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<Game Description>
This is a game that I'm still developing, it involves tetris, bombs, and floods.
Your objective is to protect the witch from the flood by creating structures so she can climb, but be careful not to create a prison of blocks over her, as she won't leave until you use bombs to free her.
<history>
You are a witch who was being hunted, by a miracle you caused a flood capable of misleading the inquisitors, but you are a stupid witch, you summoned a flood so strong that you are unable to stop it with your own powers, now you must summon structures from the heavens!, so that you can climb on top and wait for the flood to pass...
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Just warning you, this is just an alpha of the game, there are still a lot of bugs I wanted to fix, and a lot of things I want to add. I don't know if I'm going to finish this game here on the tic 80, or on another engine, due to some limitations that the tic 80 offers me that are difficult to avoid without changing everything I had planned..
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But as much as possible, I will update this game here!
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I love the originality here, although the random factor does make it more difficult. In fact, it's quite merciless, considering how fast the floods rise. One thing I would do is to create stages of set obstacles with a specific order of blocks to use. Of course, it's all up to you how you want to take this project.
As for Tic-80's limitations, I wouldn't worry too much about those. I'm working on a bit of a chunky project myself, if you check out my page, (although it's on hold at the moment) that uses the pro version's bank-switching feature, which allows for more memory for storing assets. If you're still not altogether pleased with Tic-80, I would consider that its limitations present a sort of challenge that enables you to think creatively, and ultimately tries to make you a better programmer. Again, it's still up to you, but that's just my advice. |
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Hello Fizzii!, thanks for the analysis!, wow.. it's been a while since I've been here.. I'm a little more motivated with the project now, at least I don't see myself migrating to another engine, I intend to make the first series of this game here on tic80 itself and follow your advice. As for originality, I have to confess that this idea didn't come from me, I was very inspired by "Super gussun oyoyo" to be doing this, it was a block game that was part of my childhood and I miss games from the series the most, so I thought about recreating it and adding some more mechanics when the project is more advanced, I have to confess that dealing with the hitboxes and recreating the logic is being very difficult due to the lack of references.., but I believe I will be able to do it. |