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In 8 Bit Panda, the EBT (Entity Behavior Table) is where you'll find the behaviors of the enemies. The purpose of this cart is to explain what some of the different behaviors and variables in the table do, with examples. Read the comment at the top of the code for more information about this cart.
Play the first and second levels to see the examples. Read the comments in the EBT table for the explanations of what the different behaviors and variables do.
Working with these variables can be very useful in modulating the difficulty of levels (things like making enemies move faster or slower, shoot faster or slower, etc).
To make the best use of this, it is better to make copies of enemies so that you can, for example, make an enemy behave one way in one place and another way in another place.
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I recommend using the 8BP Additional Colors Template cart, which has multiple copies of all the enemies:
https://tic80.com/play?cart=2262
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For more information about how to make levels, see the Level Maker Tutorial cart:
https://tic80.com/play?cart=1991
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To see the original game, made by Bruno Oliveira (btco), go here:
https://tic80.com/play?cart=188