TIC-80
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Tech demos to show the capabilities of the platform.
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TRIANGLE CENTRES
gemetry
by commensalism
1
ALGAE
Cellular Automata ( Inefficient code )
by potato imaginator
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SCREENSAVER
Super tiny and customizable screen saver.
by nerddude
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PARTICLE WAND
wave the particle wand
by Zeflyn
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SNOWMAN
by potato imaginator
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GRAVITY SIMULATION
Just a simple gravity simulation
by Frutinha
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SQUIGGLES
Press 'Z' for new pattern
by potato imaginator
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TRAFFIC
Traffic Text Typography
by potato imaginator
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BFS PATHFINDING
Breadth First Search algorithm
by Bear Thorne
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EXIT API COMMAND DEMO (LUA)
by StinkerB06
4
PEEK/POKE DEMO / LUA
shows how to use 'poke/peek'
by Filippo
SFX DEMO / LUA
how to play SFX demo
by Nesbox
BTN DEMO / LUA
shows how to use 'btn'
by Rain_Effect
PIXEL & MOUSE SANDBOX
by StinkerB06
2
LZW COMPRESS EXAMPLE
Javascript implementation of LZW compress and decompress algorithm. Copyright (C) 2009 Mark Lomas
by Al Rado
RIPPLES DEMO BY ZEP@LEXALOFFLE
ported from Pico-8 =)
by Al Rado
REMAP DEMO / MOON
shows how to use map callback
by nesbox
FLUX - TWEENING LIBRARY
simplest demo how works 'Flux'
by Al Rado
SPR DEMO / LUA
shows how to use 'spr'
by Filippo
LUME FUNCTIONS GEARED TOWARDS GAMEDEV
simplest demo how works 'Lume'
by Al Rado
CIRCB DEMO / LUA
shows how to use 'circb'
by Filippo
BUNNYMARK IN FENNEL
Benchmarking tool to see how many bunnies can fly around the screen, using Fennel.
by @RobLoach and Graham Scheaffer
CLS DEMO / LUA
shows how to use 'cls'
by Filippo
VARIABLES AND SPR TEST
im learning lua and the api =)
by SergioFLSgd, sprites by pixel
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POKE DEMO 2 / LUA
shows how to use 'poke'
by Filippo
PRINT DEMO / LUA
shows how to use 'print', print matrix
by Filippo
CIRC DEMO 2 / LUA
shows how to use 'circ'
by Filippo
SCANLINE DEMO / LUA
show how to use 'scanline'
by lb_ii
POKE DEMO / LUA
shows how to use 'poke'
by Filippo
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SPRITE GLITCH
by Tonic
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