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Tech demos to show the capabilities of the platform.


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BFS PATHFINDING

Breadth First Search algorithm
by Bear Thorne
1
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EXIT API COMMAND DEMO (LUA)

by StinkerB06
4
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PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
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SFX DEMO / LUA

how to play SFX demo
by Nesbox
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BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
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PIXEL & MOUSE SANDBOX

by StinkerB06
2
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LZW COMPRESS EXAMPLE

Javascript implementation of LZW compress and decompress algorithm. Copyright (C) 2009 Mark Lomas
by Al Rado
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RIPPLES DEMO BY ZEP@LEXALOFFLE

ported from Pico-8 =)
by Al Rado
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REMAP DEMO / MOON

shows how to use map callback
by nesbox
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SPR DEMO / LUA

shows how to use 'spr'
by Filippo
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FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
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LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
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CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
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BUNNYMARK IN FENNEL

Benchmarking tool to see how many bunnies can fly around the screen, using Fennel.
by @RobLoach and Graham Scheaffer
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CLS DEMO / LUA

shows how to use 'cls'
by Filippo
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VARIABLES AND SPR TEST

im learning lua and the api =)
by SergioFLSgd, sprites by pixel
1
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PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
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CIRC DEMO 2 / LUA

shows how to use 'circ'
by Filippo
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SCANLINE DEMO / LUA

show how to use 'scanline'
by lb_ii
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POKE DEMO / LUA

shows how to use 'poke'
by Filippo
1
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POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
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BB

Just a demo
by HomineLudens
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PIX DEMO / MOON

shows how put color
by Filippo
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SPRITE GLITCH

by Tonic
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MSET DEMO / MOON

shows how to use 'mset'
by Al Rado
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RECTB DEMO 2 / LUA

shows how to use 'rectb', code refactored by Al Rado
by Filippo
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RAD BOT DEMO ZEP@LEXALOFFLE

ported from Pico-8 =)
by Al Rado
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PALETTE DEMO / MOON

how to switch palatte in runtime
by Nesbox
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PMEM DEMO / LUA

shows how to use 'pmem'
by Nesbox
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RESET DEMO / LUA

shows how to use 'reset'
by lb_ii
1

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