TIC-80
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Tech demos to show the capabilities of the platform.
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CAT SPRITES DEMO
a simple cat sprite demo
by Eliyah X (Eliyah24)
SPRITE TEST DEMO
A simple sprite test
by Eliyah X (Eliyah24)
PALETTE DEMO BUT WITH SEGA GAME GEAR RESOLUTION
how to switch palatte in runtime in a Sega Game Gear resolution
by Eliyah X (Eliyah24)
DOYLE MONSTER EYES
Press Left/Right ; Up/Down to increase / decrease no of spirals
by potato imaginator
VOLLEYBALL TYPOGRAPHY
Enjoy Volley Typography Animation
by potato imaginator
ANDVIS
A simple program about visual algorithm.
by AndrewDex(Sakamoto9016)
3
SLOPE COLLISION TEST
Testing and messing with a Tilemask detection system
by SR_MATTERNOISE
1
SNAKE
snake with AI. Cnahge skin with a/b, restart with x
by Sava
SNAKE
snake. Cnahge skin with a/b, restart with x
by Sava
PARTICLES
A particle effect engine
by hexahedron2
ZOOM
Enjoy !
by potato imaginator
SQUIGGLES
Press 'Z' for new pattern
by potato imaginator
1
CIRCLE DANCE
Press 'Z' for new pattern
by potato imaginator
DOYLE SPIRAL
Press LEFT/DOWN to decrease no of arms. Press RIGHT/UP to increase no of arms
by potato imaginator
2
GRAVITY SIMULATION
Just a simple gravity simulation
by Frutinha
1
CIRCLE THROUGH 3 POINTS
Press 'Z' for new one. Press 'X' to see circle paths
by potato imaginator
3
PONG SCREENSAVER.JS
made for tic80 testing
by sapbot
PARTICLE WAND
wave the particle wand
by Zeflyn
1
CONWAY'S GAME OF LIFE D PORT
An example of adjusting stack size and addressing a link error for the time() function.
by Sakura
CONWAY'S GAME OF LIFE NIM PORT
Nim Performance test
by Sakura
CONWAY'S GAME OF LIFE C PORT
An example of handling a link error for "float time()" when creating Wasm in C.
by Sakura
CONWAY'S GAME OF LIFE WASM PORT
The performance of Wasm(Zig) is 3-5 times better compared to Lua.
by Sakura
CONWAY'S GAME OF LIFE LUA PORT
by Sakura
TRAFFIC
Traffic Text Typography
by potato imaginator
1
BUBBLE TOI...
Pop the bubbles
by Zeflyn
1
KALEIDOSCOPE
Kaleidoscope
by Sakura
CELL DIFFUSION TEST
Tessing a Cell diffusion for possibly use as terrain generator
by SR_Matternoise (MOBIUS_LINE in TIC-80)
REAL-TIME RAY TRACING
An interactive ray tracing demonstration
by Movie Vertigo
10
ABSTRACT BLOCK WAVES (DEMO)
by MypkaMax
7
WATER (PARTICLE) SIMULATION
click to push/pull particles around. Don't make too wsize or hsize too big! Your PC could explode!
by Sava