Tools > GAME STATE MANAGER USING OOP CLASS.LUA


OOP in Lua using M.Ritcher class module
made by oltek
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Game Manager using OOP class.lua module found in - LÖVE Helper Utilities for Massive Progression - by Matthias Richter. I've imported the module using Amalg tool suggested by tic80 wiki. The usage is shown in Flappy Bird - Lecture 1 in game development course by cs50.harvard.edu (state machine method). See link in comment inside cartridge.


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