5
My attempt on developing a textured raycaster without having any knowledge of vectors or matrices.
Notable features of this raycasting environment:
- Now using textri() for somewhat higher performance
- Textures
- Freely sizable Sprites, sprite rendering order
- Logic based on deltaTime (-> always realtime)
Games created using this engine (so far):
RaycastRacer - https://tic.computer/play?cart=693
Controls:
Up - Forward
Down - Backward
Left - Turn Left
Right - Turn Right
A (Z) - Toggle Map
B (X) - Hold to change FOV with Up/Down
X (A) - Strafe Left
Y (S) - Strafe Right