TIC-80
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Tech demos to show the capabilities of the platform.
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SPOOKY CASTLE
Enjoy!
by potato imaginator
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RAY MARCHING TUTORIAL
Ray Marching example with comments
by Jin X
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FIRE.TIC
Fire animation
by KcK
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WFC
wave function collapse algorithm implementation
by diguh
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SPIRAL - 2
Enjoy Animation
by potato imaginator
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OCEAN FRACTAL
Enjoy !
by potato imaginator
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MOONLIGHT
Enjoy Moon Light
by potato imaginator
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PLANET GENERATOR
Procedural Planet Generator
by ArchaicVirus
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SNOW SIMULATION
Basic simulation of snow
by LegoDinoMan
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DITHERING
dithering test project
by blubbers122
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NEW TIC-80 STARTUP
This is an accurate version.
by MegaBits21
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PENDULUM
Enjoy Pendulum Animation
by potato imaginator
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PATTERNS
patterns using cos and sin
by diguh
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BALLS DEMO
fake trig 3D demo
by abcq2
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PLAET ATRACTION
drag the blue plnet around with mouse
by Lorenzo_HFJ
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HEY! DON'T PUSH!
Enjoy squiggly ellipses
by potato imaginator
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CIRCLE ILLUSION
Press Left / Right to change no of circles
by potato imaginator
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PSEUDO HDMA
HDMA Effect widthout SCN()
by Oderjunkie
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REMAP DEMO
shows how to use map callback
by nesbox
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BIGSPR
Handle a group of sprites the same as a single sprite
by Viza
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COLOR FUNCTIONS
findCloseRGB in palette & HSV
by MonstersGoBoom
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29 IN 1 (GEOMETRY)
JavaScript demos from different authors from www.dwitter.net, demo length <= 140 chars
by Al Rado
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COLLISION SAMPLE
a quick port from Pico8 to Tic80 of
by Zep ( with mods by MonstersGoBoom )
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DRIVING MODEL
implements a driving model for my racing car game
by msx80
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2-BIT SPRITE
shows how convert native TIC-80 4-bit sprite to 2-bit
by Al Rado
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CRT FILTER DEMO
A demo for having a CRT-like filter.
by Niklas 'nickifr' Freund
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CLINGY
A Demo for menu/setting screens
by Bear Thorne
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BTNP DEMO / LUA
shows how to use 'btnp'
by Filippo
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10 PRINT CHR$(205.5+RND(1)); : GOTO 10
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 Clone in Lua ( TIC-80 )
by potato imaginator
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COMPARE ORIGINAL AND EDITED IMAGES
originals: girl by Maxidrom(ZX-Scpectrum, 1999), truck from demo 'Astma II'(ZX-Scpectrum)
by Al Rado
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