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Work in progress editor for creating skeletal bone-joints animations around vector graphics.
Currently in starting phase. You can only test bone hierarchy rotation by pressing left/right, up/down, z/x.
Experimental:
Bone can be selected from the menu and then rotated by dragging left mouse or resized by dragging right mouse.
TODO:
- adding creation of skeletal bones and joints hierarchy
- adding animations and frames
- adding vector graphics based on lines, circles, triangles and polygons bound to bones
masternama
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Nice graphics!
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