Tech > PORTOPIA ZX


Adventure game Template
made by Eugene Holly
uploaded by kikeroga
added:
updated:
download cartridge
- CLICK TO PLAY -

1


Adventure game template.

- Game operation -
[Up / Down] Command selection
[Z] Command decision
[A] Clear save data (Start from first scene when game restart)
[S] Save (Start from save point when game restart)

Describe a scenario in variable "scn".
If the text is written in uppercase alphabet, it will be displayed in English.
If the text is written in the lowercase letters combination (romaji), it will be displayed in Japanese Hiragana.
You can also enclose them in '{' and '}' to display Katakana.

There is a tool to convert text written in Hiragana and Katakana to romaji.
http://tryit.kenkenpa.net/temp/kana2roma.zip

There are only 8 commands:

@GRP [Grp no.] [Person no.] ...
@BGM [Track no.|OFF]
@SEL [Label] [String]
@INP
@JMP [Label]
@FLG [Flag no.] [Val.]
@IF [Flag no.] [Val.] [Label]
*[Label]

Scene graphic size 128 x 72 pixel

- How to import Scene graphic data -
1. Use ZGPSUM to combine the binary strings output by ZGP EXTRA.
2. Import the combined data into the map area on this PORTPIA ZX.

ZGP EXTRA
https://tic80.com/play?cart=1717

ZGPSUM
http://tryit.kenkenpa.net/temp/zgpsum.zip

You can resize the person graphic with values of variables xs and ys on the program.
ex.)
xs=4;ys=4

Thanks to TKO_Soft
https://tic80.com/dev?id=5013

Comments


kikeroga

It seems that about 20 images can be stored in the map area of one bank, so AVG works can be developed even with the free version TIC-80.
Of course, the pro version will increase the available resources by 8 times.

kikeroga

The reading of ZX is "Zecross" ;>


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