic indie characters together for the ultimate 1v1 showdown. Fight in real-time with dynamic rock-paper-scissors mechanics.

Game made for #LOWREZJAM 2024 (10th Anniversary)

- Controls -
Player 1:
[Button Down] Attack / Confirm Selection
[Button Up] POW Special
[Button Left] Grab / Change left
[Button Right] Block / Change right

Player 2:
[Button A] Attack / Confirm Selection
[Button Y] POW Special
[Button X] Grab / Change left
[Button B] Block / Change right
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- Changelog -
v0.9
- [Add] a new character: The Drifter
- [Update] Control key bindings to be more ideal and less confusing
- [Update] Cover art
- [Update] Hide debug variable prints on the screen
- [Delete] useless code

v0.8
- [Add] a timing bar to display actions at the right moment
- [Add] a "GO" signal to prompt actions on time
- [Add] victory sprites for characters at the end of the match
- [Add] defeat sprites for characters at the end of the match
- [Add] a basic data structure for music and sound effects

v0.7
- [Add] Game title art
- [Add] Dwight animation sprites
- [Add] Combo system (Hit, x2, x3, xN)
- [Add] Pops (from Samurai Gunn) animation sprites
- [Add] Madeline (from Celeste) animation sprites
- [Fix] "Not Yet POW" validation sprites
- [Fix] Players' hit variable reset
- [Fix] The display of wrong sprites in the stages

v0.6
- [Add] Stage Selection and play a match in the chosen Stage.
- [Add] Animation system to draw the characters' sprites.
- [Add] Extra validations in the Combat System.

v0.5
- [Add] Character Selection screen (UI) and functionality.
- [Fix] a Timer in Combat, a trigger was not activating properly.


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