Work in progress editor for creating skeletal bone-joints animations around vector graphics.
Currently in starting phase. You can only test bone hierarchy rotation by pressing left/right, up/down, z/x.
Bone can be selected from the menu and then rotated by dragging left mouse or resized by dragging right mouse.
- adding creation of skeletal bones and joints hierarchy
- adding animations and frames
- adding vector graphics based on lines, circles, triangles and polygons bound to bones