10 TIC-80 objects moving. Use ctrl+R to restart.
Example for using OOP in tic80 using class.lua module found in - LÖVE Helper Utilities for Massive Progression - by Matthias Richter. I've imported the module using Amalg tool suggested by tic80 wiki. The usage is shown in Pong - Lecture 0 - CS50's Introduction to Game Development 2018 (find it on YT). In Flappy Bird - Lecture 1 is shown an interesting way to use OOP to create a game manager (state machine method). See link in comment inside cartridge.