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Tech demos to show the capabilities of the platform.


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MOUSE DEMO / MOON

shows how to use 'mouse'
by Raidez
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POKE DEMO 2 / MOON

shows how to use 'poke'
by Filippo
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CLS DEMO / MOON

shows how to use 'cls'
by Filippo
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TRACE DEMO

Uses Trace() to print a message
by StinkerB06
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TRAILS

A screen saver type thing
by ChildishGiant
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RECTB DEMO / MOON

shows how to use 'rectb'
by Filippo
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PIX DEMO 2 / MOON

shows how read a color
by Filippo
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MULTIPLIED SINE WAVES DEMO

by StinkerB06
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TRACE DEMO / MOON

shows how to use 'trace'
by Filippo
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MSET DEMO / LUA

shows how to use 'mset'
by Al Rado
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BOUNCING BALL DEMO

how to make an object bounce
by SergioFLSgd
1
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TRACE DEMO / LUA

shows how to use 'trace'
by Filippo
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INIT DEMO / MOON

shows how to use 'init'
by Al Rado
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PIX DEMO 2 / LUA

shows how read a color
by Filippo
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TIME DEMO / LUA

shows how to use 'time'
by Filippo
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HELLO WORLD CORRUPTED EDITON

That's it TIC-80 sprites gets glitched. glitchy cartridge!!!. on 6 seconds get crash!.
by Masternama
4
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POKE DEMO / MOON

Set sprite from text to sprite sheet
by Al Rado
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POKE DEMO / LUA

Set sprite from text to sprite sheet
by Al Rado
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REAL-TRACE - TRACEBACK

How to show using debug.traceback().
by masternama
1
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PIX DEMO / LUA

shows how put color
by Filippo
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SPR DEMO / MOON

shows how to use 'spr'
by Filippo
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GENETIC ALGORITHM

genetic algorithm example
by Fachi177
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TICUARE GAMEPAD

Demo of controling UI by gamepad using TICuare lib
by Crutiatix
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LINE DEMO / MOON

shows how to use 'line'
by Filippo
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BTN DEMO / MOON

shows how to use 'btn'
by Rain_Effect
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PMEM DEMO / MOON

shows how to use 'pmem'
by Nesbox
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BTNP DEMO / MOON

shows how to use 'btnp'
by Filippo
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MOUSE DEMO 2 / MOON

shows how to use 'mouse'
by Filippo
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FONT / MOON

example how to render font from the foreground sprites
by Nesbox
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RECT DEMO / MOON

shows how to use 'rect'
by Filippo

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