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Tech demos to show the capabilities of the platform.


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DIGI-TIC CLOCK

Digital clock-styled clock made for TIC-80
by Slyme
1
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SQUIGGLES

Press 'Z' for new pattern
by potato imaginator
1
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PARTICLE WAND

wave the particle wand
by Zeflyn
1
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TRIANGLE CENTRES

gemetry
by commensalism
1
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POLYRHYTHM

another yt shorts thing (theyre good inspiration ngl)
by commensalism
1
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GRAVITY SIMULATION

Just a simple gravity simulation
by Frutinha
1
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ALGAE

Cellular Automata ( Inefficient code )
by potato imaginator
1
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SCREENSAVER

Super tiny and customizable screen saver.
by nerddude
1
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SNOWMAN

by potato imaginator
1
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SLOPE COLLISION TEST

Testing and messing with a Tilemask detection system
by SR_MATTERNOISE
1
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TRAFFIC

Traffic Text Typography
by potato imaginator
1
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BFS PATHFINDING

Breadth First Search algorithm
by Bear Thorne
1
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EXIT API COMMAND DEMO (LUA)

by StinkerB06
4
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PEEK/POKE DEMO / LUA

shows how to use 'poke/peek'
by Filippo
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SFX DEMO / LUA

how to play SFX demo
by Nesbox
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BTN DEMO / LUA

shows how to use 'btn'
by Rain_Effect
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PIXEL & MOUSE SANDBOX

by StinkerB06
2
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LZW COMPRESS EXAMPLE

Javascript implementation of LZW compress and decompress algorithm. Copyright (C) 2009 Mark Lomas
by Al Rado
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RIPPLES DEMO BY ZEP@LEXALOFFLE

ported from Pico-8 =)
by Al Rado
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REMAP DEMO / MOON

shows how to use map callback
by nesbox
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FLUX - TWEENING LIBRARY

simplest demo how works 'Flux'
by Al Rado
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SPR DEMO / LUA

shows how to use 'spr'
by Filippo
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BUNNYMARK IN FENNEL

Benchmarking tool to see how many bunnies can fly around the screen, using Fennel.
by @RobLoach and Graham Scheaffer
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CIRCB DEMO / LUA

shows how to use 'circb'
by Filippo
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LUME FUNCTIONS GEARED TOWARDS GAMEDEV

simplest demo how works 'Lume'
by Al Rado
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VARIABLES AND SPR TEST

im learning lua and the api =)
by SergioFLSgd, sprites by pixel
1
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POKE DEMO 2 / LUA

shows how to use 'poke'
by Filippo
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CLS DEMO / LUA

shows how to use 'cls'
by Filippo
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PRINT DEMO / LUA

shows how to use 'print', print matrix
by Filippo
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SCANLINE DEMO / LUA

show how to use 'scanline'
by lb_ii

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