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Tech demos to show the capabilities of the platform.


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RECTANGULAR TILES

rectangular auto tiles generator
by potato imaginator
1 2
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WATER BUBBLES

water bubbles demo
by potato imaginator
1 2
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FIRE

fire demo
by potato imaginator
1 1
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MOTION GRAPHICS 1

motion graphics
by potato imaginator
1 1
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LINE DEMO

Line segment collision detection and response
by ClockworkDice
1 1
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TEXTRI TEST

This is Textri simple demo.
by masternama
1 2
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SPRITE_EXPLODER

Particle system test exploding food with accurate colours
by Neil Popham
1 1
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GRADIENT DEMO

Gradient using scanline() or SCN()
by masternama
1 11
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STAR16 PALETTE - PICTURE ART

I have a 5 pictures. Press left <- or Right -> to next page.
by masternama
1 3
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LUA 'VARARG' DEMO

by StinkerB06
1 3
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SCANLINE SCREEN & BORDER

Scanline screen & border using SCN()
by masternama
1 1
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RAYCAST

Attempt at raycasting 1
by Cubee
1 2
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PLASMA TEST

short description
by DevEd
1 1
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FREQUENCY DIVIDER DEMO

by StinkerB06
1 2
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SCHOOLPROJECT

school project dont play
by AcridBrimistic
1 2
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MESSING AROUND WITH SPRITE

This is New sprites. Press Key to speed.
by Master nama
1 5
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THINGAMAJIG

a thingy
by planer28
1
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BYTE MAGAZINE

This is a listing in Basic
by George Haroney Graphing
1
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MUNCHING SQUARES

Munching squares in TIC-80
by DevEd
1
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BOUNCING THING

boncing ball with trace
by Greatcode
1
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MAGICLUA

short description
by GameDevRo
1
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DRIVING MODEL

implements a driving model for my racing car game
by msx80
1
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KDE DEMO

Probability Density Function estimation with a baked smoothing kernel
by Incin
1 1
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CONWAY'S GAME OF LIFE

The Game Of Life made in TIC80!
by Jacob
1
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LANGTON'S ANT

Langton's ant (look it up if you must)! Skip to a certain step using the update(stepsToTake) function before the main loop
by Jacob
1
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MOTEUR DE COLLISION RPG

short description
by Charlito33
1
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COLLISION SAMPLE

a quick port from Pico8 to Tic80 of
by Zep ( with mods by MonstersGoBoom )
1
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MAP MSET TEST 2

map mset test 2
by nitrofurano
1
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GIAH!

Slam into walls, get out, and get paid.
by Polygonic Media
1
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CLINGY

A Demo for menu/setting screens
by Bear Thorne
1

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