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Demo of a fast raycaster engine using textri() to render the walls without any visual distortion.
Textures are read directly from graphics memory, so new textures can easily be added.
CONTROLS:
WASD: Move
Left+Right: Turn
This engine is really basic at the moment. There are still plenty of things on my to-do list, such as objects, interactable walls, and weapons.
Current version: 0.3
Changelog:
0.3 - Fixed weird texture offsets on north/east walls
0.2 - Added draw distance
0.1 - Initial release
K_O_T_I_K
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very cool now try to make 3D minecraft
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Elliot
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This is incredible!!!
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NotSoSerious
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Hey, is it ok to use it on my own projects?
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DevEd
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Sure, go ahead. Just make sure you credit me.
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Laminariy
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Hey! Good job! I found a bug in your project. If rotate in one place for a while, your movement speed will decrease
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