A fantasy themed sidescrolling shooter.
Currently WIP. As of now, only two unfinished stages exist in the game - town and castle.
The technological goal is to fit a PRO-style game within 64 KiB of code and 1 bank of each asset type.
Also, my first original TIC-80 game to be made public.
Controls:
Press/hold A button (Z key) - shoot
B button (X key) - turn around
Y button (S key) - pause
X button (A key) - special
What's new:
Combined the yellow (old weapon powerup) and cyan (now-removed special powerup) bottles into one yellow bottle - the new version of the weapon powerup.:
- Weapon I: Simple
- Weapon II: Spread (new)
- Weapon III: Wave
- Weapon IV: Burner (new)
Pigeons are now counted in the status bar.
Added specials (currently, only one exists), activated as described in the controls section; this costs 1 pigeon to perform
![]() Popolon
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Very nice game, thanks. Nice to see some effect other than simple 2d ones too :).
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![]() MFauzan
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Great game! The sprites you make always look beautiful. I can't wait to hear some of the music you make for this game in the future.
My suggestion: It might be better if you display a warning with the location where the enemy will come, especially the one coming from the left. Because I think it's quite difficult to avoid it. |
![]() fizzii01
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This is really fun to play! I like how simple the mechanics are, yet still give the player a decent challenge.
The parallax scrolling was a nice surprise, too. The art style reminds me of Howl's Moving Castle. Are you planning on adding music at some point? |
![]() AnstheRam
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Very nice!
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