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If you haven't seen nothing about "using sine waves to move an object", check out this video:
https://youtu.be/m463X1cqV6s
Basically when defining the position of an object (x,y), you can add motion to it using sin(), cos() and tan() waves
Not just positioning but it also works on sizes, colors, selections and everything based on numbers!
If you want to add some of the motions of the cart to >>any<< engine, you just have to draw/print/place it on your x,y position and add the x,y components shown changing the "rate" and "amplitude" to one of your choice
**rate and amplitude changes over engines
For more interesting stuff, check out
https://linearharu.itch.io/
JoaoPauloVF
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I liked it. It gave me some ideas about how using trigonometry functions.
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zeno4ever
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Nice way to illustrate this basic functions/ways to animate
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