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<Game Description>
This is a game that I'm still developing, it involves tetris, bombs, and floods.
Your objective is to protect the witch from the flood by creating structures so she can climb, but be careful not to create a prison of blocks over her, as she won't leave until you use bombs to free her.
<history>
You are a witch who was being hunted, by a miracle you caused a flood capable of misleading the inquisitors, but you are a stupid witch, you summoned a flood so strong that you are unable to stop it with your own powers, now you must summon structures from the heavens!, so that you can climb on top and wait for the flood to pass...
sineluciditate
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Just warning you, this is just an alpha of the game, there are still a lot of bugs I wanted to fix, and a lot of things I want to add. I don't know if I'm going to finish this game here on the tic 80, or on another engine, due to some limitations that the tic 80 offers me that are difficult to avoid without changing everything I had planned..
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sineluciditate
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But as much as possible, I will update this game here!
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fizzii01
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I love the originality here, although the random factor does make it more difficult. In fact, it's quite merciless, considering how fast the floods rise. One thing I would do is to create stages of set obstacles with a specific order of blocks to use. Of course, it's all up to you how you want to take this project.
As for Tic-80's limitations, I wouldn't worry too much about those. I'm working on a bit of a chunky project myself, if you check out my page, (although it's on hold at the moment) that uses the pro version's bank-switching feature, which allows for more memory for storing assets. If you're still not altogether pleased with Tic-80, I would consider that its limitations present a sort of challenge that enables you to think creatively, and ultimately tries to make you a better programmer. Again, it's still up to you, but that's just my advice. |